waaaahby Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (4, -15, D:1) a +0 ring mail (4, -4, D:1) 2 stones (16, -5, D:1) 4 stones (20, 2, D:1) a +0 ring mail (20, 14, D:1) a +0 club a ring of see invisible (25, 4, D:1) a +0 dagger (30, 8, D:1) 6 stones (30, 15, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -32, D:2) a +0 club (16, -16, D:2) a +0 robe (19, -26, D:2) a +0 leather armour (43, 3, D:2) 3 stones (45, 7, D:2) 2 stones (50, -1, D:2) a +0 whip (53, -1, D:2) a +2 dagger of venom (53, 0, D:2) a +2 dagger of venom Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, 8, D:3) 4 stones (15, 3, D:3) 4 stones (19, 2, D:3) a beast talisman (38, 12, D:3) a +0 robe (40, -2, D:3) a +0 flail (50, 10, D:3) a +0 flail (52, -7, D:3) a +0 dagger 2 poisoned darts (54, 19, D:3) a +0 robe a +0 scythe (67, 23, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) 4 stones (3, 7, D:4) a +0 robe (3, 8, D:4) a +0 trident (3, 9, D:4) a +0 leather armour (4, 7, D:4) a +0 robe (4, 8, D:4) a scroll of butterflies (4, 9, D:4) 7 gold pieces (5, 7, D:4) 3 stones (5, 8, D:4) a scroll of identify (5, 9, D:4) a scroll of poison (11, -8, D:4) a +0 trident of venom a +0 ring mail (14, 14, D:4) a +0 robe a +0 dagger (14, 19, D:4) a scroll of enchant armour (15, -18, D:4) a +0 trident (16, -2, D:4) a +0 club (17, -24, D:4) a +0 short sword (18, 15, D:4) a +0 falchion (18, 16, D:4) a +0 club (21, 8, D:4) 4 stones (22, -10, D:4) an orb of guile (23, -4, D:4) a +0 flail (27, -22, D:4) a +0 dagger (27, -7, D:4) a +0 leather armour a +1 short sword of venom (29, -5, D:4) a +0 flail (31, 6, D:4) a +0 spear (31, 20, D:4) a +0 flail (41, -15, D:4) a +0 ring mail (47, 12, D:4) a +0 leather armour a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 dagger 2 boomerangs a +0 scale mail (1, 0, D:5) a +0 short sword a +0 ring mail a +0 hand axe (2, 0, D:5) a +0 short sword of electrocution a +0 leather armour (3, 12, D:5) a +0 flail a +0 leather armour (9, 37, D:5) the +0 scale mail of Tusezig {^Drain rF+ rC++ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC++: It greatly protects you from cold. ^Drain: It drains your maximum health when unequipped. (11, 33, D:5) a +0 club a +0 chain mail (14, 24, D:5) a +0 club (14, 37, D:5) a staff of earth (14, 38, D:5) 7 stones (15, 32, D:5) a +0 chain mail (16, 15, D:5) a +0 dagger (16, 16, D:5) a +0 whip a +2 whip of electrocution a +0 robe (16, 41, D:5) a +0 giant club (17, 41, D:5) a +0 mace (18, 36, D:5) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (19, -4, D:5) a +0 short sword (21, 39, D:5) a +0 ring mail (23, 22, D:5) a +0 flail (24, 21, D:5) a +0 flail (24, 22, D:5) a +0 robe a +0 club (24, 41, D:5) a +0 hand axe (25, 6, D:5) 6 stones (28, 4, D:5) a +0 club (30, 3, D:5) a +0 mace (31, 3, D:5) a +0 club (31, 33, D:5) a +0 helmet (32, 3, D:5) a +0 ring mail a +0 hand axe a +0 chain mail a +0 club (43, 11, D:5) a +0 leather armour (45, 11, D:5) a +0 scale mail (48, 31, D:5) a +0 giant club (52, 0, D:5) an orb of guile Level 6 of the Dungeon [Shop] Zec Qomn's Tiny Tomes Sif Muna's Anthology of