Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1359699138985107095 533279 tymiorr the Acrobat (level 25, -16/211 HPs) Began as a Human Hunter on Sept 10, 2026. Was the Champion of Dithmenos. Hit by a large rock thrown by a stone giant (40 damage) ... on level 3 of the Depths on Sept 11, 2026. The game lasted 02:38:55 (52283 turns). tymiorr the Acrobat (Human Hunter) Turns: 52283, Time: 02:38:55 Health: -16/211 AC: 18 Str: 13 XL: 25 Next: 71% Magic: 46/46 EV: 39 Int: 18 God: Dithmenos [******] Gold: 3648 SH: 0 Dex: 31 Spells: 28/49 levels left rFire + . . (50%) e - +5 hand cannon (freeze) rCold + + . (33%) B - +1 kite shield {Reflect} rNeg + + . (20%) W - +0 troll leather armour of a Gauntlet {rF+ Regen+ Int+2 Slay+3} rPois + (33%) X - +4 helmet "Neenkesk" {Light, rPois rC+} rElec + (33%) x - +1 cloak {rCorr} rCorr + (50%) d - +2 pair of gloves {Dex+3} SInv . a - +0 pair of boots of Unomitra {Will++ Int+4 Dex+3} Will +++.. b - amulet "Saca Qe Xiomn" {Faith *Slow rElec rPois Slay+5} Stlth + F - ring of Gupun {*Corrode rC+ rN++ MP+7} HPRegen 1.35/turn Z - ring "Fudeaw Ywinu" {EV+5 Slay+4 Stlth-} MPRegen 0.30/turn %: corrode self (3%), slow self (1%), reflection, faith @: confused, ambrosia-drunk, glowing, studying 3 skills A: explore regen }: 3/15 runes: decaying, serpentine, silver a: Renounce Religion (0%), Shadowslip (0%), Aphotic Marionette (1%), Primordial Nightfall (13%) You were on level 3 of the Depths. You worshipped Dithmenos. Dithmenos was exalted by your worship. You visited 9 branches of the dungeon, and saw 44 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Bailey, Gauntlet, Ice Cave and Volcano. You collected 8616 gold pieces. You spent 4968 gold pieces at shops. Inventory: Hand Weapons e - a +5 hand cannon of freezing (weapon) i - the +7 Throatcutter {drain, coup de grace} (You found it on level 5 of the Dungeon) It cannot be enchanted further. C - the +4 quick blade "Daitt" {heavy, *Corrode rPois Int+5} (You found it in the Necropolis) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. D - the +7 quick blade of Ygadaretott {freeze, Str+3 Dex+3 SInv} (You found it in the Necropolis) Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. K - a +1 longbow of freezing Q - the +5 longbow of the Mish-Mash {heavy, +Blink Int+3 Stlth+} (You found it in a treasure trove) +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. R - a +3 longbow of flaming Missiles n - 3 curare-tipped darts Armour a - the +0 pair of boots of Unomitra (worn) {Will++ Int+4 Dex+3} (You bought it in a shop on level 1 of the Orcish Mines) Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. c - a +0 pair of gloves of strength d - a +2 pair of gloves of dexterity (worn) r - a +2 pair of boots of stealth t - the orb "Menwirgh" {Mesmerism, Str+3 Dex+5} (You found it on level 4 of the Lair of Beasts) Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). u - +3 swamp dragon scales x - a +1 cloak of corrosion resistance (worn) B - a +1 kite shield of reflection (worn) I - the +1 pair of boots of Life {*Corrode Will+ Int+2 SInv} (You found it on level 2 of the Snake Pit) *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. S - the orb of Apathy {Stardust, rElec SInv Summ} (You found it in a treasure trove) rElec: It insulates you from electricity. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. T - the +0 kite shield "Coyrus" {Harm rN++ Int-2 SInv} (You acquired it on level 1 of the Vaults) Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. U - a +1 cloak of willpower W - the +0 troll leather armour of a Gauntlet (worn) {rF+ Regen+ Int+2 Slay+3} (You bought it in a shop in a bazaar) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. X - the +4 helmet "Neenkesk" (worn) {Light, rPois rC+} (You acquired it in a bazaar) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. Jewellery b - the amulet "Saca Qe Xiomn" (worn) {Faith *Slow rElec rPois Slay+5} (You acquired it on level 1 of the Elven Halls) [amulet of faith] Faith: It allows you to gain divine favour quickly. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). f - the ring "Jenyfuff" {rF++ Will+ Str-5 SInv} (You found it on level 5 of the Vaults) [ring of willpower] rF++: It greatly protects you from fire. Will+: It increases your willpower. Str-5: It affects your strength (-5). SInv: It lets you see invisible. g - an amulet of guardian spirit j - the ring "Oviddea" {+Blink Fly rC+ Stlth+} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [ring of protection from cold] +Blink: It lets you blink. Fly: It grants you flight. rC+: It protects you from cold. Stlth+: It makes you more stealthy. l - the amulet of Modeut {+Blink rF+ Regen+ Str+2} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [amulet of regeneration] +Blink: It lets you blink. