Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13230996997561154844 0 vega9000 the Conjurer (level 1, 14/14 HPs) Began as an Armataur Conjurer on Apr 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:52 (13 turns). vega9000 the Conjurer (Armataur Conjurer) Turns: 13, Time: 00:00:53 Health: 14/14 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 1.3 Dodging + Level 2.1 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, vega9000 the Armataur Conjurer. The stupendous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Sorry, you're not good enough to have a special ability. You enter the shallow water. You enter the shallow water. Why would you want to do that? Why would you want to do that? You enter the shallow water. You enter the shallow water. A malevolent force fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # .# #.######..#### #.....@......# ####.####.##.# # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vega9000 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 12 | D:1 | You fall into a shaft and drop 1 floor! 13 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, hellmonk_ecumenical_altar_watching_god, serial_shops, shop, shop, shop, nicolae_shop_window_shopping, nicolae_shop_flopsided D:2: layout_loops_ring