Ouranomancy (220 gold) Spells Type Level a - Chain Lightning Conjuration/Air 9 the Parchment of the Commander (176 gold) Spells Type Level a - Summon Hydra Summoning 7 the Vellum of Superposition (110 gold) Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 Tiaseef's Thoughts on the Ouroboros (110 gold) Spells Type Level a - Petrify Alchemy/Earth 4 the Meditations on Relocation (44 gold) Spells Type Level a - Apportation Translocation 1 the Grimoire of the Monk (44 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 the Handbook of the Grave (132 gold) Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 the Omnibus of Trauma (110 gold) Spells Type Level a - Flame Wave Conjuration/Fire 4 (0, 0, D:6) a +0 spear (0, 1, D:6) a +0 whip a +0 whip (0, 8, D:6) a +0 leather armour a +0 club a +0 plate armour a +0 short sword (0, 9, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (0, 10, D:6) a +0 flail a +0 hand axe (2, 0, D:6) a +0 spear (10, 7, D:6) a +0 flail (11, 19, D:6) a +0 hand axe (12, 4, D:6) a +0 flail (14, 17, D:6) a scarf of harm (18, 21, D:6) a +0 trident (18, 22, D:6) a +0 halberd (20, 23, D:6) a +0 scale mail a +0 club (23, 21, D:6) a +0 whip (25, 10, D:6) 5 stones (28, -6, D:6) a +0 whip (28, 25, D:6) a +0 robe (30, 5, D:6) a +1 falchion of freezing a +0 leather armour (32, 3, D:6) 2 stones Level 7 of the Dungeon (15, -26, D:7) a +0 ring mail (16, -19, D:7) the +1 robe of Xeas {*Corrode rN+ Dex+6} Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (19, 1, D:7) a +1 dagger of distortion (20, 1, D:7) a +0 short sword 5 poisoned darts a +0 robe (22, -16, D:7) a +0 dagger (22, -15, D:7) a +0 falchion a +0 scale mail a +3 dagger a +0 chain mail (22, -13, D:7) a +0 dagger a +0 leather armour (23, 1, D:7) a +0 dagger 8 poisoned darts a +0 ring mail (24, -5, D:7) a +0 giant club (24, -4, D:7) a +0 short sword 5 stones (24, 1, D:7) 4 stones a +0 dagger (25, -4, D:7) a +0 short sword a curare-tipped dart (25, -3, D:7) a +0 dagger a +0 scale mail a +0 whip a +0 club a +0 robe (26, -3, D:7) a +0 quarterstaff a +0 chain mail a +0 dagger (27, -3, D:7) a +0 hand axe a +0 scale mail a +3 short sword of holy wrath (27, 23, D:7) the +2 quarterstaff of Ulinien {protect, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (28, -3, D:7) a +0 dagger (30, 3, D:7) 4 stones (33, -18, D:7) a +0 flail a +0 leather armour (36, -10, D:7) a +0 dagger (37, 21, D:7) a maw talisman (38, 4, D:7) a +0 chain mail (38, 20, D:7) a +4 dagger a +0 robe (38, 21, D:7) a +0 dagger a +0 leather armour (38, 23, D:7) a +0 hand axe (39, 20, D:7) a +0 robe a +0 dagger (41, 19, D:7) a +0 mace (42, -15, D:7) 5 stones (42, 11, D:7) a +0 club 5 poisoned darts (44, -4, D:7) a +0 short sword (45, 1, D:7) a +0 whip (45, 2, D:7) a +0 club a +0 short sword 2 stones (46, 1, D:7) a +0 club (54, 3, D:7) a +0 pair of gloves (62, -2, D:7) 4 darts of dispersal Level 8 of the Dungeon (0, 0, D:8) a staff of earth (4, -3, D:8) a +0 ring mail (5, -12, D:8) a +0 long sword (10, 11, D:8) a +0 whip (11, -12, D:8) a +0 hand axe (11, 11, D:8) a curare-tipped dart a +0 club (11, 