valamere Level 1 of the Dungeon (0, 0, D:1) a parchment of Mercury Arrow (1, 4, D:1) a hobgoblin corpse (skeletalised by now) (2, 25, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (3, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 13, D:1) a parchment of Grave Claw (18, 13, D:1) a +0 club a hobgoblin skeleton a goblin skeleton a ball python skeleton (21, 13, D:1) a +0 club a goblin skeleton (23, 3, D:1) a +0 chain mail (26, 27, D:1) a +0 mace (26, 28, D:1) a quokka corpse (skeletalised by now) (27, 25, D:1) a +0 club a goblin corpse (skeletalised by now) (27, 26, D:1) a +0 spear (28, 25, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (33, 15, D:1) a +0 chain mail (36, 13, D:1) a parchment of Grave Claw (37, 33, D:1) a +0 ring mail (38, 21, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (38, 23, D:1) a hobgoblin corpse (skeletalised by now) (40, -5, D:1) a bat corpse (skeletalised by now) (40, -4, D:1) 6 datura-tipped darts (42, -8, D:1) a spore talisman (42, 2, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (1, 21, D:2) a parchment of Searing Ray (5, 16, D:2) a parchment of Brom's Barrelling Boulder (10, 15, D:2) a ball python skeleton (12, 15, D:2) a bat skeleton (14, 38, D:2) a frilled lizard skeleton (20, 9, D:2) a +0 dagger (20, 25, D:2) the +5 scale mail "Kiyggopp" {Bane Rampage rElec SInv} Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (24, 15, D:2) a rat skeleton (27, 39, D:2) a +0 chain mail (30, 39, D:2) 2 poisoned darts (36, 13, D:2) a +0 whip (41, 3, D:2) an adder skeleton (41, 4, D:2) a +0 whip (41, 42, D:2) a +0 ring mail (50, 8, D:2) a +0 trident a +0 robe (50, 14, D:2) a +0 dagger Level 3 of the Dungeon (9, -3, D:3) a ball python corpse (15, 1, D:3) a +0 dagger (15, 7, D:3) a +6 ring of intelligence (15, 8, D:3) a +0 club a +0 hand axe a +0 leather armour (17, 20, D:3) a +0 flail a +0 leather armour