Dungeon Crawl Stone Soup version 0.34-a0-2080-g3eaa6fa3b2 (webtiles) character file. Game seed: 183539282020226760 347817 valamere the Bringer of Blasphemy (level 21, 188/188 HPs) Began as a Demonspawn Reaver on Jan 22, 2026. Was the Champion of Yredelemnul. Quit the game on level 5 of the Vaults on Jan 23, 2026. The game lasted 01:50:51 (44520 turns). valamere the Bringer of Blasphemy (DsRe) Turns: 44520, Time: 01:50:52 Health: 188/188 AC: 17 Str: 14 XL: 21 Next: 52% Magic: 36/36 EV: 32 Int: 9 God: Yredelemnul [******] Gold: 1555 SH: 18 Dex: 26 Spells: 20/24 levels left rFire + + + (20%) a - +9 falchion of Risileusch {freeze, Will+} rCold + + + (20%) n - +2 shield of Resistance {rF++ rC++ Will++} rNeg + + . (20%) f - +2 leather armour {rC+} rPois . (100%) k - +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} rElec + (33%) h - +0 pair of gloves {Dex+3} rCorr + (50%) d - +3 pair of seven-league boots {Rampage+∞} SInv + q - macabre finger necklace {Ring+ rN+ HP+7} Will +++++ v - ring "Cuimoq" {rN+ Will+ Slay+4} Stlth ++ i - ring of Jigef {rElec EV+5 Int-5 Dex+2} HPRegen 0.51/turn p - ring of willpower MPRegen 0.50/turn o - ring of see invisible l - ring of resist corrosion %: guardian spirit, rampage+∞ @: no stairs A: molten scales 3, foul stench 2, augmentation 2, magic shield, magic regeneration, weakness stinger 3 }: 1/15 runes: gossamer a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%), Fathomless Shackles (0%) You were on level 5 of the Vaults. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited 1 bazaar. You also visited: Gauntlet. You collected 4950 gold pieces. You spent 3395 gold pieces at shops. Inventory: Hand Weapons a - the +9 falchion of Risileusch (weapon) {freeze, Will+} (You found it on level 1 of the Elven Halls) Will+: It increases your willpower. It cannot be enchanted further. b - a +2 long sword of flaming Armour c - a +2 pair of boots of flying d - the +3 pair of seven-league boots (worn) {Rampage+∞} (You acquired it on level 1 of the Lair of Beasts) Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. f - a +2 leather armour of cold resistance (worn) h - a +0 pair of gloves of dexterity (worn) k - the +3 crown of vainglory (worn) {Majesty Ring++ ^Fragile Will+} (You found it on level 4 of the Spider Nest) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. n - the +2 shield of Resistance (worn) {rF++ rC++ Will++} (You bought it in a shop on level 10 of the Dungeon) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. Jewellery e - a ring of protection from fire g - a ring of protection from fire i - the ring of Jigef (worn) {rElec EV+5 Int-5 Dex+2} (You bought it in a shop on level 2 of the Orcish Mines) [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). j - a ring of willpower l - a ring of resist corrosion (worn) m - a ring of willpower o - a ring of see invisible (worn) p - a ring of willpower (worn) q - the macabre finger necklace (worn) {Ring+ rN+ HP+7} (You found it in a Gauntlet) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). r - a +4 ring of slaying s - the ring of Ochan {rElec AC+4} (You found it on level 3 of the Elven Halls) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). t - a +4 ring of protection u - a ring of willpower v - the ring "Cuimoq" (worn) {rN+ Will+ Slay+4} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of slaying] rN+: It protects you from negative energy. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). w - a +4 ring of protection x - a ring of magical power y - an amulet of wildshape z - a +4 ring of protection A - a ring of magical power B - an amulet of magic regeneration Wands a - a wand of flame (79) c - a wand of roots (38) e - a wand of paralysis (43) f - a wand of mindburst (34) b - a wand of acid (22) d - a wand of digging (23) p - a wand of polymorph (6) Scrolls a - 5 scrolls of enchant armour x - 5 scrolls of amnesia t - 12 scrolls of teleportation b - 6 scrolls of blinking g - 5 scrolls of fog W - a scroll of brand weapon N - 4 scrolls of noise p - 3 scrolls of poison V - 6 scrolls of vulnerability i - 10 scrolls of identify I - 3 scrolls of immolation w - 7 scrolls of enchant weapon S - 4 scrolls of silence r - 2 scrolls of revelation f - 3 scrolls of fear s - a scroll of butterflies T - a scroll of torment Potions A - 5 potions of attraction c - 16 potions of curing g - 2 potions of magic e - 9 potions of enlightenment b - 10 potions of brilliance L - 6 potions of lignification M - 5 potions of mutation B - a potion of berserk rage w - 2 potions of heal wounds C - 2 potions of cancellation i - 2 potions of invisibility a - 5 potions of ambrosia h - 2 potions of haste m - a potion of might r - a potion of resistance Miscellaneous g - a +3 condenser vane h - a +0 Gell's gravitambourine (2/2) i - a +1 box of beasts j - a +0 lightning rod (4/4) Skills: + Level 19.4 Fighting - Level 14.0 