waaaahby Level 1 of the Dungeon (0, 0, D:1) 6 boomerangs (4, -4, D:1) a +0 whip (5, -13, D:1) a +0 dagger (7, -13, D:1) a ball python corpse (skeletalised by now) (8, -14, D:1) a +0 club (10, -2, D:1) a frilled lizard corpse (skeletalised by now) (11, 10, D:1) 5 stones (20, -10, D:1) a +0 club a goblin skeleton (21, 3, D:1) the felid skeleton of waaaahby (22, 3, D:1) a ball python skeleton (26, 16, D:1) a ball python skeleton (32, 19, D:1) a +0 dagger 3 stones a kobold skeleton (35, 13, D:1) a ball python corpse (skeletalised by now) (36, 1, D:1) a frilled lizard corpse (skeletalised by now) (39, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (39, 1, D:1) a ball python corpse (skeletalised by now) (41, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (43, -10, D:1) a +0 leather armour (44, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -12, D:1) a quokka corpse (skeletalised by now) (45, -8, D:1) 5 stones a quokka corpse (skeletalised by now) (47, -9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (2, -4, D:2) a hobgoblin skeleton (4, 21, D:2) a rat corpse (skeletalised by now) (5, 22, D:2) a +0 short sword a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (6, -7, D:2) a frilled lizard skeleton (10, 18, D:2) a bat corpse (skeletalised by now) (11, -2, D:2) a +0 leather armour (12, -12, D:2) a bat corpse (skeletalised by now) (12, -4, D:2) a +0 falchion (13, -12, D:2) a rat corpse (skeletalised by now) (20, -5, D:2) a +0 short sword (23, 21, D:2) a bat corpse (skeletalised by now) (29, -9, D:2) a frilled lizard corpse (skeletalised by now) (46, -15, D:2) an orb of light (50, 10, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip (8, 2, D:3) an adder skeleton (9, 1, D:3) a hobgoblin skeleton (11, 18, D:3) a ball python skeleton (12, -6, D:3) the +2 ring mail "Ojemio" {rF- Will+ Dex+2} Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (12, 18, D:3) a +0 robe (14, -5, D:3) a +0 sling (14, 24, D:3) a +0 sling (19, -5, D:3) a +0 leather armour a +0 trident (22, -8, D:3) a +0 ring mail a +0 short sword a +0 mace an orc corpse (skeletalised by now) (22, -5, D:3) a +0 hand axe (29, 29, D:3) a +0 scale mail (34, 23, D:3) a +0 robe (36, -2, D:3) a rat corpse (skeletalised by now) (37, 23, D:3) a +0 robe (43, -7, D:3) 2 poisoned darts (46, -7, D:3) a +0 trident a frilled lizard skeleton an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (8, 12, D:4) a +0 leather armour (9, 19, D:4) a hobgoblin skeleton (12, 25, D:4) a +0 chain mail (15, 1, D:4) a +0 club (18, 23, D:4) a +0 scale mail (24, -18, D:4) a ball python skeleton (24, 15, D:4) a ball python skeleton (30, 4, D:4) 2 poisoned darts (30, 34, D:4) a black bear skeleton (31, 22, D:4) a +0 morningstar (36, 13, D:4) 4 boomerangs (38, 4, D:4) a +0 hammer (41, 3, D:4) a +2 quarterstaff of chaos a +0 cloak (44, 15, D:4) 6 poisoned darts a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (0, 1, D:5) the +2 long sword "Womak" {flame, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (10, 9, D:5) 8 stones (22, 4, D:5) an adder skeleton (25, -18, D:5) a flux talisman (26, 11, D:5) 6 stones (37, 7, D:5) a +0 ring mail (38, -12, D:5) a +0 spear (43, -21, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) 6 stones (3, -8, D:6) a +0 scale mail (6, 0, D:6) a +0 dagger (10, -3, D:6) a +0 flail (20, -12, D:6) a +0 ring mail (21, 11, D:6) a stone (25, -9, D:6) a +0 whip a +0 flail (27, 3, D:6) a +0 cloak (35, -5, D:6) a +0 spear (35, -3, D:6) a +0 flail (40, 