waaaahby Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -21, D:1) 7 stones (9, -39, D:1) a +0 short sword a kobold corpse (skeletalised by now) (10, -40, D:1) a +0 club (11, 1, D:1) a rat corpse (skeletalised by now) (12, -9, D:1) a rat skeleton (17, -37, D:1) a +0 short sword a stone (18, -35, D:1) a hobgoblin corpse (skeletalised by now) (20, -18, D:1) a +0 chain mail (23, -2, D:1) a +0 leather armour (33, -19, D:1) a rat skeleton (44, -26, D:1) a +0 rapier (51, -25, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (51, -8, D:1) 4 poisoned darts Level 2 of the Dungeon [Shop] Zuhy's Antique Armour Shop the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (896 gold) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. the +10 tower shield of Ignorance {rN+ Int-4} (1088 gold) Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. a +0 ring mail (76 gold) a +0 pair of boots (85 gold) a +0 scale mail (76 gold) a +0 plate armour (437 gold) a +2 barding (665 gold) a +0 ring mail (76 gold) a +0 scale mail of willpower (209 gold) the +3 pair of mountain boots {steadfast, rC+} (636 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. (0, 0, D:2) a +0 mace (6, 11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (12, -8, D:2) a +0 short sword (17, 27, D:2) a +0 short sword a kobold skeleton (20, 0, D:2) a hobgoblin corpse (skeletalised by now) (25, 10, D:2) a ball python corpse (skeletalised by now) (31, 26, D:2) an adder corpse (skeletalised by now) (34, 17, D:2) an adder skeleton (40, 1, D:2) a frilled lizard corpse (skeletalised by now) (40, 20, D:2) a rat corpse (skeletalised by now) (46, 1, D:2) an adder corpse (skeletalised by now) (47, 11, D:2) 2 poisoned darts (49, -2, D:2) a +0 spear (50, 6, D:2) 3 poisoned darts (51, 20, D:2) a +0 ring mail (56, 22, D:2) a jackal corpse (skeletalised by now) (57, 17, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (1, 2, D:3) a bat corpse (skeletalised by now) (1, 29, D:3) a jackal corpse (skeletalised by now) (4, 2, D:3) a jackal corpse (skeletalised by now) (12, 27, D:3) 2 datura-tipped darts (15, -4, D:3) a +0 dagger (16, 16, D:3) an adder skeleton (16, 27, D:3) a +0 war axe (18, 16, D:3) a +0 dagger a goblin skeleton (21, -5, D:3) a +0 spear (21, 22, D:3) a hobgoblin skeleton (22, 13, D:3) a +0 falchion (22, 22, D:3) a bat skeleton (24, -8, D:3) 4 poisoned darts (24, 24, D:3) a +0 club a +0 sling (26, -7, D:3) the +1 dagger "Loaq" {spect, Dex+5} Dex+5: It affects your dexterity (+5). (31, 20, D:3) a +0 whip (36, 14, D:3) a frilled lizard skeleton (41, 1, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a staff of conjuration (1, -6, D:4) a blade talisman (3, -3, D:4) a +0 hand axe (5, -2, D:4) a scroll of poison (6, -3, D:4) a +0 whip of freezing