Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 10607666209655462835 65 valamere the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Jan 23, 2026. Succumbed to a kobold brigand's curare-tipped dart ... in a sewer. The game lasted 00:03:05 (1960 turns). valamere the Conjurer (Deep Elf Conjurer) Turns: 1960, Time: 00:03:06 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 92% Magic: 5/10 EV: 11 Int: 24 God: Gold: 115 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-5 -> -23), slowed, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 115 gold pieces. Inventory: Missiles f - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of blinking {unknown} j - a scroll of torment {unknown} Potions b - a potion of magic d - a potion of moonshine {unknown} g - a potion of curing {unknown} i - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 36% 2d7 4% 2 Launch Clockwork Bee Frge 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Eringya's Surprising Cr Summ 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Fedhas Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a jackal (100% to hit) The magic dart hits the kobold brigand but does no damage. The kobold brigand is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. You feel very sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (moderately wounded, 74% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. (Press . to maintain the ray.) You feel very sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The searing ray misses the kobold brigand. You die... #.......# #~.~~~~.# #.~≈≈≈~~# #~~≈≈≈~.# #~~≈≈≈~.# #.~~≈~~.# #..~≈~..# #######################~.~≈~~~# †...~~~~~~~~~~~~@~~~KhK~~~≈~.~# #######################~~~≈~..# ##.~≈~.## #.~≈~.# #~≈≈~.### #.~≈~..∩# #.~≈~.### #.~≈~.# ##~≈~## You could see a kobold brigand, a jackal and a kobold. Vanquished Creatures 3 dart slugs A ribbon worm (D:3) 6 endoplasms 6 giant cockroaches 4 hobgoblins 2 jackals (Sewer) 6 quokkas 6 ball pythons 2 bats 5 frilled lizards 6 goblins 2 kobolds 12 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valamere the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 244 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 610 | D:1 | Reached skill level 5 in Conjurations 774 | D:1 | You fall into a shaft and drop 1 floor! 890 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 930 | D:2 | Learned a level 2 spell: Searing Ray 1074 | D:2 | Found a faded altar of an unknown god. 1812 | D:3 | Found a blossoming altar of Fedhas. 1838 | D:3 | Found a glowing drain. 1846 | Sewer | Entered a sewer 1946 | Sewer | Noticed a kobold brigand 1960 | Sewer | Succumbed to a kobold brigand's curare-tipped dart Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_mist D:3: minmay_octagon_keep, layout_basic, nicolae_wu_jian_wuxing_cycle, fedhas_altar_2, gup_sewer_entry_pipe, hangedman_abyss_or_decor_lesser_grid Sewer: sewer_kobolds Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 119 Searing Ray || 4 Armour: Robe || 14 Dodge: Dodged || 16