vortex Level 1 of the Dungeon [Shop] Acelu's Armour Shop a +0 ring mail of fire resistance (121 gold) a +0 ring mail (44 gold) the +3 leather armour of Entitlement {Will+ Str+6} (464 gold) Will+: It increases your willpower. Str+6: It affects your strength (+6). a +0 ring mail (44 gold) the +1 robe "Gumumnumi" {Harm rCorr Int+5 Stlth-} (303 gold) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. a +0 robe (9 gold) a +0 leather armour (22 gold) a +0 leather armour (22 gold) (1, -36, D:1) a +0 short sword a kobold corpse (skeletalised by now) (6, -17, D:1) a +0 barding (16, -39, D:1) a +0 pair of gloves (16, -18, D:1) 5 stones (17, -15, D:1) a +0 club a goblin skeleton (18, -37, D:1) a +0 robe (22, -10, D:1) a quill talisman (25, -30, D:1) a bat corpse (skeletalised by now) (28, -5, D:1) 5 stones (29, -38, D:1) a +0 club (37, -42, D:1) 5 boomerangs (40, -38, D:1) a +0 club a goblin skeleton (42, -31, D:1) a jackal skeleton (43, -18, D:1) a +0 club a goblin skeleton (53, -42, D:1) a quokka skeleton (56, -37, D:1) a +0 dagger (57, -44, D:1) 5 stones Level 2 of the Dungeon [Shop] Lorete's General Store a wand of warping (7) (unknown) (184 gold) a +0 scale mail (44 gold) a +0 spear (33 gold) a +0 whip (27 gold) a +1 broad axe of flaming (255 gold) a +0 dagger (22 gold) (9, 26, D:2) a +0 whip (16, 9, D:2) a +0 short sword of protection a goblin corpse (skeletalised by now) (19, 0, D:2) a ball python corpse (skeletalised by now) (25, 12, D:2) 8 stones (26, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (32, 5, D:2) a +0 short sword (33, 28, D:2) an adder skeleton (35, 28, D:2) a +0 halberd 5 stones (36, 28, D:2) a +0 spear 6 stones a +0 ring mail (37, 27, D:2) a +0 club (37, 28, D:2) a +0 flail (38, 1, D:2) a +0 chain mail a +0 mace the human skeleton of Terence (38, 23, D:2) a scroll of noise a potion of moonshine (41, 18, D:2) a rat skeleton (45, 13, D:2) an adder skeleton (48, 17, D:2) a +0 robe Level 3 of the Dungeon (1, 1, D:3) a +2 whip of flaming a +0 robe (5, -12, D:3) 3 stones (5, -6, D:3) a +1 pair of boots (7, 3, D:3) 4 stones a +0 dagger (9, -5, D:3) a scroll of noise (10, 7, D:3) a +0 dagger (12, 2, D:3) a +0 dagger (14, 5, D:3) a +0 chain mail a +1 antimagic trident (16, 5, D:3) a +0 whip (16, 10, D:3) the orb of the Game Afoot {mayhem, rC+ rCorr Int-5} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (17, -24, D:3) a +0 spear (25, 17, D:3) a +0 dagger (30, -6, D:3) a +0 ring mail (34, -6, D:3) a +0 ring mail (35, 7, D:3) a +0 scale mail (45, -12, D:3) a scroll of noise Level 4 of the Dungeon (2, 0, D:4) a +0 sling (3, 6, D:4) a +0 short sword a +0 orcbow a +0 ring mail (13, 20, D:4) a +0 dagger (19, -2, D:4) a +2 robe a +0 dagger (21, 0, D:4) 5 javelins (22, 0, D:4) a +3 whip (28, -12, D:4) 3 stones (35, -1, D:4) a +0 falchion (39, 7, D:4) a +0 falchion (48, 11, D:4) a +0 club Level 5 of the Dungeon (22, 