waaaahby Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -3, D:1) a jackal skeleton (1, -2, D:1) a jackal skeleton (3, 0, D:1) a +0 club a goblin skeleton (5, -33, D:1) a +0 club (7, 1, D:1) a +0 robe (8, -30, D:1) a quokka corpse (skeletalised by now) (17, 6, D:1) a +0 club (28, -30, D:1) a +0 club a kobold skeleton (32, -19, D:1) a +0 short sword 5 stones a kobold skeleton (32, 18, D:1) a +0 spear a hobgoblin corpse (skeletalised by now) (38, 6, D:1) a quokka skeleton (40, 6, D:1) a hobgoblin corpse (skeletalised by now) (40, 11, D:1) a +0 robe (44, -23, D:1) a +0 dagger Level 2 of the Dungeon (4, -3, D:2) a bat skeleton (9, 17, D:2) a +0 short sword a stone a kobold corpse (14, 7, D:2) a human skeleton (15, 8, D:2) a human skeleton (15, 9, D:2) a human skeleton (15, 12, D:2) a +0 robe (18, 7, D:2) a human skeleton (18, 8, D:2) a human skeleton (20, -17, D:2) a +0 hand axe (27, -17, D:2) a +0 whip (30, -6, D:2) a +0 club a +0 sling (31, -4, D:2) a ball python corpse (skeletalised by now) (36, -8, D:2) the +0 ring mail of the Holding Continents {rC+ rN+ Str-2 Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (38, 11, D:2) the felid skeleton of waaaahby (38, 12, D:2) a +0 dagger (39, 12, D:2) a +0 club a goblin skeleton (39, 20, D:2) a +0 dagger (46, -7, D:2) a +0 hand axe (46, 6, D:2) a +0 hand axe (47, 6, D:2) a quokka corpse (48, 4, D:2) a +0 club (52, -3, D:2) a +0 dagger a goblin corpse