Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 8425890559634865103 18 valamere the Conjurer (level 2, 10/15 HPs) Began as a Tengu Conjurer on Sept 24, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:03 (1565 turns). valamere the Conjurer (Tengu Conjurer) Turns: 1565, Time: 00:02:04 Health: 10/15 AC: 2 Str: 7 XL: 2 Next: 70% Magic: 2/6 EV: 5 Int: 18 God: Gold: 25 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: mildly poisoned (10 -> 7), held A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of protection from cold Scrolls g - a scroll of noise {unknown} h - a scroll of identify {unknown} j - a scroll of poison {unknown} k - a scroll of amnesia {unknown} l - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - a potion of enlightenment {unknown} d - a potion of might {unknown} e - 2 potions of heal wounds {unknown} i - a potion of curing {unknown} m - a potion of mutation {unknown} n - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Mercury Arrow Conj/Alch 24% 2d7 8% 2 Launch Clockwork Bee Frge 2% N/A 45% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Eringya's Surprising Cr Summ 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You see here a sedimented silvery potion. n - a sedimented silvery potion A ribbon worm comes into view. You see here the +0 leather armour "Loaxapne" {rC- MP-8 Dex+4 SInv}. Okay, then. An adder comes into view. Found 9 gold pieces. The adder hisses angrily. A dart slug comes into view. The adder moves out of view. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You miss the adder. Your kick misses the adder. Your off-hand punch misses the adder. The adder completely misses you. You hit the adder. Your kick misses the adder. Your peck misses the adder. The adder is lightly wounded. The adder barely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The adder bites you. You are poisoned. The adder poisons you! The dart slug launches a dart at you. The slug dart hits you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .............##..... .....##...#...#...... .....##...#...#...... #...##...#...#...... #...##...#...#...... #.....w..##.....###. #####........# ...... . .......w.....# ...w...@....## ......S###### ....... ....$.. ....... ....... ....... ...###. You could see 2 ribbon worms, an adder and a dart slug. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:2) 2 hobgoblins (D:2) 2 quokkas (D:2) A ball python (D:1) 5 bats (D:1) A frilled lizard (D:2) 2 goblins (D:1) 6 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valamere the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 208 | D:1 | You fall into a shaft and drop 1 floor! 324 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 1549 | D:2 | Identified the +0 leather armour "Loaxapne" {rC- MP-8 Dex+4 | SInv} 1565 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_hall_of_pillars, layout_basic D:2: minmay_evil_eye, layout_basic, kennysheep_generic_room_2, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 50 Armour: Robe || 3 Dodge: Dodged || 10