Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 17623695901368365228 151 valamere the Conjurer (level 5, -9/28 HPs) Began as a Deep Elf Conjurer on Sept 19, 2025. Mangled by an ogre ... wielding a +0 giant club (37 damage) ... on level 4 of the Dungeon. The game lasted 00:05:01 (2470 turns). valamere the Conjurer (Deep Elf Conjurer) Turns: 2470, Time: 00:05:01 Health: -9/28 AC: 3 Str: 4 XL: 5 Next: 10% Magic: 10/14 EV: 10 Int: 25 God: Gold: 155 SH: 3 Dex: 13 Spells: 2/13 levels left rFire . . . a - +2 dagger (venom) rCold . . . p - +0 buckler rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ k - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Armour f - a +0 robe (worn) h - a +0 pair of gloves (worn) p - a +0 buckler (worn) Jewellery k - a ring of see invisible (worn) Scrolls c - a scroll of amnesia {unknown} g - 2 scrolls of enchant weapon {unknown} j - 2 scrolls of fog {unknown} l - a scroll of brand weapon {unknown} n - 4 scrolls of identify {unknown} o - a scroll of noise {unknown} q - a scroll of enchant armour {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} e - 4 potions of might {unknown} i - a potion of heal wounds {unknown} m - a potion of attraction {unknown} r - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 43% 4 d - Fulminant Prism Conj/Alch 10% 3d9 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 12% 2d6 17% 1 Stone Arrow Conj/Erth 42% 3d9 14% 3 Mephitic Cloud Conj/Alch/Air 16% N/A 22% 3 Dazzling Flash Hex/Fire 12% N/A 45% 3 Passwall Erth 6% N/A 45% 3 Curse of Agony Necr 6% N/A 99% 5 Silence Hex/Air 3% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the adder. The searing ray hits the goblin! You kill the goblin! The searing ray hits the adder! The adder is almost dead. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You stop channelling your searing ray. Magic restored. n - 4 scrolls labelled BADUQO ECS (gained 1) You open the door. There is an open door here. Found a sling. You see here a +0 sling. You open the door. Found a stone staircase leading up. There is an open door here. You now have 139 gold pieces (gained 15). You now have 155 gold pieces (gained 16). You open the door. There is an open door here. An ogre and a hound come into view. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The hound barks! The searing ray hits the ogre! The ogre is heavily wounded. The searing ray misses the ogre. The searing ray hits the hound. The hound is moderately wounded. The ogre hits you with a +0 giant club!!! Ouch! That really hurt! You die... ######## ........ ...... #### #.... #.... #..# ......##Oh# ######## .......@..# .......##########..###### ######..####...##..##...# #.).......##..##...# #..........#...#...# #..####...##...#..## #..####...##'###..## #...#.....##..##...# #...'......#.......# You could see an ogre and a hound. Vanquished Creatures 2 jellies (D:3) 4 adders 3 dart slugs An orc (D:3) 4 endoplasms 4 giant cockroaches 6 hobgoblins 3 jackals (D:2) 2 quokkas 2 ball pythons 10 bats 2 frilled lizards 6 goblins 6 kobolds 5 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valamere the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 272 | D:1 | Learned a level 2 spell: Searing Ray 949 | D:2 | Reached skill level 5 in Conjurations 949 | D:2 | Found a hazy altar of Hepliaklqana. 976 | D:2 | Reached XP level 3. HP: 12/19 MP: 5/10 1696 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1854 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1859 | D:3 | Learned a level 4 spell: Fulminant Prism 1999 | D:3 | Reached skill level 6 in Conjurations 2133 | D:3 | Reached XP level 5. HP: 11/28 MP: 5/14 2467 | D:4 | Noticed an ogre 2470 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic D:2: layout_basic, basic_altar, chequers_serial_rivers_micro_b D:3: layout_rooms, bh_walls_and_bars D:4: layout_gridville, nicolae_dithmenos_shadow_blocks, mainiacjoe_overflow_alcove_1, pdpol_temple_overflow_zin_treasury_gozag_greed, lemuel_temple_firewalk_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 82 | 32 || 114 Searing Ray | | 3 || 3 Armour: Robe | 6 | 7 || 13 Dodge: Dodged | 6 | 3 || 9 Block: Buckler | | 1 || 1