vashedestampede the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) a book of Minor Magic (37, 1, D) a wand of digging (6) (38, 1, D) a staff of fire (unseen) (39, 1, D) a staff of alchemy (unseen) (40, 1, D) the ring "Quehum" {rElec rF+++ rCorr Int-2 Slay-3} [ring of resist corrosion] Int-2: It affects your intelligence (-2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (41, 1, D) an amulet of faith (42, 1, D) a scroll of brand weapon (44, 9, D) 2 datura-tipped darts 3 silver javelins (49, 0, D) a +0 orcbow of freezing (49, 1, D) a +3 mace of holy wrath (49, 12, D) a +2 kite shield of positive energy (49, 24, D) the +9 shortbow of Foarhubi {antimagic, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (49, 37, D) a +3 long sword of holy wrath (50, 0, D) a +2 scale mail of fire resistance (50, 12, D) a +1 flail of holy wrath (50, 13, D) a +6 ring of intelligence a ring of willpower a ring of positive energy (50, 24, D) a +0 plate armour of poison resistance (unseen) (50, 36, D) a +2 mace of draining (50, 37, D) a ring of flight an amulet of guardian spirit (51, 1, D) a +3 flail of draining (51, 12, D) a +2 quarterstaff of speed (51, 13, D) a staff of cold (unseen) (51, 24, D) a +0 cloak (51, 25, D) a staff of cold (51, 36, D) a wand of charming (1) (51, 37, D) a staff of cold (51, 44, D) a boomerang 2 silver javelins (52, 0, D) a +2 falchion of flaming (52, 1, D) the +2 hand axe of the Endless March {pain, rC+ Str-4 Dex+5} Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. (52, 36, D) a +3 orcbow of electrocution (52, 37, D) a wand of charming (2) (53, 0, D) a +4 plate armour of cold resistance (53, 1, D) the +1 leather armour "Fuiq" {Str+3} Str+3: It affects your strength (+3). (53, 12, D) the staff of Causality {rPois rC++ Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 25, D) a +0 scimitar of draining (53, 30, D) a +1 bardiche a +0 plate armour (53, 31, D) a +0 hand axe the +1 plate armour of the Valley {-Tele rC+++ Int-2 Stlth+} Int-2: It affects your intelligence (-2). rC+++: It renders you almost immune to cold. -Tele: It prevents most forms of teleportation. Stlth+: It makes you more stealthy. (54, 12, D) a +2 robe (54, 13, D) the +3 great sword of Brawling {chaos, +Blink Will+ Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. +Blink: It lets you blink. (54, 20, D) a +0 giant spiked club a +0 giant spiked club a +2 great sword of flaming (54, 21, D) 7 large rocks a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a cyclops corpse a two-headed ogre corpse a two-headed ogre corpse (54, 25, D) a ring of poison resistance the ring "Larapha" {rC+ Dex+7} [ring of protection from cold] Dex+7: It affects your dexterity (+7). rC+: It protects you from cold. a +3 broad axe of electrocution (54, 32, D) a +0 dagger a +0 robe (54, 33, D) a +0 dagger a +0 robe (55, 9, D) an atropa-tipped dart (55, 12, D) a serpent talisman (55, 21, D) 4 boomerangs (55, 24, D) a +1 chain mail of cold resistance (unseen) (55, 33, D) 2 atropa-tipped darts (56, 20, D) a +0 great sword of flaming a +0 giant spiked club a +0 giant club a fire giant corpse a two-headed ogre corpse a troll corpse (56, 21, D) a +1 great sword of flaming a fire giant corpse (57, 31, D) a +0 great sword a +0 plate armour (59, 36, D) a staff of earth (unseen) (59, 37, D) the +7 long sword of Kecy {freeze, rElec rF- Str+5 SInv} Str+5: It affects your strength (+5). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (60, 36, D) a +2 plate armour of willpower (60, 37, D) a staff of air (61, 8, D) a +2 leather armour of willpower (61, 26, D) a +0 war axe a +2 scale mail of cold resistance (61, 29, D) a +0 short sword a +0 shortbow a +0 leather armour (61, 36, D) a +2 scale mail of willpower (61, 37, D) a staff of air (62, 9, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (62, 16, D) the +1 scale mail "Qoungeud" {rPois rN+ Regen+ Str-4} Str-4: It affects your strength (-4). rPois: It protects you from poison rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (62, 26, D) a maw talisman (62, 27, D) +2 acid dragon scales (unseen) (62, 32, D) a +2 mace of venom (62, 33, D) a +0 short sword (62, 37, D) the +8 arbalest of Equilibrium {elec, ^Fragile rC+ rN+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (63, 0, D) a staff of death (unseen) (63, 16, D) a +0 whip of pain (63, 17, D) a +2 antimagic long sword (unseen) (63, 27, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (63, 32, D) a +0 dagger a +0 shortbow a +0 leather armour a +4 antimagic war axe (63, 33, D) a boomerang (63, 37, D) a wand of charming (7) (64, 17, D) a ring of wizardry a +6 ring of intelligence a +6 ring of dexterity (64, 26, D) a +0 short sword of flaming (64, 33, D) a +0 short sword a +0 shortbow a +0 leather armour (65, 26, D) a +2 executioner's axe of electrocution (67, 5, D) a +0 dagger a +0 ring mail (68, 0, D) a +2 dagger of electrocution (69, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (69, 36, D) the +1 robe of the Moon Troll {rElec Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (70, 9, D) a staff of earth (unseen) (70, 10, D) a +2 trident of protection (70, 11, D) a boomerang a +0 trident (70, 12, D) 2 boomerangs a +0 trident (70, 36, D) the +9 orcbow of Deflation {elec, rCorr Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (70, 41, D) a +5 dire flail a +0 robe (70, 42, D) a +0 scale mail a +0 buckler (71, 8, D) the Compilation of Diablerie and Company Spells Type Level a - Summon Small Mammal Summoning 1 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 (71, 10, D) a +0 trident (71, 16, D) a wand of charming (2) (71, 17, D) a staff of air (71, 19, D) a +2 quarterstaff of chaos (71, 20, D) a +0 scythe a +0 robe (71, 26, D) a +4 war axe of flaming (71, 27, D) a staff of death (unseen) (71, 36, D) a staff of alchemy (71, 37, D) a staff of conjuration (72, 9, D) a +2 great sword of electrocution (unseen) (72, 10, D) a +0 trident (72, 16, D) a +1 flail of protection (72, 17, D) a +0 dagger a +0 robe (72, 21, D) a +0 short sword a +1 robe of positive energy (72, 26, D) the ring "Bompid" {Wiz rC+} [ring of wizardry] Wiz: It improves your spell success rate. rC+: It protects you from cold. (72, 27, D) the +1 arbalest "Erchooth" {flame, rElec Str+7} Str+7: It affects your strength (+7). rElec: It insulates you from electricity. (72, 37, D) a +0 plate armour of willpower (73, 1, D) the staff of Recklessness {*Corrode rF+ Str-2 Dex+7 Fire Earth} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. *Corrode: It may corrode you when you take damage. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 16, D) a staff of fire (73, 17, D) a +3 heavy orcbow (73, 21, D) a +0 dagger a +0 robe (73, 22, D) a +0 short sword a +0 chain mail (73, 26, D) a +2 quarterstaff of draining (unseen) (73, 27, D) the +5 orcbow "Denom" {speed, Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (unseen) (73, 37, D) a +6 ring of intelligence a +6 ring of dexterity (75, 1, D) a staff of earth (unseen)