Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9815283011848881636 30 waaaahby the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Sept 6, 2026. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:01:55 (1257 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 1257, Time: 00:01:56 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 20% Magic: 3/7 EV: 12 Int: 22 God: Gold: 56 SH: 0 Dex: 10 Spells: 2/7 levels left rFire . . . (100%) b - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: brilliant, lethally poisoned (0 -> -3), weak-willed, jinxed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +1 dagger of holy wrath Magical Staves b - a staff of conjuration (weapon) Scrolls I - a scroll of immolation h - a scroll of enchant weapon {unknown} Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations + Level 0.7 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 3% 2 c - Jinxbite Hex 18% 2d2 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 56% 2d9 8% 2 Fugue of the Fallen Necr 4% N/A 36% 3 Ozocubu's Armour Ice 4% N/A 36% 3 Fulminant Prism Conj/Alch 14% 3d8 45% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 45% 4 Detonation Catalyst Fire/Alch 4% 1d1 98% 5 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. Nothing appears to happen. You hit the scorpion but do no damage. Your grab misses the scorpion. The scorpion stings you! You are lethally poisoned! The scorpion poisons you! You hit the scorpion but do no damage. You grab the scorpion. You squeeze the scorpion, but do no damage. You constrict the scorpion. You feel very sick. The scorpion closely misses you. The scorpion stings you. Casting: Jinxbite (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You constrict the scorpion. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion misses you. It was a potion of brilliance. You feel clever all of a sudden. You constrict the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. As you read the scroll labelled FAKOQ MITAX, it crumbles to dust. You assume a fearsome visage. The scorpion looks frightened! It was a scroll of fear. You constrict the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion struggles to escape constriction. You lose your grip on the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. You die... #.#.†.'..........# #s#.###....##### # #.#.# ###......# # #.#[# #)####.# # #.#.# #.#..#.# # #.#.# #.#....# # #.#.# #.#.####.# #.#.# #........# #@#.# ###.###### #.#.# #.# # #.#.# #.###### #.#.# #....... #.#.############## #.#)....)......# #.############.# #..............# ################ You could see a scorpion (fleeing). Vanquished Creatures An adder (D:2) 5 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 4 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 7 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 261 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 264 | D:1 | Learned a level 2 spell: Searing Ray 534 | D:1 | Learned a level 2 spell: Jinxbite 1115 | D:2 | Reached XP level 3. HP: 14/21 MP: 1/6 1242 | D:2 | Encountered a scorpion 1256 | D:2 | HP: 1/21 [poisoned by a scorpion] 1257 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, corexii_item_surrounded_by_moat Action || total ---------------------------++------- Attack: Normal || 17 Melee: Unarmed || 9 Tentacles || 2 Staff || 5 Dagger || 3 Constrict || 1 Cast: Magic Dart || 34 Searing Ray || 2 Jinxbite || 1 Drink: Brilliance || 1 Read: Identify || 1 Fear || 1 Stab: Sleeping || 3 Armour: None || 7 Dodge: Dodged || 15