Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1946249916872566211 4 valamere the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Aug 20, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:03 (209 turns). valamere the Grave Robber (Mummy Necromancer) Turns: 209, Time: 00:02:04 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 1/4 EV: 11 Int: 14 God: Gold: 20 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of butterflies {unknown} d - a scroll of teleportation {unknown} Skills: + Level 1.6 Dodging + Level 1.6 Stealth + Level 2.8 Spellcasting * Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Kiss of Death Conj/Necr 44% 2d8 10% 1 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 38% 4 Dispel Undead Necr 20% 3d11 38% 4 Confusing Touch Hex 1% N/A 54% 3 Curse of Agony Necr 20% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You kill the jackal! The jackal bites you but does no damage. The bat misses you. Your soul wisp closely misses the bat. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat misses your soul wisp. The bat hits your soul wisp but does no damage. The bat closely misses your soul wisp. There is a stone staircase leading down here. You don't have enough magic to cast this spell. You closely miss the jackal. The bat hits your soul wisp but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses the jackal. You barely miss the jackal. The jackal closely misses you. The bat barely misses your soul wisp. The jackal bites you but does no damage. Your soul wisp barely misses the jackal. You hit the jackal but do no damage. The jackal bites you but does no damage. Your soul wisp barely misses the jackal. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the jackal. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. Your soul wisp touches the jackal. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. Your soul wisp barely misses the jackal. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal misses you. Your soul wisp closely misses the jackal. You hit the jackal. The jackal is heavily wounded. The jackal bites you. You die... ..∩.....♣... #.# ........... #.# ..........# #.##### ..ß..∩..♣.####### #...... .............>....##..###. ####.###..######.!....# #. #..# #. #..###. #..# #.# #...... #†@######.###.####. #..hb.........####. #.##*..##)........† #.h...........###.. ## ##b#####..#...###.. #...###.####.........[... #...................###.# #...###.###.............. ## ##.##.........##### You could see a jackal (ally target), a bat and a friendly soul wisp (summoned). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A quokka (D:1) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valamere the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 209 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, due_unseen_surprise Action || total ---------------------------++------- Melee: Dagger || 29 Cast: Soul Splinter || 8 Armour: Robe || 37 Dodge: Dodged || 45