valamere Level 1 of the Dungeon (8, -1, D:1) a +0 dagger a goblin skeleton (9, -21, D:1) a jackal corpse (skeletalised by now) (9, 3, D:1) a rat skeleton (10, -21, D:1) a jackal corpse (skeletalised by now) (12, -25, D:1) a +0 robe (22, 4, D:1) a +0 club (27, -35, D:1) a ball python skeleton (30, -37, D:1) a +0 club (33, -35, D:1) a +0 morningstar (34, -25, D:1) a jackal skeleton (35, -29, D:1) a jackal skeleton (44, -12, D:1) a frilled lizard corpse (skeletalised by now) (55, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (57, -20, D:1) a +0 dagger (59, -14, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (4, -24, D:2) a frilled lizard corpse (skeletalised by now) (18, -29, D:2) an adder corpse (skeletalised by now) (26, -8, D:2) a +0 whip 2 stones (29, -30, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (40, -1, D:2) a +0 club (45, -34, D:2) a rimehorn talisman (51, -15, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Iruted Etoe's Assorted Antiques a scroll of teleportation (72 gold) a scroll of silence (228 gold) a potion of invisibility (192 gold) a +0 great sword of freezing (480 gold) a potion of curing (72 gold) a +0 dagger (48 gold) a Gell's gravitambourine (2/2) (960 gold) a +0 ring mail (96 gold) a +0 morningstar (144 gold) a scroll of teleportation (72 gold) a lightning rod (4/4) (960 gold) (9, 7, D:3) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (15, -27, D:3) a +0 club (17, -20, D:3) a +0 ring mail (17, 8, D:3) a +0 dagger (18, -1, D:3) a +0 club a stone (27, 9, D:3) a +0 dagger (28, 2, D:3) an adder corpse (skeletalised by now) (33, -3, D:3) a quokka skeleton (35, -4, D:3) a +0 robe (48, -17, D:3) a steam dragon skeleton (48, -14, D:3) a +0 dagger of speed a +0 leather armour (48, -13, D:3) a +0 short sword a +2 antimagic dagger a +0 robe a +0 club a +0 leather armour an orc skeleton (49, -19, D:3) a jackal skeleton (50, -19, D:3) a jackal skeleton (52, -18, D:3) a +0 whip (54, -19, D:3) a +0 dagger a +0 robe (60, 3, D:3) a ball python skeleton Level 4 of the Dungeon [Shop] Dautyx's Antique Potions a potion of mutation (208 gold) a potion of haste (260 gold) a potion of brilliance (104 gold) a potion of heal wounds (208 gold) a potion of brilliance (104 gold) a potion of magic (208 gold) a potion of curing (78 gold) a potion of heal wounds (208 gold) a potion of attraction (78 gold) (0, 0, D:4) a +0 sling (0, 44, D:4) a +0 dagger (13, 23, D:4) a +0 robe (18, 40, D:4) a +0 whip (25, -7, D:4) a hobgoblin skeleton (26, 25, D:4) a +0 mace (26, 28, D:4) a +0 plate armour (30, 41, D:4) a +0 ring mail (33, 25, D:4) a +0 club (34, -9, D:4) a +0 leather armour (41, 1, D:4) an adder corpse (skeletalised by now) (53, 10, D:4) a +0 leather armour (54, -2, D:4) a +0 club a +0 short sword (55, -2, D:4) a +0 hand axe a +0 leather armour a +0 flail a +0 leather armour an orc skeleton (56, 2, D:4) a +0 flail an orc skeleton (56, 4, D:4) a +0 club (56, 10, D:4) an iguana skeleton Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the necromancy staff of Outrage {rElec rN+ Summ Necro Alch} (5020 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the +0 robe of Osmaq {rC- rN+ Str+2 Archmagi} (2330 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the amulet "Eppofiod" {RegenMP+ rCorr Slay+2} (5100 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Wecubamp" {rF- rC+++ rCorr Str+6 Int-2} (7240 gold) [ring of strength] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). the ring of Jeciq {rN+ EV+5 Int+3} (5350 gold) [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). the +1 helmet of the Armoured One {Str+4 Int+5} (3540 gold) Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the amulet of Vecrein {Faith ^Fragile +Inv rElec rCorr} (6100 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Fragile: It will be destroyed if unequipped. