vittis Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (6, -48, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -52, D:1) a hobgoblin corpse (skeletalised by now) (24, -8, D:1) a +0 club (27, 3, D:1) a book of Callings (34, -9, D:1) 6 stones (40, -10, D:1) a jackal skeleton (45, -10, D:1) a +0 short sword a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 whip a +0 club a gnoll corpse (2, -9, D:2) 7 stones (40, -12, D:2) a rat corpse (skeletalised by now) (40, -10, D:2) a +0 club a +0 robe (41, -7, D:2) a jackal corpse (skeletalised by now) (42, -7, D:2) a +0 club a jackal corpse (skeletalised by now) (42, 10, D:2) 4 stones (43, -7, D:2) an adder corpse (skeletalised by now) (45, -15, D:2) the ring of Wikhloyph {*Corrode Str+6 Dex+2 SInv Stlth+} [ring of strength] Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (47, 18, D:2) a +0 leather armour (49, -10, D:2) 8 stones (51, -8, D:2) a +0 scale mail (52, -12, D:2) an adder corpse (52, 26, D:2) a bat corpse (skeletalised by now) (53, 3, D:2) a +0 short sword a stone