Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 5152454996465476719 25 vashedestampede the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Mar 6, 2026. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (1203 turns). vashedestampede the Magician (DjFE) Turns: 1203, Time: 00:00:51 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 17% Gold: 61 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold c - an amulet of the acrobat Scrolls c - 2 scrolls of identify {unknown} Potions d - 2 potions of curing {unknown} f - a potion of magic {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes - Level 3.3 Summonings - Level 3.3 Necromancy - Level 3.3 Translocations - Level 3.3 Forgecraft + Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Soul Splinter Necr 60% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The dart slug is severely wounded. The dart slug's fire resistance burns away. You hear a shout! You encounter Terence the Veteran. He is wielding a +0 short sword and wearing a +3 chain mail of fire resistance. The dart slug bites you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the dart slug. The dart slug is burned terribly! You kill the dart slug! Found a parchment of Foxfire. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence closely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence resists. Terence is moderately wounded. Terence's fire resistance burns away. Terence misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is moderately wounded. Terence closely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." .############## :....?@@......# .############.# #.# . ############.######## ... #............†......# ###.#.#.....######.########## ......#.....######.########.. ............................ #...#..........#.#####^.... You could see Terence (combustible). Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) An endoplasm (D:1) A quokka (D:2) 2 ball pythons (D:2) 4 bats A frilled lizard (D:2) A goblin (D:1) 3 kobolds A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vashedestampede the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | vashedestampede set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D:1 | Found a faded altar of an unknown god. 810 | D:2 | Reached XP level 2. HP: 20/21 MP: 0/0 1102 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1102 | D:2 | Learned a level 1 spell: Soul Splinter 1121 | D:2 | Identified the +3 leather armour "Goffani" {rElec rCorr | Int-4 Dex+2} 1194 | D:2 | Encountered Terence 1203 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid D:2: layout_basic, kennysheep_decorative_pillar, dreamdust_mushroom_princess, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.5 Stealth | | 1.9 Action || total ---------------------------++------- Cast: Foxfire || 55 Scorch || 13 Armour: Robe || 9 Dodge: Dodged || 9