Long Blades + Level 17.9 Dodging + Level 16.6 Shields - Level 2.0 Spellcasting - Level 3.0 Conjurations - Level 12.0 Necromancy + Level 23.7 Invocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 100% 2d13 3% 1 b - Fugue of the Fallen Necr 40% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 1% 1 Grave Claw Necr 80% 2d12 1% 2 Sublimation of Blood Necr 40% N/A 1% 2 Vampiric Draining Necr 40% 2d8 1% 3 Dispel Undead Necr 40% 3d16 4% 4 Curse of Agony Necr 40% N/A 14% 5 Gloom Hex/Necr 42% N/A 19% 3 Mercury Arrow Conj/Alch 12% 2d6 50% 2 Momentum Strike Conj/Tloc 12% 3d8 50% 2 Static Discharge Conj/Air 12% 3-4/arc 50% 2 Anguish Hex/Necr 10% N/A 52% 4 Apportation Tloc 2% N/A 56% 1 Freeze Ice 4% 1d3 56% 1 Kinetic Grapnel Frge 4% 1d4 56% 1 Sandblast Erth 2% 2d4 56% 1 Slow Hex 4% N/A 56% 1 Blink Tloc 2% N/A 71% 2 Construct Spike Launche Frge 2% 2d3 71% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 71% 2 Jinxbite Hex 2% 2d2 71% 2 Lesser Beckoning Tloc 2% N/A 71% 2 Scorch Fire 2% 2d5 71% 2 Hailstorm Conj/Ice 6% 3d5 75% 3 Mephitic Cloud Conj/Alch/Air 4% N/A 80% 3 Borgnjor's Vile Clutch Necr/Erth 10% N/A 86% 5 Frozen Ramparts Ice 2% 1d1 91% 3 Inner Flame Hex/Fire 1% N/A 91% 3 Passwall Erth 1% N/A 91% 3 Sigil of Binding Hex 1% N/A 91% 3 Swiftness Air 1% N/A 91% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 91% 3 Flame Wave Conj/Fire 6% 2d5 98% 4 Fulminant Prism Conj/Alch 3% 3d5 98% 4 Rending Blade Conj/Frge 6% 2d(6+1*) 98% 4 Airstrike Air 0% 2d(1-17) 100% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 100% 4 Forge Lightning Spire Air/Frge 1% 3d4 100% 4 Olgreb's Toxic Radiance Alch 1% N/A 100% 4 Summon Seismosaurus Egg Summ/Erth 1% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Detonation Catalyst Fire/Alch 1% 2d3 100% 5 Fireball Conj/Fire 3% 3d4 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 3% 3d12 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Haunt Necr/Summ 10% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Borgnjor's Revivificati Necr 20% N/A 100% 8 Discord Hex 0% N/A 100% 8 Ignition Fire 0% 3d3 100% 8 Chain Lightning Conj/Air 3% 3d4 100% 9 Death's Door Necr 20% N/A 100% 9 Fire Storm Conj/Fire 3% 8d1 100% 9 Polar Vortex Ice 0% N/A 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Swamp (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Shops: D:10 [ Orc:1 ?: Orc:2 [*(= Elf:2 : Vaults:3 (?: Annotations: D:2 1 runed translucent door, Crazy Yiuf D:10 1 transporter Swamp:4 Lernaean hydra Vaults:2 2 transporters Vaults:5 Frederick Innate Abilities, Weirdness & Mutations You are completely covered in molten scales. (AC +4, rF+) You sometimes emit foul miasma when damaged in melee. Your magical and physical power is enhanced at high health. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. You have a sharp stinger which inflicts weakening toxins. Message History Your vault guard zombie closely misses the vault guard. Your vault guard zombie hits the vault guard. There is a metal staircase leading up, spattered with blood here. Items here: )))) [[[[. Mennas hits the vault guard from afar with a +2 demon trident of draining!! Mennas drains the vault guard. Mennas closely misses the vault guard. Your vault guard zombie hits the vault guard. A titan opens the door. You encounter a titan. The vault guard hits your vault guard zombie with a +0 great sword! Mennas hits the vault guard from afar with a +2 demon trident of draining. The vault guard dies! Its soul becomes fuel for the torch. The dead are walking! You offer up the Black Torch's flame, and feel Yredelemnul's disappointment in your meagre crusade. You climb upwards. Your mindless puppets stay behind to rot. There is a metal staircase leading down here. You start resting. You feel yourself slow down. You start resting. Mennas becomes audible again. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. The sentinel's mark upon you fades away. You start resting. Mennas shakes its head sadly. HP restored. You climb downwards. You announce your regal presence to all who would look upon you. You encounter a yaktaur captain, a deep elf annihilator, a fire giant, an ironbound convoker, a stone giant, a deep elf high priest, a freezing wraith, Frederick the Flawless, a crawling flesh cage and a vault sentinel. The yaktaur captain is carrying a +0 arbalest. The fire giant is wielding a +1 great sword of flaming. Frederick is wearing a +3 plate armour of poison resistance and wearing the orb of the Dwarven Hall {Stardust, Dex+4}. The vault sentinel is wielding a +2 heavy morningstar. There is a metal staircase leading up, spattered with blood here. Items here: )))) [[[[. Unknown command. Press: ? - help, v - describe, . - travel The floor. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #.^..# C.. #.#....# .p ###.#....##C p....@....# ###..c....e###### ...........e..... ......<<.[....... .....<.[@[C...... ......