tymiorr Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (4, 39, D:1) a +0 short sword (8, -1, D:1) a hobgoblin corpse (skeletalised by now) (13, -1, D:1) a +0 whip (15, 44, D:1) a +0 club (16, 44, D:1) a +0 club 5 stones (20, 1, D:1) a jackal skeleton a jackal skeleton a frilled lizard skeleton (23, 25, D:1) a hobgoblin skeleton (24, 11, D:1) a +0 dagger (37, 24, D:1) a +4 dagger (39, -10, D:1) a rat corpse (skeletalised by now) (40, 10, D:1) a jackal skeleton (40, 12, D:1) a quokka skeleton (40, 36, D:1) a +0 dagger a goblin skeleton (40, 38, D:1) a +0 trident (41, 10, D:1) a jackal skeleton (42, 10, D:1) a +0 dagger (46, -12, D:1) a hobgoblin corpse (skeletalised by now) (46, -9, D:1) a +0 club (47, 32, D:1) a +0 ring mail (48, -3, D:1) a +0 dagger (48, 11, D:1) a staff of alchemy (56, 15, D:1) a frilled lizard skeleton (61, -15, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 5 poisoned darts (2, 15, D:2) a +0 war axe (11, 21, D:2) a +0 chain mail (12, 23, D:2) a +0 rapier (13, -1, D:2) a hobgoblin corpse (skeletalised by now) (14, 7, D:2) a +0 club (19, 26, D:2) an adder corpse (skeletalised by now) (20, 28, D:2) a ball python corpse (skeletalised by now) (22, 17, D:2) a +0 dagger a goblin corpse (skeletalised by now) (29, 4, D:2) a +0 sling (35, 23, D:2) a +0 dagger (37, 10, D:2) a hobgoblin corpse (skeletalised by now) (37, 50, D:2) an orb of energy (42, 0, D:2) a +0 dagger (45, 8, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the spider talisman of Grace {*Silence rElec Int-3 Dex+2 Stlth+} (2810 gold) [spider talisman] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the conjuration staff "Ejarphikh" {Stlth+ Conj} (3480 gold) [staff of conjuration] Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. the amulet of Reciqy {Chemistry Will+ Str+3} (4890 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will+: It increases your willpower. Str+3: It affects your strength (+3). the +1 robe of the Trout {rC+ Will+ Int-5 Archmagi} (2900 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the conjuration staff "Keuto" {rElec Int+2 Conj} (4320 gold) [staff of conjuration] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. the +8 dagger of the Two Names {freeze, Str+3 Int+3} (6320 gold) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Jochuc" {Will+ Int+2} (3620 gold) [ring of willpower] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). the amulet of Vealit {Chemistry -Tele +Inv Fly rElec} (4610 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. Fly: It grants you flight. rElec: It insulates you from electricity. the +4 dagger of Xorasm {devious, Dex+3 SInv} (3950 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +1 sling of the Dwarven Hall {chaos, rN+ Stlth+} (2170 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the fire staff of Fedhas's Indignation {rF+ rC- rCorr Hexes Fire Earth} (4180 gold) [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. a +0 glaive of venom (1400 gold) the necromancy staff of Honour {rN+ Will- Str-3 Int+6 Necro Alch} (3970 gold) [staff of necromancy] rN+: It protects you from negative energy. Will-: It decreases your willpower. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the ring "Hoariac" {rC+ rN+ Slay+2} (4240 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the eel talisman of the Hills {rPois Int+2} (4800 gold) [eel talisman] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). the +3 hand axe "Bung" {freeze, rElec Str+2 SInv} (4280 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +8 whip "Rilokuxa" {freeze, Str+5} (6200 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +2 robe of Uskayaw's Anger {rPois rF+} (2910 gold) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the orb of Cowardice {Pyromania, Int+3 Stlth-} (3590 gold) Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. the +0 ring mail of the Trilobite {rN+} (1520 gold) rN+: It protects you from negative energy. It cannot be enchanted further. (0, 0, D:3) a +0 leather armour (1, 2, D:3) a +0 club (2, 2, D:3) a +0 club (3, 4, D:3) a bat skeleton (10, -40, D:3) a +0 club (20, -4, D:3) a hobgoblin skeleton (25, -1, D:3) a +0 leather armour (25, 9, D:3) a ball python corpse (skeletalised by now) (29, -41, D:3) a +0 mace a +0 leather armour (32, -29, D:3) a hobgoblin skeleton (33, -26, D:3) a +0 club (33, -7, D:3) a +0 short sword a stone a hound skeleton (36, -33, D:3) a rat skeleton (36, -31, D:3) a +0 dagger (36, -30, D:3) a +0 club a +0 dagger a goblin skeleton (40, -23, D:3) a +0 club (49, -24, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (4, -9, D:4) a +0 dagger a +0 robe (5, -9, D:4) a +0 club (8, -3, D:4) a +0 antimagic trident (unseen)