Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8192034104954933225 4 waaaahby the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Aug 31, 2026. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (87 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 87, Time: 00:00:19 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 1/3 EV: 12 Int: 20 God: Gold: 12 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations + Level 0.2 Translocations + Level 0.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Kinetic Grapnel Frge 8% 1d4 16% 1 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You encounter a jackal. There are monsters nearby! The magic dart hits the jackal. The jackal is severely wounded. You encounter a jackal. You encounter a bat. The magic dart hits the jackal. You kill the jackal! The jackal barks! x2 The magic dart hits the endoplasm but does no damage. You are out of magic! You encounter a jackal. The jackal pauses to sniff the ground. The jackal closely misses you. The jackal barely misses you. The jackal barely misses you. The jackal barely misses you. The bat leaves your sight. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal closely misses you. You tentacle-slap the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. The jackal bites you but does no damage. You tentacle-slap the jackal but do no damage. The jackal is almost dead. You constrict the jackal. You kill the jackal! You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is heavily wounded. The endoplasm misses you. You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... .... ......... ...........b... .......)....... .h.†)#b....... ####### #.#.#....†... #.....# #.....b...... #.....########.........# +..<..'...##...........# #.....#..hJ@.#........## #.....#...#######h####### #######...##..h...#.....## ##......#...............# #............J............# ####....................).. #....................... #......................# #......................# You could see an endoplasm and a jackal. Vanquished Creatures A goblin (D:1) 2 jackals (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 87 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_rooms, serial_corexii_hall, chequers_hall_statues_y, chequers_hall_statues_wall_a, chequers_hall_statues_y, chequers_hall_statues_y Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Tentacles || 2 Constrict || 1 Cast: Magic Dart || 6 Armour: None || 2 Dodge: Dodged || 6