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the +1 helmet of Calculation {Will+} (2210 gold) Will+: It increases your willpower. It cannot be enchanted further. the ring "Naug" {*Slow rC+ Will+ Stlth+} (3620 gold) [ring of willpower] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. the ring "Patara Hath" {Will+ Str+4} (4040 gold) [ring of willpower] Will+: It increases your willpower. Str+4: It affects your strength (+4). the ring of Uvarih {rN+ Int+9} (5350 gold) [ring of intelligence] rN+: It protects you from negative energy. Int+9: It affects your intelligence (+9). the ring of Foolhardiness {MP+9 Dex+5} (3750 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). the +2 robe of the Furrier {rPois rN+ Slay+3} (3890 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +7 dagger of Xom, Nurturing {heavy, rElec Stlth+} (5540 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Sorcha {rC+ Will+ Int+6} (5560 gold) [ring of intelligence] rC+: It protects you from cold. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). the amulet of Unyh {Spirit rF+ Str+5 Slay-3} (4190 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. Str+5: It affects your strength (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the +9 dagger "Qollof" {devious, rPois Str+3 Dex+4} (7290 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +6 sling "Gaingucs" {drain, *Corrode rElec Str+3 Stlth+} (5020 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +7 spear of Imyob {elec, rElec rCorr Int+5 SInv} (7680 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. the +8 spear of Infection {drain, rElec rF+ Str+2} (7060 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (1, -14, D:5) a +0 dagger an orc corpse (skeletalised by now) (1, -11, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (2, -10, D:5) a +0 flail a +0 whip a +0 leather armour (4, -18, D:5) a +0 dagger (4, -2, D:5) a +0 robe (10, -28, D:5) a +0 ring mail (15, -27, D:5) a +0 ring mail (22, -6, D:5) a quokka corpse (skeletalised by now) (23, -33, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (25, -36, D:5) a +0 short sword an orc corpse (skeletalised by now) (27, -36, D:5) a +0 trident an orc corpse (skeletalised by now) (29, -35, D:5) a +0 club an orc corpse (skeletalised by now) (34, -19, D:5) a +0 scythe a +0 robe the human skeleton of Sigmund (40, -6, D:5) a +0 mace (46, -10, D:5) a +0 trident a +0 leather armour (47, -12, D:5) a +0 flail (47, -10, D:5) a +0 hand axe a +0 shortbow (48, -9, D:5) a +0 dagger a +0 ring mail (49, -9, D:5) a +0 dagger a +0 chain mail (58, -11, D:5) an orb of attunement (64, -6, D:5) a +0 flail an orc corpse (skeletalised by now) (65, -5, D:5) a +0 dagger a +0 club a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (7, -34, D:6) a +0 hand axe (21, -20, D:6) an adder skeleton (22, -3, D:6) a +0 sling (25, -1, D:6) an adder corpse (skeletalised by now) (27, -1, D:6) a parchment of Rending Blade (30, -2, D:6) a +0 falchion (32, -24, D:6) a +0 war axe (37, -19, D:6) a black bear corpse (skeletalised by now) (40, -32, D:6) an adder skeleton (44, -31, D:6) a +0 dagger (48, -1, D:6) a +0 long sword (55, -36, D:6) a +0 robe (69, -33, D:6) a +0 sling Level 7 of the Dungeon [Shop] Mothruek's Jewellery Shop the ring of Onnebrik {Fly Int+4} (559 gold) [ring of flight] Fly: It grants you flight. Int+4: It affects your intelligence (+4). a +4 ring of protection (612 gold) a maw talisman (255 gold) an amulet of magic regeneration (unknown) (510 gold) a +6 ring of strength (unknown) (612 gold) a ring of positive energy (unknown) (340 gold) a ring of wizardry (unknown) (510 gold) a ring of poison resistance (340 gold) an eel talisman (255 gold) an amulet of dissipation (unknown) (510 gold) (0, 0, D:7) a scroll of fear (2, 1, D:7) a +0 club (4, 1, D:7) a +0 devious dagger (still there?) a +0 robe (still there?) (5, 5, D:7) a +0 short sword (6, -1, D:7) a +2 dagger of draining (still there?) 3 stones (still there?) a kobold corpse (still there?) (6, 0, D:7) a +0 club a kobold corpse (7, 1, D:7) a +3 halberd of freezing a +0 robe (8, 1, D:7) a +0 dire flail a +0 short sword a +1 short sword of electrocution 6 poisoned darts a +0 short sword 4 stones a +0 hand axe a kobold corpse a bullfrog corpse a hound corpse (8, 2, D:7) a +3 mace of freezing a +0 robe a +0 club a curare-tipped dart a +0 club a +0 short sword a kobold corpse a kobold corpse (13, 17, D:7) a +0 robe (27, -11, D:7) the +5 morningstar "Kadoyx" {pain, rPois rN+ rCorr Dex+2} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further.