Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 18378185943673171966 15 vashedestampede the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Mar 5, 2026. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (359 turns). vashedestampede the Magician (DjFE) Turns: 359, Time: 00:01:23 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 65% Gold: 65 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) b - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: on mesmerism cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of mesmerism (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of revelation {unknown} e - a scroll of identify {unknown} h - a scroll of silence {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft + Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 d - Inner Flame Hex/Fire 13% N/A 13% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your orb emits a pulse of dizzying energy. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! You hit the jackal. The jackal snaps out of its daze. The jackal is heavily wounded. The jackal closely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! The jackal is no longer dazed. The jackal barely misses you. x2 Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! The jackal barely misses you. The jackal bites you but does no damage. x2 Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is severely wounded. The jackal's fire resistance burns away. The jackal bites you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. The bat is heavily wounded. The bat's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is burned terribly! You kill the jackal! * * * LOW HITPOINT WARNING * * * The bat hits you. You die... .ß.⌠.ß....##..##.###.#.# ........#.#)..§..# #.#.# .⌠._.⌠..#.#..##v.# #.#.# ........#.##..##.# #.#.# .P.⌠.ß..#..##.)#.# #.#.# ........#....).#§# #...# #....†#.##..##.# ##### #b#..####..# #.@......... ###...###### ##### You could see a bat (combustible). Vanquished Creatures An endoplasm (D:1) 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vashedestampede the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | vashedestampede set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 252 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 343 | D:1 | Found a faded altar of an unknown god. 359 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, hellmonk_ecumenical_altar_dog_temple, wad_floor_pattern_untrapped, minmay_tromino_v4_b, minmay_close_crescents Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Foxfire || 35 Scorch || 7 Armour: Robe || 7 Dodge: Dodged || 7