waaaahby Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (2, 3, D:1) a rat skeleton (4, 0, D:1) a jackal skeleton (5, -1, D:1) a hobgoblin skeleton (13, -27, D:1) a frilled lizard corpse (skeletalised by now) (15, -27, D:1) a +0 club a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (16, 26, D:1) a rat corpse (skeletalised by now) (21, 10, D:1) a frilled lizard skeleton (23, 24, D:1) a +2 helmet (27, -8, D:1) a +0 robe (39, -9, D:1) a +0 ring mail (40, 5, D:1) a rat skeleton (49, -13, D:1) a hobgoblin corpse (skeletalised by now) (49, -12, D:1) a bat corpse (skeletalised by now) (49, -11, D:1) a rat corpse (skeletalised by now) (50, 1, D:1) a +0 pair of gloves Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (8, -16, D:2) a +0 short sword a kobold skeleton (17, -48, D:2) a +0 long sword (24, -48, D:2) the +1 ring mail of the Rambutan {rF+ rN+ Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (25, -48, D:2) a quokka corpse (skeletalised by now) (28, -23, D:2) a +0 mace (29, -18, D:2) a +0 dagger a goblin skeleton (30, -23, D:2) a quokka skeleton (33, -52, D:2) a rat corpse (skeletalised by now) (35, -47, D:2) a +0 buckler (44, -16, D:2) a +1 heavy flail Level 3 of the Dungeon (0, 5, D:3) a +0 hand axe (4, 7, D:3) a ball python corpse (skeletalised by now) (5, 8, D:3) a +0 rapier (5, 21, D:3) a +0 falchion (6, 24, D:3) a +0 hand axe (11, 13, D:3) a spore talisman (18, 12, D:3) 5 stones a +0 whip a kobold skeleton (22, -2, D:3) a +0 club a goblin corpse (skeletalised by now) (22, 18, D:3) a hobgoblin skeleton (23, 19, D:3) a +0 club a goblin skeleton (28, 9, D:3) 5 poisoned darts (28, 27, D:3) a parchment of Jinxbite (43, 15, D:3) a +0 robe Level 4 of the Dungeon (10, 6, D:4) a +0 flail (11, 4, D:4) a potion of heal wounds (12, 8, D:4) a +0 club