Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10640493193462625510 28 waaaahby the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Sept 12, 2026. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (1001 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 1001, Time: 00:01:20 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 12% Magic: 5/6 EV: 12 Int: 22 God: Gold: 86 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (100%) a - +9 hand axe of Abomination {flame, SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - the +9 hand axe of Abomination (weapon) {flame, SInv} (You found it on level 2 of the Dungeon) SInv: It lets you see invisible. It cannot be enchanted further. Scrolls c - a scroll of revelation {unknown} d - a scroll of amnesia {unknown} e - a scroll of silence {unknown} h - a scroll of enchant armour {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of might {unknown} c - a potion of curing Skills: - Level 2.3 Dodging - Level 3.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 0.3 Translocations + Level 0.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll is severely wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You slash the gnoll! You burn the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You barely miss the gnoll. Your grab misses the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. It was a potion of curing. You feel better. j -> c - a potion of curing The gnoll closely misses you. You barely miss the gnoll. Your grab misses the gnoll. The gnoll is moderately wounded. The gnoll misses you. Magic courses through your body. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You die... ............##.# ###.........# ............##<# ###.........# ..[.....j...##.###...........# ......j............#..>......# ..j.........##.#####.........## ...........###.# #........... ....#......# #K# ###.........## ..# #......# #j#............## . .....#### #@#.#######..### #####.. #.# #..### ##. #.. #....# # ..## #.##..# ..# ##.# #..# ..## ##..# #.# #. #..## .. #. ##.## # #..######## You could see a gnoll and a kobold. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 8/17 MP: 5/5 957 | D:2 | Identified the +9 hand axe of Abomination {flame, SInv} 995 | D:2 | Reached XP level 3. HP: 11/21 MP: 1/6 1001 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, dreamdust_mushroom_princess D:2: layout_rooms Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 4.2 Translocations | | 0.3 Alchemy | | 0.3 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 23 Constrict || 10 Tentacles || 4 Hand axe || 3 Cast: Magic Dart || 21 Drink: Curing || 1 Magic || 1 Stab: Sleeping || 3 Armour: None || 21 Dodge: Dodged || 25