Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17617583513502256969 48 waaaahby the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Aug 30, 2026. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:02:54 (1734 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 1734, Time: 00:02:54 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 72% Magic: 0/7 EV: 12 Int: 22 God: Gold: 44 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-3 -> -26) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Potions g - a potion of magic M - 2 potions of mutation f - 2 potions of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting - Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 52% 1d6 4% 1 Poisonous Vapours Alch/Air 12% 1d1 12% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History d -> M - 2 potions of mutation Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of venom and wearing a +0 robe (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +1 scythe of venom. You are poisoned. The searing ray hits Sigmund. Sigmund is heavily wounded. You feel very sick. Sigmund misses you. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. You feel sick. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of venom and wearing a +0 robe (black smoke, severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) You feel sick. Sigmund barely misses you. You stop channelling your searing ray. You feel sick. Sigmund hits you with a +1 scythe of venom! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are more poisoned. You tentacle-slap Sigmund but do no damage. You grab Sigmund. Sigmund is severely wounded. You constrict Sigmund. You die... ###################### ............@........# ################@ยง.).# #@....# #...).# ####..# ##.# #.# ######## #.# #......# ####.#####.# #......### #..........# #......'.# #.##..###### You could see Sigmund. Vanquished Creatures 2 adders (D:2) 4 endoplasms (D:1) 5 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 8 bats A frilled lizard (D:2) 4 kobolds 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 424 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 983 | D:1 | Found a faded altar of an unknown god. 1276 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/7 1392 | D:2 | Learned a level 2 spell: Searing Ray 1665 | D:2 | Encountered Sigmund 1734 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, basic_ecumenical_altar D:2: layout_basic, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 41 Melee: Unarmed || 41 Tentacles || 8 Constrict || 7 Cast: Magic Dart || 42 Searing Ray || 3 Read: Identify || 1 Fog || 1 Poison || 1 Stab: Sleeping || 10 Armour: None || 22 Dodge: Dodged || 29