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). m - the amulet of Vitality {Regen++ RegenMP++} (You took it off a mummy priest on level 1 of the Crypt) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. o - the ring "Raopusos" {Fly rPois Str+4 Int-5} (You found it on level 1 of the Crypt) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). s - a ring of protection from fire v - a +4 ring of protection w - a ring of protection from cold y - the ring "Eliotarph" {rC++ Str+10 Int+3} (You found it in a Gauntlet) [ring of strength] rC++: It greatly protects you from cold. Str+10: It affects your strength (+10). Int+3: It affects your intelligence (+3). z - the ring of Gojumot {*Corrode rElec rC+++ Will+ Stlth+} (You took it off a minotaur in a Gauntlet) [ring of willpower] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. A - a ring of flight F - the ring of Gupun (worn) {*Corrode rC+ rN++ MP+7} (You found it in the Necropolis) [ring of positive energy] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. MP+7: It affects your magic capacity (+7). G - a ring of positive energy H - an amulet of wildshape J - a +4 ring of slaying M - the amulet of the Firefly {Chemistry rC+} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC+: It protects you from cold. N - the amulet "Daghokko" {Chemistry Int+7 Dex-4} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). O - the ring of Laewai {rPois Str+6} (You found it in a treasure trove) [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). P - the amulet "Parowky" {Dissipate rPois} (You found it in a treasure trove) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. V - the ring "Qovom" {Fly rPois Will++ Wiz Str-2} (You took it off an ironbound convoker on level 5 of the Vaults) [ring of wizardry] Fly: It grants you flight. rPois: It protects you from poison. Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. Str-2: It affects your strength (-2). Y - a +6 ring of dexterity Z - the ring "Fudeaw Ywinu" (worn) {EV+5 Slay+4 Stlth-} (You found it in an ice cave) [ring of evasion] EV+5: It affects your evasion (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. Wands f - a wand of mindburst (6) d - a wand of digging (19) a - a wand of flame (98) p - a wand of polymorph (30) e - a wand of charming (53) b - a wand of acid (16) c - a wand of roots (28) Scrolls t - 2 scrolls of teleportation x - 6 scrolls of amnesia i - 19 scrolls of identify g - 3 scrolls of fog N - 8 scrolls of noise V - 5 scrolls of vulnerability b - a scroll of blinking I - 6 scrolls of immolation T - 4 scrolls of torment p - 10 scrolls of poison S - 2 scrolls of silence W - 2 scrolls of brand weapon r - 2 scrolls of revelation Potions c - 15 potions of curing a - 3 potions of ambrosia A - 9 potions of attraction r - a potion of resistance B - 9 potions of berserk rage C - 4 potions of cancellation h - 4 potions of haste e - 10 potions of enlightenment M - 10 potions of mutation L - 12 potions of lignification q - 25 potions of moonshine m - 3 potions of might b - 7 potions of brilliance i - 5 potions of invisibility g - 3 potions of magic Miscellaneous h - a +2 phantom mirror i - a +0 phial of floods (inert) j - a +3 lightning rod (3/4) k - a +0 sack of spiders l - a +0 condenser vane (inert) Baubles g - 8 flux baubles Skills: + Level 20.2 Fighting - Level 20.0 Ranged Weapons + Level 13.9 Armour + Level 21.0 Dodging + Level 9.4 Stealth - Level 16.2 Shields + Level 12.6 Spellcasting - Level 9.2 Hexes + Level 9.0 Summonings - Level 9.1 Translocations + Level 10.6 Invocations You had 28 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 88% N/A 1% 2 b - Dimensional Bullseye Hex/Tloc 22% N/A 2% 4 c - Jinxbite Hex 88% 2d3 1% 2 d - Cause Fear Hex 22% N/A 2% 4 e - Eringya's Surprising Summ 43% N/A 3% 4 f - Summon Forest Summ/Tloc 22% N/A 9% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 86% N/A 1% 2 Lesser Beckoning Tloc 88% N/A 1% 2 Maxwell's Portable Pile Tloc 44% (3-9)d5 1% 3 Sigil of Binding Hex 44% N/A 1% 3 Teleport Other Tloc 44% N/A 1% 3 Tukima's Dance Hex 44% N/A 1% 3 Momentum Strike Conj/Tloc 54% 3d9 3% 2 