19, D:6) a +0 giant spiked club (45, -14, D:6) a +0 flail a +0 war axe a +0 chain mail a +0 dagger a +0 robe (46, -14, D:6) a +0 orcbow (47, -14, D:6) a +0 war axe a +0 plate armour a +0 dagger (51, -3, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) 5 stones (7, 9, D:7) a +0 robe (8, -28, D:7) 6 stones (8, -10, D:7) a +0 quarterstaff (10, 20, D:7) a +0 robe a +0 spear (12, -6, D:7) a +0 club 4 stones a +0 ring mail (12, -5, D:7) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 whip a +0 short sword a +0 club 10 stones a +0 club 10 poisoned darts (12, -4, D:7) a +0 hand axe a +0 scale mail a +0 club 3 stones a +0 short sword of protection 4 poisoned darts (12, -3, D:7) a +0 club a +0 dagger a +0 robe (12, -2, D:7) a +0 war axe (13, -6, D:7) a +0 club a +0 dagger a +0 short sword (14, -6, D:7) a +0 club a +0 leather armour (17, 8, D:7) a +0 buckler (20, 9, D:7) a +0 flail (24, -30, D:7) a +0 dagger (24, -15, D:7) a +0 ring mail a +0 mace a +0 club 2 boomerangs a +0 whip a +0 whip (24, -14, D:7) a +0 shortbow (25, -14, D:7) a +0 chain mail a +0 flail (27, -12, D:7) 5 boomerangs (30, -15, D:7) a +0 robe (33, 3, D:7) a +0 short sword (34, 1, D:7) a +0 club a +0 leather armour (35, -27, D:7) a +0 club a +0 whip (35, -4, D:7) a +0 giant club (36, -26, D:7) a +0 whip (37, -26, D:7) a +0 whip (42, -5, D:7) +0 acid dragon scales a +0 broad axe of distortion (44, -22, D:7) 2 poisoned darts (48, -31, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (0, 4, D:8) a stone (8, -19, D:8) a +0 whip (10, -2, D:8) a +0 quarterstaff of holy wrath a +0 orcbow (11, -22, D:8) a +0 short sword (11, -3, D:8) a staff of cold a +0 robe (14, -11, D:8) a +0 leather armour (14, -10, D:8) a staff of cold (15, -7, D:8) a +0 flail a +4 ring mail of cold resistance (16, -9, D:8) a +1 chain mail of cold resistance (17, -8, D:8) a staff of fire (19, -16, D:8) a +0 quarterstaff (22, 12, D:8) a +0 orcbow (23, 11, D:8) a +0 spear (24, -1, D:8) a +0 spear (26, 8, D:8) a +0 orcbow (27, -23, D:8) a +0 dagger (28, -1, D:8) a +0 robe a +2 spear (28, 0, D:8) a +0 robe a +1 rapier of venom (28, 7, D:8) a +0 giant club a +0 giant club (29, -1, D:8) a +0 robe a +1 trident a +0 robe a +2 falchion (29, 0, D:8) a +0 robe a +3 morningstar of freezing (29, 4, D:8) a +0 flail the +6 plate armour of Divine Compulsion {^Contam rElec Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. a +0 hand axe of freezing (30, 8, D:8) a +0 spear (31, -14, D:8) a throwing net (31, -11, D:8) a +0 whip a +0 club a +0 robe a +0 club (31, -10, D:8) a throwing net a +0 spear (31, 7, D:8) a +0 spear (31, 8, D:8) a +0 spear (32, -10, D:8) a +0 chain mail (32, 4, D:8) a +0 leather armour a +0 whip (32, 7, D:8) a +0 robe a +4 great sword (32, 8, D:8) a +0 robe a +3 falchion a +0 scimitar of flaming (32, 9, D:8) a +0 robe a +0 dagger (33, 5, D:8) a +0 mace (33, 6, D:8) 3 large rocks (35, -10, D:8) a +0 mace (36, 8, D:8) 2 stones a +0 whip (38, 5, D:8) a +0 short sword (38, 6, D:8) 3 poisoned darts a +0 short sword (39, 5, D:8) a +0 short sword (40, 2, D:8) a +0 shortbow (40, 3, D:8) 5 stones a +0 short sword (41, 0, D:8) 4 stones a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 club (10, -10, D:9) a +0 orcbow (12, -10, D:9) a +0 short sword (12, -9, D:9) 5 stones a +0 whip (13, -9, D:9) a stone a +0 short sword (13, -8, D:9) 8 poisoned darts a +0 short sword (14, -8, D:9) a stone a +0 dagger a curare-tipped dart a +0 dagger (15, -8, D:9) 7 poisoned darts a +0 whip (23, -30, D:9) a +0 robe a +0 spear a +0 robe a +0 scimitar (23, -29, D:9) a +0 robe a +0 spear a +0 robe a +0 battleaxe (26, -35, D:9) a +0 halberd a +0 robe (28, -12, D:9) 4 poisoned darts (28, 6, D:9) a throwing net (29, 8, D:9) a +0 chain mail 2 throwing nets a +0 war axe (32, -6, D:9) 3 stones (33, -32, D:9) a +0 flail (36, -9, D:9) a +1 long sword of venom (37, -34, D:9) a +0 scale mail (38, -1, D:9) a +0 orcbow (50, -32, D:9) 9 stones (50, 12, D:9) a +2 cloak (53, 12, D:9) a +0 battleaxe (53, 13, D:9) a +0 mace (54, 12, D:9) the +3 dire flail "Best" {distort, rF- Int+9} Int+9: It affects your intelligence (+9). rF-: It makes you vulnerable to fire. (54, 13, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a book of the Hunter (4, -19, D:10) 5 large rocks (11, -7, D:10) a +0 robe a +0 dagger (13, -2, D:10) the +7 great mace "Numuiw Miodd" {venom, +Blink Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. +Blink: It lets you blink. (19, -32, D:10) a +2 hat (20, -32, D:10) a +0 mace (35, -17, D:10) a +4 sling (40, -21, D:10) a +0 mace (41, -22, D:10) a +0 whip a +0 ring mail (41, -21, D:10) a +0 dagger a +0 robe (50, -28, D:10) 6 stones (53, -16, D:10) a +0 dagger (53, -15, D:10) a +0 short sword 6 poisoned darts a +0 whip of draining 2 stones (54, -16, D:10) a +0 short sword a curare-tipped dart (63, 7, D:10) a book of Conjurations Level 11 of the Dungeon [Shop] Deelumn's Antique Weapon Shop a +0 battleaxe (182 gold) a +0 mace (84 gold) a +0 long sword of holy wrath (232 gold) a +0 falchion (84 gold) a +0 spear (84 gold) a +0 shortbow (84 gold) a +0 broad axe (112 gold) a +2 dagger of draining (436 gold) a +0 spear (84 gold) a +0 great sword (182 gold) a +1 quarterstaff of distortion (476 gold) (0, 0, D:11) a +0 giant spiked club a +0 giant club (7, 18, D:11) 4 atropa-tipped darts (12, -3, D:11) 4 poisoned darts (13, 4, D:11) a +0 scale mail (34, 26, D:11) 435 gold pieces a +0 orcbow 6 stones a +0 great mace a +0 chain mail (37, 23, D:11) 4 large rocks (45, 38, D:11) a +0 trident (49, 28, D:11) a +0 scale mail (55, 29, D:11) a +0 plate armour Level 12 of the Dungeon (0, 0, D:12) a +0 club (6, -19, D:12) a +0 shortbow a +1 orcbow of draining a +0 orcbow (6, -18, D:12) a +0 orcbow (7, -18, D:12) a +0 orcbow (21, -17, D:12) 3 large rocks (36, -18, D:12) a staff of cold (39, -12, D:12) 6 poisoned darts (41, -14, D:12) a stone (42, -20, D:12) 2 poisoned darts (51, -17, D:12) a +0 dagger a +0 robe (51, -16, D:12) a +0 dagger a +0 leather armour (51, -15, D:12) a +0 club a +0 flail a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Howomul's Book Shoppe Kepeeb's Handbook of Orogeny and Blasts (552 gold) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Lehudib's Crystal Spear Conjuration/Earth 8 c - Chain Lightning Conjuration/Air 9 a book of Cantrips (192 gold) a book of Maladies (408 gold) a book of Ice (600 gold) Sif Muna's Disquisition on Spatial Hurting (576 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Maxwell's Portable Piledriver Translocation 3 d - Freezing Cloud Conjuration/Ice/Air 5 e - Manifold Assault Translocation 7 a There-And-Back Book (432 gold) Maxwell's Memoranda (504 gold) a book of the Dragon (504 gold) [Shop] Fuw Axka's Jewellery Boutique an amulet of magic regeneration (510 gold) the ring "Riurghul" {rN+++ Will+ rCorr Int-2 Slay+3} (1139 gold) [ring of willpower] Int-2: It affects your intelligence (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a ring of wizardry (510 gold) a ring of wizardry (510 gold) an amulet of faith (680 gold) a ring of resist corrosion (340 gold) a ring of poison resistance (340 gold) an amulet of faith (680 gold) (0, 0, Lair:1) a stone (1, -20, Lair:1) a +0 ring mail (4, -33, Lair:1) 4 stones (6, -8, Lair:1) a +0 chain mail (7, -14, Lair:1) 7 stones (27, -7, Lair:1) 7 stones (38, -21, Lair:1) a +0 heavy mace Level 2 of the Lair of Beasts [Shop] Keucho's Jewellery Emporium an amulet of faith (600 gold) the ring of Xom's Whim {rC+ Str+3 Int+6} (844 gold) [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). rC+: It protects you from cold. a +6 ring of dexterity (540 gold) an amulet of magic regeneration (450 gold) the ring of Jecirik {rC+ Will+ Str+3} (679 gold) [ring of willpower] Str+3: It affects your strength (+3). rC+: It protects you from cold. Will+: It increases your willpower. a ring of wizardry (450 gold) a ring of willpower (375 gold) the ring "Yron Qis" {EV+5 Int+2} (708 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). a +6 ring of dexterity (540 gold) the ring "Kulu" {Ice Dex+4} (606 gold) [ring of ice] Ice: It enhances your ice magic. Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. an amulet of reflection (450 gold) (0, 0, Lair:2) a book of Blasting (0, 19, Lair:2) 7 stones (22, 24, Lair:2) a +0 robe a +0 dagger (23, -20, Lair:2) a +0 robe (26, 26, Lair:2) a +0 ring mail (26, 27, Lair:2) 4 poisoned darts (28, -10, Lair:2) 6 stones (28, 1, Lair:2) 8 stones (29, 20, Lair:2) 5 stones (35, -13, Lair:2) 3 scrolls of brand weapon (38, -10, Lair:2) a +0 hand axe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 quarterstaff (4, -36, Lair:3) a stone (4, -31, Lair:3) a stone (4, -5, Lair:3) a +0 trident (5, -23, Lair:3) a +0 quarterstaff of freezing a +2 robe of cold resistance (7, -37, Lair:3) a stone (9, -34, Lair:3) a stone (9, -20, Lair:3) 5 boomerangs (12, -32, Lair:3) a +0 pair of boots (12, -6, Lair:3) an orb of energy (17, 5, Lair:3) 3 stones (23, -38, Lair:3) a +0 club (24, -22, Lair:3) a staff of conjuration (25, -12, Lair:3) a +0 leather armour a +2 great sword of holy wrath (29, -34, Lair:3) a +0 orcbow Level 4 of the Lair of Beasts [Shop] Yrpha Wee's Book Shop a manual of Conjurations (1600 gold) a book of the Moon (800 gold) a book of the Dragon (840 gold) a book of Vapours (360 gold) the Compendium of Alchemical Striking (720 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Momentum Strike Conjuration/Translocation 2 c - Petrify Alchemy/Earth 4 d - Spellforged Servitor Conjuration/Summoning 7 a book of Fire (640 gold) a book of Chaos (1000 gold) (0, 0, Lair:4) a +0 quarterstaff (2, -30, Lair:4) a ring of fire a ring of ice a +5 ring of evasion a ring of magical power a ring of fire a beast talisman (17, -18, Lair:4) a +0 robe (19, -29, Lair:4) a +0 robe (25, -32, Lair:4) a +0 arbalest (25, 6, Lair:4) 4 stones (29, -35, Lair:4) a +0 whip (36, 1, Lair:4) 6 stones (39, 1, Lair:4) a +0 morningstar (42, -25, Lair:4) a +0 leather armour (47, -13, Lair:4) 3 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 club (1, -8, Lair:5) a +0 spear (2, 5, Lair:5) a +0 buckler (3, 10, Lair:5) a stone (13, 9, Lair:5) a +0 scale mail (29, -17, Lair:5) 2 stones (29, 7, Lair:5) a +0 war axe (30, -37, Lair:5) a +0 spear (37, -14, Lair:5) a +0 morningstar (38, 1, Lair:5) a +0 flail (40, -16, Lair:5) a +0 morningstar (48, -18, Lair:5) a +0 mace (50, -20, Lair:5) a +0 ring mail (54, 14, Lair:5) a +0 scale mail (56, 9, Lair:5) a +0 chain mail (61, 1, Lair:5) a +0 buckler