Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2627612416790369843 10 vashedestampede the Magician (level 2, -9/21 HPs) Began as a Djinni Fire Elementalist on Feb 20, 2026. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (1031 turns). vashedestampede the Magician (DjFE) Turns: 1031, Time: 00:00:47 Health: -9/21 AC: 2 Str: 7 XL: 2 Next: 30% Gold: 75 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... d - ring of willpower Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons c - a +0 whip Armour a - a +0 robe (worn) b - a +0 kite shield Jewellery d - a ring of willpower (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of poison {unknown} h - a scroll of enchant weapon {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of curing {unknown} j - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes - Level 3.3 Summonings - Level 3.3 Necromancy - Level 3.3 Translocations - Level 3.3 Forgecraft + Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Flames lash Terence. Terence is lightly wounded. Terence's fire resistance burns away. You hear an angry hiss. You encounter a ball python. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is lightly wounded. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is moderately wounded. Terence barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is heavily wounded. You hear an angry hiss. Terence misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! Your foxfire dissipates. x2 Terence screams, "I'm retired! Go away!" Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.# #.# #######.# #..@.##.# #.##@##.######## .. #.#.......... ... #....######### ... ##..S......... .. #............ . #..#.######## #..#......... #<<#.######## #..#.# You could see Terence (combustible). Vanquished Creatures A quokka (D:1) 3 ball pythons A bat (D:1) A goblin (D:1) 5 kobolds (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vashedestampede the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | vashedestampede set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 342 | D:1 | Found Suhal's Antique Weapon Shoppe. 379 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 1023 | D:2 | Encountered Terence 1030 | D:2 | HP: 1/21 [Terence/+0 flail (9)] 1031 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, serial_shops, nicolae_shop_cornered_store, minmay_fountain_box D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 38 Scorch || 10 Armour: Robe || 3 Dodge: Dodged || 6