Passage of Golubria Tloc 44% N/A 3% 4 Inner Flame Hex/Fire 27% N/A 5% 3 Summon Ice Beast Ice/Summ 27% N/A 6% 3 Volatile Blastmotes Fire/Tloc 54% 2d14 6% 3 Summon Mana Viper Hex/Summ 44% N/A 9% 5 Foxfire Conj/Fire 44% 2x1d6 13% 1 Freeze Ice 44% 1d6 13% 1 Kinetic Grapnel Frge 44% 1d5 13% 1 Kiss of Death Conj/Necr 44% 2d8 13% 1 Sandblast Erth 22% 2d7 13% 1 Shock Conj/Air 44% 1d5 13% 1 Mercury Arrow Conj/Alch 22% 2d6 19% 2 Searing Ray Conj 22% 2d5 19% 2 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 19% 4 Vhi's Electric Charge Tloc/Air 54% N/A 19% 4 Martyr's Knell Necr/Summ 27% N/A 21% 4 Summon Seismosaurus Egg Summ/Erth 27% N/A 21% 4 Frozen Ramparts Ice 22% 1d4 36% 3 Launch Clockwork Bee Frge 11% N/A 36% 3 Mephitic Cloud Conj/Alch/Air 11% N/A 36% 3 Passwall Erth 11% N/A 36% 3 Swiftness Air 11% N/A 36% 3 Vampiric Draining Necr 11% 2d6 36% 3 Gell's Gavotte Tloc 22% 2d(21-31) 41% 6 Summon Cactus Giant Summ 21% N/A 43% 6 Metabolic Englaciation Hex/Ice 13% N/A 45% 5 Airstrike Air 5% 2d(1-17) 77% 4 Animate Dead Necr 11% N/A 77% 4 Awaken Armour Erth/Frge 22% N/A 77% 4 Brom's Barrelling Bould Conj/Erth 11% 2d5 77% 4 Forge Blazeheart Golem Fire/Frge 11% N/A 77% 4 Forge Lightning Spire Air/Frge 11% 3d4 77% 4 Fulminant Prism Conj/Alch 5% 3d7 77% 4 Ignite Poison Fire/Alch 11% N/A 77% 4 Iskenderun's Battlesphe Conj/Frge 11% 2d8 77% 4 Leda's Liquefaction Alch/Erth 5% N/A 77% 4 Enfeeble Hex 22% N/A 94% 7 Manifold Assault Tloc 22% N/A 94% 7 Sphinx Sisters Hex/Summ 22% N/A 94% 7 Alistair's Intoxication Alch 7% N/A 98% 5 Alistair's Walking Alem Alch/Frge 11% N/A 98% 5 Arcjolt Conj/Air 5% 1d15 98% 5 Borgnjor's Vile Clutch Necr/Erth 5% N/A 98% 5 Detonation Catalyst Fire/Alch 11% 2d10 98% 5 Hoarfrost Cannonade Ice/Frge 5% 3d6/3d12 98% 5 Irradiate Conj/Alch 5% 3d13 98% 5 Nazja's Percussive Temp Frge 5% 4d4 98% 5 Death Channel Necr 5% N/A 100% 6 Forge Monarch Bomb Fire/Frge 5% 4d6 100% 6 Plasma Beam Fire/Air 5% 2x1d16 100% 6 Sculpt Simulacrum Ice/Alch 5% N/A 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Haunt Necr/Summ 13% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 5% 4d6 100% 7 Magnavolt Erth/Air 5% 4d10 100% 7 Discord Hex 22% N/A 100% 8 Maxwell's Capacitive Co Air 5% ∞ 100% 8 Summon Horrible Things Summ 21% N/A 100% 8 Chain Lightning Conj/Air 5% 3d7 100% 9 Polar Vortex Ice 5% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:8 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (3/4) D:15 Bailey (visited) IceCv (visited) Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Hepliaklqana Kikubaaqudgha Okawaru Qazlal Ru Vehumet Xom Beogh Jiyva Shops: D:2 ( D:3 ( D:10 : Orc:1 :* Orc:2 ([*= Elf:1 ?: Elf:2 ?(??:: Snake:1 ** Snake:2 *:[(( Snake:4 * Vaults:1 :=( Vaults:2 : Vaults:3 :! Crypt:3 * Depths:1 * Portals: Hell: Depths:1 Depths:2 Abyss: Depths:2 Pandemonium: Depths:1 Depths:2 Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line Aim: an alderking (severely damaged, inner flame, haloed) The thunderbolt hits the alderking! Flame seeps out of the alderking. The alderking is severely damaged. The thunderbolt hits the eidolon!! Flame seeps out of the eidolon. The eidolon is severely damaged. The thunderbolt hits the eidolon!! Flame seeps out of the eidolon. The eidolon is heavily damaged. The alderking is engulfed in blazing flames. Flame seeps out of the alderking. The alderking draws nearby souls into itself! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * Stolen life floods into the alderking! The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The eidolon is engulfed in blazing flames. Flame seeps out of the eidolon. Fire: e) +5 hand cannon (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an alderking (flame, severely damaged, inner flame, haloed, 89% to hit) You shoot a slug. The slug hits the alderking!! Flame seeps out of the alderking. The slug freezes the alderking! The alderking explodes! The fiery explosion engulfs the eidolon!! You are no longer terrified. The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The fiery explosion engulfs the eidolon!! Flame seeps out of the eidolon. The eidolon is almost destroyed. The eidolon explodes! The fiery explosion engulfs the eidolon!! The eidolon explodes! You hear a chilling moan. Your Summonings skill increases to level 9! You are confused. You feel invigorated. The stone giant throws a large rock. The large rock hits you!!! You die... ### #.# #.# #.# #@# #○# #§# #§# #§# #§# #C# #######u########## ..*.eWDW