tyranny Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 16, D:1) a rat corpse (skeletalised by now) (1, -1, D:1) a +0 club a rat corpse (skeletalised by now) (4, 31, D:1) a +0 club (6, -6, D:1) a frilled lizard skeleton (27, 20, D:1) a rat skeleton (33, 17, D:1) a quokka skeleton (34, 23, D:1) a +0 dagger (34, 26, D:1) a hobgoblin corpse (skeletalised by now) (40, 1, D:1) a hobgoblin skeleton (47, 4, D:1) a +0 club (47, 17, D:1) a +0 mace (54, 17, D:1) a +0 club (56, 21, D:1) a bat corpse (skeletalised by now) (58, -6, D:1) a rat corpse (skeletalised by now) (59, -4, D:1) a bat corpse (skeletalised by now) (59, 25, D:1) a +0 dagger (63, -8, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (5, 37, D:2) 3 stones (6, 2, D:2) a +0 club (6, 29, D:2) a +2 dagger of venom a goblin corpse (skeletalised by now) (11, 56, D:2) a jackal corpse (12, 54, D:2) a +0 whip (18, 40, D:2) a bat skeleton (19, 40, D:2) a hobgoblin skeleton (31, 1, D:2) a ball python corpse (skeletalised by now) (34, 20, D:2) 6 boomerangs (35, 33, D:2) a hobgoblin corpse (skeletalised by now) (36, 43, D:2) a +0 club (46, 49, D:2) a rat corpse (skeletalised by now) (52, -3, D:2) a ball python corpse (skeletalised by now) (54, 2, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a potion of brilliance (2, 0, D:3) a +0 pair of boots (6, -5, D:3) a potion of curing