Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16737792204403847841 176 waaaahby the Ducker (level 5, 0/36 HPs) Began as an Octopode Conjurer on Aug 30, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:08 (3160 turns). waaaahby the Ducker (Octopode Conjurer) Turns: 3160, Time: 00:03:08 Health: 0/36 AC: 1 Str: 6 XL: 5 Next: 56% Magic: 3/8 EV: 13 Int: 23 God: Gold: 146 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of resist corrosion rCorr + (50%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Jewellery a - a ring of resist corrosion (worn) Potions g - a potion of magic w - a potion of heal wounds e - a potion of enlightenment c - 3 potions of curing L - a potion of lignification b - 2 potions of brilliance j - a potion of haste {unknown} Skills: + Level 3.4 Fighting + Level 4.1 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 2% N/A 36% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll shouts! The gnoll misses you. You tentacle-slap the gnoll but do no damage. You squeeze the gnoll! You kill the gnoll! The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. The gnoll misses you. Things that are here: a +0 club; 2 throwing nets The gnoll hits you with a +0 spear! The gnoll barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll misses you. The gnoll hits you with a +0 halberd! You closely miss the gnoll. Your grab misses the gnoll. You tentacle-slap the gnoll. The gnoll is moderately wounded. You stop channelling your searing ray. The gnoll closely misses you. x2 You completely miss the gnoll. Your grab misses the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 spear! You die... ####### .....# ##.#j## ##..)@.####### #....).......# ##.....#####.# ##.#### #.# #. #.# #. #.# # #.#### #....# ####># You could see a gnoll. Vanquished Creatures A clockroach (D:3) An orc wizard (D:3) 3 gnolls 5 adders A dart slug (D:1) 2 ribbon worms 8 orcs (D:3) 3 hobgoblins 4 jackals (D:2) A quokka (D:1) 2 ball pythons A bat (D:2) 9 endoplasms 2 frilled lizards 7 goblins 5 kobolds 4 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 202 | D:1 | Reached skill level 1 in Fighting 202 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 447 | D:1 | Reached XP level 3. HP: 19/23 MP: 3/6 598 | D:1 | Found a faded altar of an unknown god. 839 | D:2 | Learned a level 2 spell: Searing Ray 1145 | D:2 | Reached XP level 4. HP: 27/29 MP: 7/7 2283 | D:3 | Reached XP level 5. HP: 3/36 MP: 8/8 2699 | D:3 | Found a radiant altar of Vehumet. 3160 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring, serial_glass, glass_columns_b, glass_columns_b, ebering_ecumenical_altar_webs D:2: layout_loops_corners, serial_forest, infiniplex_forest_end_1, infiniplex_forest_straight_3, infiniplex_forest_corner_2, infiniplex_forest_end_1, infiniplex_forest_straight_2, infiniplex_forest_split, infiniplex_forest_end_2, infiniplex_forest_straight_2, infiniplex_forest_zigzag_1 D:3: minmay_door_path, layout_loops_corners, nicolae_vehumet_altar_sigil, mainiacjoe_overflow_big_doors Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.4 Dodging | 3 4 | 4.1 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 62 | 62 || 124 Melee: Unarmed | 62 | 62 || 124 Constrict | 11 | 15 || 26 Tentacles | 8 | 18 || 26 Punch | 1 | 3 || 4 Cast: Magic Dart | 9 | 22 || 31 Searing Ray | | 7 || 7 Read: Identify | | 5 || 5 Stab: Sleeping | 11 | 7 || 18 Armour: None | 26 | 29 || 55 Dodge: Dodged | 32 | 34 || 66