Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 11040513342620810056 9 vimes the Gusty (level 2, -2/28 HPs) Began as a Barachi Air Elementalist on Aug 1, 2024. Slain by a water moccasin zombie (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:01 (1174 turns). vimes the Gusty (Barachi Air Elementalist) Turns: 1174, Time: 00:02:01 Health: -2/28 AC: 21 Str: 9 XL: 2 Next: 12% Magic: 0/5 EV: 2 Int: 15 God: Gold: 25 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . c - +0 dagger (holy) rCold . . . (no shield) rNeg . . . a - melded +1 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: tree-form A: stationary, stasis, torment immunity, boosted hp, (amphibious), (slowness 1), (strong legs 1), +LOS a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons c - a +0 dagger of holy wrath (weapon) Armour a - a +1 robe (melded) Skills: + Level 0.0 Fighting + Level 2.3 Dodging - Level 1.9 Stealth + Level 2.3 Spellcasting + Level 1.3 Conjurations * Level 3.5 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 b - Static Discharge Conj/Air 18% 3-4/arc 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 12% N/A 16% 3 Airstrike Air 6% 2d(1-17) 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You are amphibious.)) ((You cover ground slowly.)) ((You can hop short distances.)) You have an extended range of vision and can be seen from far away. Message History Aim: a water moccasin zombie (heavily damaged, 68% to hit) The zap hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. Unknown command. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (heavily damaged, 68% to hit) The zap hits the water moccasin zombie. The water moccasin zombie is severely damaged. Your enlightenment fades. The water moccasin zombie completely misses you. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 68% to hit) The zap hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you but does no damage. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 68% to hit) The zap hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you but does no damage. Unknown command. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie barely misses you. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You die... .....##....## ..... ...........## #.... .......#...# ##...# #....####....###.. ##................# .#...P.............# ......P.#........... #....#.Z......... #..P...♣......... .....#..........#### ## #............. #..###...#..... #.. #...##....# .... >.### ##### ##.. ..# #.. ... ... ... You could see a water moccasin zombie. Vanquished Creatures An endoplasm (D:1) A quokka (D:2) A ball python (D:2) A bat (D:2) A frilled lizard (D:2) A goblin (D:1) 2 kobolds (D:1) 3 rats 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vimes the Barachi Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 481 | D:2 | Reached XP level 2. HP: 19/19 MP: 0/5 559 | D:2 | Learned a level 2 spell: Static Discharge 1165 | D:4 | HP: 1/28 [water moccasin zombie (2)] 1174 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_rooms D:2: layout_rooms D:3: layout_rooms, minmay_increasing_density D:4: layout_cave_pools, kennysheep_little_box, serial_undead, serial_undead_c, serial_undead_c, serial_undead_b, serial_undead_d, serial_undead_c, serial_undead_c, serial_undead_a, serial_undead_b, mainiacjoe_ossuary_entry_find_the_door Action || total ---------------------------++------- Melee: Dagger || 14 Unarmed || 3 Cast: Shock || 24 Static Discharge || 2 Use: Potion || 3 Scroll || 2 Armour: Robe || 18 Skin || 12 Dodge: Dodged || 18