valamere Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (2, 7, D:1) a +0 short sword (3, -10, D:1) a +0 whip (4, 22, D:1) 5 javelins (17, 6, D:1) 4 stones a +0 dagger a kobold skeleton (23, 31, D:1) a ball python skeleton (24, -11, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (26, -11, D:1) 8 stones (26, 0, D:1) a +0 whip (30, 6, D:1) a stone a +0 short sword a kobold skeleton (37, -7, D:1) a +0 club (38, -8, D:1) the felid corpse of valamere (44, 1, D:1) a +0 dagger (49, -18, D:1) a +0 short sword 5 stones (50, 16, D:1) a ball python skeleton (54, 18, D:1) a rat corpse (skeletalised by now) (56, -8, D:1) 8 stones (59, 14, D:1) a +1 short sword of draining 4 stones (61, 4, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +3 hand axe "Leviticus" {flame, rPois rCorr SInv Stlth-} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (2, -1, D:2) an adder corpse (skeletalised by now) (6, -15, D:2) a +0 whip (28, -1, D:2) a +0 mace (29, 7, D:2) 5 stones (32, 11, D:2) the +5 mace of Xom's Reproof {pain, *Noise rC+ rCorr Dex+7} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). (33, 5, D:2) a dart slug corpse (36, 6, D:2) a hobgoblin corpse