12, D:8) 7 poisoned darts a +0 dagger (11, 14, D:8) 3 stones a +0 club (12, 13, D:8) 6 poisoned darts a +0 dagger (12, 14, D:8) a +0 dagger (13, -3, D:8) a +0 falchion (15, 11, D:8) 7 stones (18, -14, D:8) a +0 mace a +0 leather armour (34, 20, D:8) a +0 orcbow (44, -5, D:8) a scroll of enchant armour (45, 7, D:8) a +0 giant spiked club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a +0 pair of boots (4, -2, D:9) a +0 mace (6, -31, D:9) a +0 dagger 8 poisoned darts (9, -31, D:9) a +0 whip 2 poisoned darts (10, -31, D:9) a +2 whip of venom (10, -30, D:9) a +0 dagger a curare-tipped dart (10, 12, D:9) a +0 dagger (16, -33, D:9) a +0 dagger a +0 robe (16, -32, D:9) a +0 mace (16, -31, D:9) a +0 dagger a +0 robe (19, -34, D:9) a +0 hand axe (22, -24, D:9) 11 gold pieces a +0 orcbow (23, -23, D:9) 7 gold pieces a +0 whip (24, -22, D:9) 13 gold pieces a +0 shortbow of freezing (30, 10, D:9) a +0 flail 8 stones (31, 10, D:9) a +0 spear a +0 spear (32, 10, D:9) a +3 flail (36, -1, D:9) a +0 whip (38, -16, D:9) a +0 scale mail (40, 0, D:9) a +0 mace a +0 robe (43, 11, D:9) a scroll of enchant armour (49, -32, D:9) a +0 mace (49, -9, D:9) a +0 pair of boots of flying (50, -12, D:9) 4 stones (50, -11, D:9) the +2 bardiche of Jofub {freeze, rF+ Int+2 SInv} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. SInv: It lets you see invisible. (51, -32, D:9) a +0 flail (52, -13, D:9) the +9 great sword of Kismet {elec, rElec Will+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. (52, -11, D:9) a +2 hand axe of venom (55, -16, D:9) a +0 scale mail a +0 club a +0 ring mail a +0 whip a +0 robe a +0 dagger (55, -14, D:9) a +0 robe a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 dire flail a +0 giant club (3, 1, D:10) a +0 ring mail (18, 9, D:10) a +0 robe a +0 dagger (19, 8, D:10) a +0 robe a +0 dagger (21, 7, D:10) a +0 robe a +0 dagger (22, 6, D:10) a +0 robe a +0 dagger (24, -11, D:10) 3 stones (37, 29, D:10) a scarf of resistance (41, -15, D:10) a +0 orcbow (49, 32, D:10) a +0 war axe Level 11 of the Dungeon (0, 0, D:11) 23 gold pieces (1, -8, D:11) a +0 club (1, -7, D:11) a +0 spear a +0 ring mail (1, 0, D:11) 14 gold pieces (2, 0, D:11) 21 gold pieces a +3 flail a +0 ring mail (3, -1, D:11) 17 gold pieces (3, 5, D:11) 7 gold pieces (4, -14, D:11) a +0 halberd (7, -5, D:11) a +0 robe (10, 14, D:11) 6 gold pieces a +0 flail (14, 6, D:11) 14 gold pieces a +0 club (14, 13, D:11) 7 gold pieces a +1 dagger of chaos a +0 robe a wand of iceblast (3) (27, 5, D:11) a wand of paralysis (5) (41, 2, D:11) 6 stones (43, -2, D:11) a +0 giant club a +0 giant club (43, 1, D:11) a +0 ring mail (47, 14, D:11) 9 gold pieces a +0 whip (47, 15, D:11) 6 gold pieces a +0 dagger a +0 robe (47, 18, D:11) 7 gold pieces a +0 short sword (49, 1, D:11) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (36, -6, Lair:1) a +0 shortbow (53, 13, Lair:1) the +1 whip of Dacionk {freeze, *Rage rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (56, -15, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) 4 gold pieces (0, 2, Lair:2) 8 gold pieces