Dungeon Crawl Stone Soup version 0.34-b1-41-gfa6b30bd71 (webtiles) character file. Game seed: 9484305117767616475 10 valamere the Trooper (level 2, 12/24 HPs) Began as a Demonspawn Fighter on Feb 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (76 turns). valamere the Trooper (Demonspawn Fighter) Turns: 76, Time: 00:00:11 Health: 12/24 AC: 6 Str: 16 XL: 2 Next: 10% Magic: 2/2 EV: 7 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions m - 2 potions of might d - a potion of curing {unknown} Skills: + Level 3.1 Fighting * Level 2.1 Polearms + Level 2.8 Armour + Level 2.8 Shields You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 0% N/A 99% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You open the door. There is an open door here. You encounter a gnoll. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! Found 8 gold pieces. You see here 8 gold pieces. You reach to attack! You barely miss the gnoll. You barely miss the gnoll. You block the gnoll's attack. You hit the gnoll but do no damage. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll hits you with a +0 club. x2 You barely miss the gnoll. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. You block the gnoll's attack. You puncture the gnoll! You kill the gnoll! Your Polearms skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.#.# ##...## #...#.# ##'## #.###. #.# .. #.####### ##........ ##...#####. .## #.....# # .....##$..#.... #.$.@)...### #####..### #..# #.... #.#### .. .# .# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valamere the Demonspawn Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 76 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 76 | D:1 | Reached XP level 2. HP: 12/24 MP: 2/2 76 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Polearms | 2 | 2.1 Fighting | | 3.1 Armour | | 2.8 Shields | | 2.8 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Trident || 15 Armour: Scale mail || 7 Dodge: Dodged || 4 Block: Buckler || 2