Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12379082432390485781 46 waaaahby the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Sept 12, 2026. Mangled by Terence ... wielding a +0 falchion (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1207 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 1207, Time: 00:01:53 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 68% Magic: 10/15 EV: 7 Int: 22 God: Gold: 116 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) b - +2 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of magical power rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: vertiginous, attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons b - a +2 dagger of electrocution (weapon) Jewellery a - a ring of magical power (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of moonshine Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations + Level 1.3 Translocations + Level 1.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 6% 1 b - Searing Ray Conj 42% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 24% 1 Fulminant Prism Conj/Alch 7% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 54% 4 Dispel Undead Necr 2% 3d7 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. HP restored. You start resting. Magic restored. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. Terence is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (wandering, hasn't noticed you, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. Okay, then. It was a potion of moonshine. You feel tipsy. Terence hits you but does no damage. It was a potion of attraction. You feel attractive to monsters. Terence hits you with a +0 falchion! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." # #.#### .#.. ..# ..#######.# ...)†.†).†# $########@# #@# #.# ..# #### You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:2) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) 4 goblins (D:1) 6 kobolds 2 rats (D:1) 28 creatures vanquished. Vanquished Creatures (others) A goblin (D:2) A kobold (D:2) 2 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 45 | D:1 | Reached XP level 2. HP: 5/17 MP: 0/5 48 | D:1 | Learned a level 2 spell: Searing Ray 263 | D:1 | Reached skill level 1 in Alchemy 346 | D:1 | Reached skill level 1 in Translocations 783 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1032 | D:1 | Found Uqocep's Weapon Emporium. 1117 | D:2 | Encountered Terence 1207 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_rooms, serial_shops, nicolae_shop_cornered_store, minmay_tromino_v4_b D:2: layout_loops_ring, lemuel_flame_loot_1, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.5 Translocations | 1 | 1.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Constrict || 5 Tentacles || 2 Cast: Magic Dart || 45 Searing Ray || 4 Drink: Attraction || 1 Moonshine || 1 Armour: None || 15 Dodge: Dodged || 10