tymiorr Level 1 of the Dungeon (3, 23, D:1) a +0 hand axe (4, 8, D:1) a +0 club (5, 12, D:1) a +0 mace (6, 29, D:1) a bat skeleton (11, -3, D:1) a quill talisman (17, 19, D:1) a ball python skeleton (25, 17, D:1) a ball python corpse (skeletalised by now) (26, 31, D:1) a +0 short sword (29, -7, D:1) a +0 dagger (32, 21, D:1) a +0 club (36, 34, D:1) a quokka corpse (skeletalised by now) (46, 1, D:1) a frilled lizard skeleton (46, 27, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, 29, D:1) a bat corpse (skeletalised by now) (53, 30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a stone a +0 dagger (11, 3, D:2) a +0 ring mail (22, 13, D:2) a +0 chain mail (23, 9, D:2) a rat skeleton (25, 24, D:2) 3 javelins (27, 31, D:2) a bat corpse (skeletalised by now) (31, 16, D:2) a jackal skeleton (33, 37, D:2) a +0 short sword (36, 16, D:2) a ball python corpse (skeletalised by now) (36, 30, D:2) a +0 mace (38, 15, D:2) a jackal corpse (skeletalised by now) (40, 46, D:2) a ball python corpse (skeletalised by now) (41, 4, D:2) a +0 ring mail (42, 15, D:2) a jackal corpse (skeletalised by now) (42, 21, D:2) a +0 long sword (43, 30, D:2) a +0 ring mail (47, 10, D:2) the orb "Adaxam" {Guile, Harm Slay-5 Forge} Harm: It increases damage dealt and taken. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Forge: It increases the power of your Forgecraft spells. (48, 3, D:2) a ball python corpse (skeletalised by now) (58, 29, D:2) a hobgoblin corpse (skeletalised by now) (58, 37, D:2) a staff of air Level 3 of the Dungeon (0, 1, D:3) a +1 vampiric dagger (12, -4, D:3) a +0 club a goblin skeleton (16, 9, D:3) a +0 chain mail (25, -11, D:3) a +0 whip an orc skeleton (26, -8, D:3) a +0 hand axe an orc skeleton (26, -6, D:3) a +0 whip 3 stones a kobold skeleton (27, -11, D:3) a +0 hand axe a +0 trident a +0 ring mail an orc skeleton (27, 10, D:3) a +0 dagger (28, -10, D:3) a +0 short sword (29, -9, D:3) a +0 hand axe a +0 ring mail (30, -9, D:3) a rat skeleton (31, -22, D:3) the +1 hand axe of War {heavy, rPois rN+ Int-5} rPois: It protects you from poison. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (31, -11, D:3) a +0 club an orc skeleton (37, 13, D:3) a +0 spear (38, 13, D:3) a +0 dagger a goblin skeleton (39, -13, D:3) an inkwell talisman (41, -18, D:3) an adder skeleton (42, -18, D:3) a +0 sling (44, -17, D:3) a bat skeleton (46, -31, D:3) a +0 hand axe (56, -10, D:3) an adder skeleton (57, -10, D:3) a hobgoblin skeleton (57, -8, D:3) a +0 hand axe (62, -20, D:3) a +0 whip a +0 dagger a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (62, -18, D:3) a +0 dagger a kobold corpse (skeletalised by now) (62, -17, D:3) a water moccasin skeleton (62, -12, D:3) a rat skeleton Level 4 of the Dungeon (5, -4, D:4) a +0 whip (6, -5, D:4) a +0 war axe 2 stones a +0 short sword an orc corpse a kobold skeleton (6, -4, D:4) a +0 trident (7, -4, D:4) a +0 trident an orc corpse (10, -5, D:4) a +2 mace of venom a +0 plate armour