13, D:5) a +0 scale mail (24, -22, D:5) a +0 arbalest (24, -21, D:5) a potion of moonshine (26, 16, D:5) a +5 flail of protection a +0 leather armour (41, -16, D:5) a +0 robe a +0 scythe (48, -13, D:5) 4 boomerangs (50, -8, D:5) a +0 chain mail (51, -8, D:5) a +0 broad axe (52, -28, D:5) a +0 dagger of venom (52, -27, D:5) a +0 mace a +0 short sword 2 boomerangs a +0 dagger of venom a +0 robe (53, -28, D:5) a +0 hand axe a +0 leather armour (53, 15, D:5) a +0 whip (63, -15, D:5) a +0 dagger a +0 robe a +0 mace (63, -13, D:5) a +0 falchion (63, -12, D:5) a +0 mace (63, -10, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (11, -5, D:6) a +0 ring mail (24, -14, D:6) 5 stones (33, -2, D:6) 8 stones (36, 8, D:6) a +0 leather armour a +0 dagger (37, -3, D:6) a +0 robe (37, 9, D:6) a +2 dagger of holy wrath (39, 9, D:6) a +0 chain mail a +0 trident (40, 23, D:6) a +0 pair of gloves (44, -10, D:6) a book of Minor Magic (44, 1, D:6) 4 stones (45, -2, D:6) a +0 leather armour of positive energy a +0 flail (50, -1, D:6) a +0 flail 2 boomerangs the +7 ring mail of the Durable Jabberwock {rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (50, 1, D:6) a +0 spear (51, 0, D:6) a +0 club a +0 ring mail (52, -1, D:6) a +0 halberd (52, 0, D:6) a +0 spear (53, -2, D:6) a +0 flail (53, 1, D:6) a +0 battleaxe a +0 robe a +0 club 3 boomerangs a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +2 short sword of draining (0, 2, D:7) a +0 hand axe (1, 1, D:7) a +0 dagger (1, 3, D:7) a +0 short sword (2, 3, D:7) a +0 mace a boomerang (5, 21, D:7) a +0 quarterstaff (18, 11, D:7) a +0 robe a +2 falchion (19, -1, D:7) a +0 chain mail a +0 dagger (19, 12, D:7) a +0 robe a +4 dire flail (20, -10, D:7) a +0 heavy hand axe (20, -8, D:7) a +0 short sword a +0 robe (20, -1, D:7) a +0 club (21, 4, D:7) a +0 whip (23, 0, D:7) a +0 halberd a +0 robe a +0 falchion a +0 ring mail (25, -19, D:7) a +0 long sword a +0 robe (31, 35, D:7) a +0 halberd a +0 whip a +0 leather armour (32, 36, D:7) a +0 spear a +0 spear (39, -22, D:7) a +0 heavy flail (39, -10, D:7) a +2 long sword a +0 robe (44, -11, D:7) a +0 trident a +0 robe (46, -1, D:7) a +4 trident a +0 robe (46, 0, D:7) a +4 mace a +0 robe (47, 13, D:7) a +0 robe a +0 trident (48, -17, D:7) a +0 rapier (51, 29, D:7) a +0 club a +0 robe a +5 scimitar (52, 28, D:7) a +0 dagger (52, 29, D:7) a +0 whip (53, -15, D:7) the inkwell talisman "Anlugod" {*Corrode +Blink rElec} [inkwell talisman] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. (53, 29, D:7) 2 stones a +0 dagger (55, 8, D:7) a +0 robe a +3 war axe (55, 9, D:7) a +0 robe a +1 flail (56, 8, D:7) a +0 spear a +0 robe (60, 30, D:7) 4 stones a +0 dagger (60, 31, D:7) a +0 short sword (61, 32, D:7) 4 stones a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 sling (5, -21, D:8) a +0 hand axe (6, -22, D:8) a +0 dagger (6, -20, D:8) a +0 hand axe (6, -17, D:8) a +0 flail (6, 6, D:8) a +0 leather armour (7, -22, D:8) 6 stones (7, -21, D:8) a +0 hand axe (9, -3, D:8) 4 stones (10, -1, D:8) a +0 scimitar a +0 robe (12, 0, D:8) a +0 dagger (15, -16, D:8) a +0 dire flail a +0 giant club (19, -17, D:8) a +0 dagger a +0 robe (20, -31, D:8) a +0 hand axe 3 boomerangs a +0 robe (22, -28, D:8) a +0 dagger (27, -27, D:8) a +0 plate armour (36, -7, D:8) an amulet of the acrobat (39, -41, D:8) a +0 whip (46, -10, D:8) a +0 trident (46, -8, D:8) a +0 orcbow Level 9 of the Dungeon (0, 0, D:9) a +0 quarterstaff a +0 sling a +0 leather armour (5, 39, D:9) a +0 robe (9, -7, D:9) a +0 trident (10, -4, D:9) a +0 dagger a +0 dagger (10, -3, D:9) a +0 short sword a +0 whip a +0 dagger (10, -2, D:9) a +0 club (10, 1, D:9) a +0 club (15, 19, D:9) 6 stones (17, -13, D:9) 4 stones (23, -9, D:9) a +0 mace (24, 22, D:9) a +0 leather armour (36, 21, D:9) a +0 dagger a +0 robe (37, 20, D:9) a +0 whip a +0 leather armour (37, 22, D:9) a +0 hand axe (40, 23, D:9) a +0 short sword 2 boomerangs a +0 dagger a +0 robe (42, -10, D:9) a +0 flail a +0 scale mail (55, -4, D:9) a +0 dagger (55, 7, D:9) a +0 short sword of speed a +0 club (56, 7, D:9) a +0 plate armour a +0 long sword (57, 2, D:9) a +0 flail a +0 spear (57, 3, D:9) a +0 scale mail a +0 leather armour a +0 whip a +0 mace (57, 7, D:9) a +0 hand axe (58, 2, D:9) a +0 spear a +0 ring mail Level 10 of the Dungeon [Shop] Girupsysm's Neck Hole a +0 cloak (67 gold) a +0 cloak (67 gold) a scarf of resistance (480 gold) a scarf of harm (135 gold) the amulet "Vikhloud" {Spirit rCorr} (639 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rCorr: It protects you from acid and corrosion. an amulet of guardian spirit (unknown) (450 gold) an amulet of reflection (unknown) (450 gold) (0, 0, D:10) a +0 giant club a +0 giant club (1, 44, D:10) a serpent talisman (3, 18, D:10) 5 stones (6, 48, D:10) a +0 dagger a +0 robe (7, 48, D:10) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (7, 49, D:10) a +0 hand axe a +0 ring mail a +0 hand axe (10, 9, D:10) a +0 dagger (26, 22, D:10) a +0 trident (28, 17, D:10) the +1 ring mail of Dusk {^Contam Fly Will++ Dex+3} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (29, 1, D:10) a scarf of shadows (33, 48, D:10) a +0 quarterstaff (35, 10, D:10) a +0 rapier (37, -10, D:10) a +0 ring mail (42, 11, D:10) 5 stones Level 11 of the Dungeon (5, 23, D:11) a +0 leather armour (35, 32, D:11) 5 javelins (41, 10, D:11) a +0 scale mail (42, 14, D:11) 5 stones (45, 15, D:11) a +0 flail (50, 24, D:11) the +6 quarterstaff of Vitiation {venom, Str+2} Str+2: It affects your strength (+2). (57, 19, D:11) 3 stones (60, 38, D:11) a +0 spear (61, 37, D:11) a +0 trident the Ecumenical Temple an ice cave (0, 0, IceCv) 13 gold pieces (0, 1, IceCv) 5 gold pieces (2, -3, IceCv) 3 gold pieces (3, 1, IceCv) 6 gold pieces (7, 0, IceCv) 17 gold pieces