Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17270561033696816454 336 waaaahby the Conjurer (level 6, -10/36 HPs) Began as an Octopode Conjurer on Sept 6, 2026. Mangled by a scorpion (12 damage) ... on level 5 of the Dungeon. The game lasted 00:04:58 (3822 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 3822, Time: 00:04:59 Health: -10/36 AC: 1 Str: 9 XL: 6 Next: 54% Magic: 18/21 EV: 12 Int: 23 God: Gold: 162 SH: 0 Dex: 10 Spells: 10/13 levels left rFire + . . (50%) c - +3 spear of the Bespelling Seer {entangle, rF+ Str+3 Stlth+} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of magical power rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-10 -> -14) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons c - the +3 spear of the Bespelling Seer (weapon) {entangle, rF+ Str+3 Stlth+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles e - 2 datura-tipped darts (quivered) f - 5 javelins g - 3 poisoned darts Armour b - an orb of guile Jewellery a - a ring of magical power (worn) d - a ring of willpower h - a +4 ring of slaying i - a ring of positive energy Scrolls c - 2 scrolls of fear {unknown} e - a scroll of immolation {unknown} h - a scroll of silence {unknown} l - 2 scrolls of identify {unknown} m - 2 scrolls of poison {unknown} n - a scroll of teleportation {unknown} o - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of cancellation {unknown} w - 2 potions of heal wounds j - a potion of enlightenment {unknown} k - a potion of lignification {unknown} c - a potion of curing p - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.0 Spellcasting + Level 5.4 Conjurations + Level 2.1 Translocations + Level 2.4 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 11% 1 Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Fugue of the Fallen Necr 4% N/A 30% 3 Sigil of Binding Hex 4% N/A 30% 3 Tukima's Dance Hex 4% N/A 30% 3 Iskenderun's Battlesphe Conj/Frge 17% 2d8 32% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Alistair's Walking Alem Alch/Frge 10% N/A 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There are monsters nearby! Okay, then. You throw a javelin. The javelin pierces through the iguana. The iguana is moderately wounded. You throw a dart. The dart barely misses the iguana. The iguana barely misses you. The iguana bites you but does no damage. You throw a dart. The dart barely misses the iguana. The dart hits the scorpion. The scorpion flies into a frenzy! The scorpion closely misses the iguana. The iguana bites you. The scorpion stings the iguana. You hit the iguana but do no damage. You grab the iguana. You squeeze the iguana. The iguana is heavily wounded. You constrict the iguana. The scorpion stings the iguana! The iguana dies! Your Spellcasting skill increases to level 4! The scorpion completely misses you. The scorpion stings you. The scorpion attacks as it pursues you! The scorpion stings you. You throw a dart. The dart hits the scorpion. The scorpion resists. The scorpion misses you. The scorpion stings you! Okay, then. You feel much better. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (frenzied and wild, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you! x2 * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion! The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you! You die... ######### #h..<...# #.♣.s.♣.# #...@(..# #.♣...♣.# #.......# #.♣...♣.# #.......# ####(#### #.. #.. You could see a hound (asleep) and a neutral scorpion (frenzied). Vanquished Creatures A water moccasin (D:4) An orc priest (D:3) A gnoll bouda (D:4) An orc wizard (D:3) 4 gnolls (D:4) 3 adders 4 dart slugs 2 ribbon worms 4 orcs (D:3) 5 endoplasms 3 hobgoblins 4 quokkas 7 ball pythons A bat (D:2) 4 frilled lizards 5 goblins 2 kobolds 6 rats 58 creatures vanquished. Vanquished Creatures (collateral kills) An iguana (D:5) An orc (D:3) 2 creatures vanquished. Vanquished Creatures (others) An adder (D:4) 1 creature vanquished. Grand Total: 61 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 89 | D:1 | Found a faded altar of an unknown god. 351 | D:1 | Reached XP level 2. HP: 11/17 MP: 0/5 439 | D:1 | Learned a level 2 spell: Searing Ray 970 | D:2 | Reached XP level 3. HP: 17/21 MP: 0/7 2039 | D:3 | Identified the +3 spear of the Bespelling Seer {entangle, | rF+ Str+3 Stlth+} 2179 | D:3 | Reached XP level 4. HP: 26/27 MP: 6/8 2558 | D:3 | Found a shadowy altar of Dithmenos. 2602 | D:3 | Reached skill level 5 in Conjurations 2732 | D:3 | Reached skill level 1 in Translocations 2732 | D:3 | Reached skill level 1 in Alchemy 2732 | D:3 | Reached XP level 5. HP: 13/31 MP: 10/10 3197 | D:4 | Encountered a water moccasin 3201 | D:4 | Killed a water moccasin 3202 | D:4 | Reached XP level 6. HP: 36/36 MP: 11/11 3810 | D:5 | Entered Level 5 of the Dungeon 3822 | D:5 | Mangled by a scorpion Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_ring, chequers_ecumenical_altar_grove D:2: layout_loops_corners D:3: layout_basic, mainiacjoe_overflow_alcove_2, patterned_corridor, minivault_14 D:4: layout_loops_cross, kennysheep_doodads D:5: layout_cave_pools, grunt_temple_overflow_cloverleaf, mainiacjoe_overflow_six_doors_small, grunt_temple_overflow_growth_and_decay, nicolae_zin_hit_'em_with_the_salt, grunt_ministairs_3, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.4 Translocations | 1 2 | 2.1 Alchemy | 1 2 | 2.4 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | 3 || 16 Melee: Unarmed | 13 | || 13 Constrict | 2 | 2 || 4 Tentacles | 1 | 2 || 3 Spear | | 3 || 3 Throw: Dart | | 16 || 16 Javelin | | 1 || 1 Cast: Magic Dart | 69 | 27 || 96 Searing Ray | 3 | 12 || 15 Drink: Heal wounds | 1 | 1 || 2 Curing | 1 | || 1 Armour: None | 15 | 19 || 34 Dodge: Dodged | 9 | 10 || 19