Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7787500387953955334 262 waaaahby the Conjurer (level 6, -4/36 HPs) Began as an Octopode Conjurer on Sept 6, 2026. Slain by an ogre ... wielding a +0 giant club (32 damage) ... on level 4 of the Dungeon. The game lasted 00:04:18 (3666 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 3666, Time: 00:04:19 Health: -4/36 AC: 1 Str: 10 XL: 6 Next: 18% Magic: 7/11 EV: 12 Int: 24 God: Gold: 166 SH: 0 Dex: 10 Spells: 5/12 levels left rFire . . . (100%) a - +5 dagger of Xone {pain, Str+3 Int+2} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, screaming 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 166 gold pieces. Inventory: Hand Weapons a - the +5 dagger of Xone (weapon) {pain, Str+3 Int+2} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. Wands e - a wand of paralysis (9) Scrolls k - a scroll of vulnerability {unknown} c - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of acquirement {unknown} h - 2 scrolls of fear {unknown} u - a scroll of poison {unknown} l - 2 scrolls of revelation {unknown} m - a scroll of torment {unknown} o - a scroll of immolation {unknown} q - a scroll of enchant armour {unknown} Potions f - 3 potions of moonshine A - a potion of attraction s - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations + Level 2.1 Translocations + Level 2.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 34% 3-5/arc 5% 2 Freeze Ice 16% 1d4 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Call Imp Summ 8% N/A 16% 2 Scorch Fire 8% 2d5 16% 2 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Call Canine Familiar Summ 4% N/A 30% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Sigil of Binding Hex 4% N/A 30% 3 Tukima's Dance Hex 4% N/A 30% 3 Passage of Golubria Tloc 14% N/A 38% 4 Animate Dead Necr 4% N/A 71% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 71% 4 Eringya's Surprising Cr Summ 4% N/A 71% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 71% 4 Haunt Necr/Summ 2% N/A 100% 7 Infestation Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You occasionally shout uncontrollably at those who injure you. Message History You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the clockroach! The clockroach is warded from harm. (Press . to maintain the ray.) The searing ray hits the clockroach. The clockroach is moderately wounded. The clockroach closely misses you. The searing ray hits the clockroach. The clockroach is severely wounded. The clockroach sprays sand from its hourglass at you. The blast of sand misses you. The searing ray hits the clockroach! You kill the clockroach! You finish channelling your searing ray. You start resting. HP restored. You feel less attractive to monsters. You start resting. Magic restored. Things that are here: a clockroach corpse; a hobgoblin corpse There is a stone staircase leading down here. You climb downwards. The ogre barely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... . .. ##. ... . ###!##... #.O.....# #@......# #...>....... #..........# #.#........# #.#.#.....## # #. ...### #. .#.# #. .#.# You could see an ogre. Vanquished Creatures 2 orc priests (D:3) A clockroach (D:3) Natasha (thrice) (D:3) A scorpion zombie (D:3) A spectral scorpion (D:3) A gnoll (D:1) An adder (D:3) A hound simulacrum (D:3) A dart slug (D:2) An adder zombie (D:3) 4 orcs (D:3) A ribbon worm (D:2) 4 endoplasms 6 hobgoblins 3 quokkas 2 ball pythons A ball python zombie (D:3) 5 bats 4 frilled lizards 7 goblins 7 kobolds A kobold draugr (D:3) 4 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 200 | D:1 | Found a faded altar of an unknown god. 314 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 327 | D:1 | Learned a level 2 spell: Searing Ray 693 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 2551 | D:3 | Encountered Natasha 2566 | D:3 | Killed Natasha 2567 | D:3 | Reached XP level 4. HP: 10/27 MP: 3/8 2659 | D:3 | Reached skill level 1 in Alchemy 2666 | D:3 | Reached skill level 1 in Translocations 2747 | D:3 | Reached XP level 5. HP: 31/31 MP: 9/9 2914 | D:3 | Got the +5 dagger of Xone {pain, Str+3 Int+2} 2939 | D:3 | Encountered Natasha 2946 | D:3 | Killed Natasha 2947 | D:3 | Reached skill level 5 in Conjurations 2963 | D:3 | Encountered Natasha 2969 | D:3 | Killed Natasha 3110 | D:3 | Learned a level 4 spell: Fulminant Prism 3171 | D:3 | Reached XP level 6. HP: 8/36 MP: 3/11 3587 | D:3 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 3666 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_cross, basic_ecumenical_altar, minmay_gold_behind_fungi, supply_closet_lemuel D:2: layout_basic, nrook_campfire, kennysheep_generic_room_7, minmay_misc_feat_iff D:3: layout_basic, dilly_guarded_unrand_morg D:4: layout_loops_cross Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 | 3.6 Alchemy | 1 2 | 2.3 Translocations | 1 2 | 2.1 Conjurations | 5 | 5.2 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 14 | 27 || 41 Melee: Unarmed | 14 | 16 || 30 Tentacles | 3 | 6 || 9 Constrict | 2 | 9 || 11 Dagger | | 11 || 11 Cast: Magic Dart | 63 | 7 || 70 Searing Ray | 5 | 7 || 12 Drink: Curing | 2 | || 2 Moonshine | 1 | || 1 Magic | 1 | || 1 Heal wounds | | 1 || 1 Attraction | | 1 || 1 Mutation | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: None | 16 | 17 || 33 Dodge: Dodged | 9 | 18 || 27