Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16581491168082001052 0 waaaahby the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Aug 30, 2026. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (7 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 7, Time: 00:00:08 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, waaaahby the Octopode Conjurer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found 15 gold pieces. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. You encounter a ball python. You encounter an endoplasm and 2 quokkas. Found a parchment of Animate Dead and a chain mail. The quokka completely misses you. The quokka bites you. You tentacle-slap the quokka. Your grab misses the quokka. The quokka is lightly wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the quokka but do no damage. Your grab misses the quokka. The quokka is lightly wounded. The quokka bites you. You die... #[ ##.# ## #.J. .# ##...# .## #....r ..# .# .#.....#.^#...# .:.....r....# #.@## # ##..## .# ##..## #.# ##..####..# #####......#### #.............. #.##..#<#>##..# .....##.## #.##S## ## You could see an endoplasm (asleep) and 2 quokkas. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 7 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, minmay_unequal Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Armour: None || 3 Dodge: Dodged || 1