Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2901242933507813836 92 waaaahby the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on Sept 6, 2026. Slain by a drude (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:25 (2938 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 2938, Time: 00:03:26 Health: -3/27 AC: 5 Str: 10 XL: 4 Next: 60% Magic: 0/8 EV: 12 Int: 21 God: Gold: 167 SH: 0 Dex: 15 Spells: 5/8 levels left rFire x . . (150%) d - +3 short sword rCold . . . (100%) (no offhand) rNeg + . . (50%) (no helmet) rPois . (100%) (no amulet) rElec + (33%) a - ring of positive energy rCorr . (100%) c - ring of Jealousy {rElec rF- Will+ Int+3 Dex+6} SInv . e - +4 ring of protection Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, dopey 1, strong 1, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons b - a +2 vampiric dagger d - a +3 short sword (weapon) Jewellery a - a ring of positive energy (worn) c - the ring of Jealousy (worn) {rElec rF- Will+ Int+3 Dex+6} (You found it on level 2 of the Dungeon) [ring of dexterity] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). e - a +4 ring of protection (worn) Wands e - a wand of charming (8) c - a wand of warping (12) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of noise {unknown} m - 3 scrolls of poison {unknown} Potions g - 2 potions of magic d - a potion of enlightenment {unknown} f - a potion of curing {unknown} j - a potion of attraction {unknown} k - a potion of cancellation {unknown} M - a potion of mutation Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations + Level 1.4 Translocations + Level 1.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 58% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 9% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 28% 2 Grave Claw Necr 6% 2d7 28% 2 Maxwell's Portable Pile Tloc 11% (3-9)d3 30% 3 Fulminant Prism Conj/Alch 10% 3d8 43% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 45% 4 Olgreb's Toxic Radiance Alch 13% N/A 63% 4 Leda's Liquefaction Alch/Erth 4% N/A 75% 4 Airstrike Air 1% 2d(1-17) 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are dopey. (Int -3) You are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. Message History The drude hits you but does no damage. Your orc closely misses the drude. The searing ray hits the drude. The drude is heavily wounded. The drude barely misses you. The drude closely misses you. Your orc misses the drude. The searing ray misses the drude. You finish channelling your searing ray. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. The drude barely misses you. Your orc hits the drude with a +0 short sword. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, ally target, 61% to hit) You focus your ray upon the drude. The searing ray hits the drude. The drude is almost dead. (Press . to maintain the ray.) The drude hits you but does no damage. The drude closely misses you. Your orc closely misses the drude. You hit the drude but do no damage. Your grab misses the drude. The drude is almost dead. You stop channelling your searing ray. The drude hits you. Your doom draws closer. The drude barely misses you. Your orc closely misses the drude. You barely miss the drude. Your grab misses the drude. Your squeeze misses the drude. The drude is almost dead. The drude hits you. Your doom draws closer. The drude hits you! * * * LOW HITPOINT WARNING * * * Your doom draws closer. Your orc barely misses the drude. The drude barely misses you. The drude hits you but does no damage. Okay, then. Okay, then. It was a potion of mutation. You feel extremely strange. You feel stupid. You feel less in control of your magic. You feel stronger. l -> M - a potion of mutation The drude hits you! You die... .....##......#..............####. .....##......#................# .....##......#..............#.# .....###....##.#####.#......#.# .....###....##.# #.######## # ............##.# #.. #########..###.############ ..........# #....o.......# ####....##.####.@5..†.....# ...#.....†......####......# ##.###.#.#................. #.......######.##..o...... ###........# #.##...#.## .........#.####.......~# ###...##.#............#~# '.>......######.....### S# ########## ....###.# You could see a drude (ally target) and a friendly orc (charmed). Vanquished Creatures A clockroach (D:3) An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 4 orcs 5 endoplasms 4 hobgoblins 4 jackals (D:2) 2 quokkas 8 ball pythons A bat (D:3) 5 frilled lizards 6 goblins 7 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 224 | D:1 | Found a faded altar of an unknown god. 234 | D:1 | Got Plato's Annotations on Fire 641 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 644 | D:1 | Learned a level 2 spell: Searing Ray 1540 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1617 | D:2 | Identified the ring of Jealousy {rElec rF- Will+ Int+3 | Dex+6} 1755 | D:2 | Reached skill level 1 in Alchemy 1759 | D:2 | Reached skill level 1 in Translocations 2513 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/8 2938 | D:3 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 2938 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2938 | D:3 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 2938 | D:3 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, shapermc_ecumenical_altar_rom_forum D:2: layout_loops_corners, minivault_24, nicolae_elevator_lobby_plus D:3: layout_basic, serial_shops, shop, mainiacjoe_sewer_entry_somewhere_in_here_1, minmay_diced_spiral Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.7 Translocations | 1 | 1.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 21 | 11 || 32 Melee: Unarmed | 13 | || 13 Tentacles | 11 | 3 || 14 Constrict | 5 | 3 || 8 Dagger | 1 | || 1 Short sword | 7 | 11 || 18 Cast: Magic Dart | 77 | 6 || 83 Searing Ray | 1 | 3 || 4 Evoke: Wand of charming | | 1 || 1 Drink: Mutation | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: None | 16 | 16 || 32 Dodge: Dodged | 13 | 12 || 25