Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10821033066299073016 46 waaaahby the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Sept 12, 2026. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (17 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1716 turns). waaaahby the Conjurer (Octopode Conjurer) Turns: 1716, Time: 00:01:53 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 68% Magic: 2/6 EV: 12 Int: 22 God: Gold: 82 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) a - +2 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: weakened A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +2 dagger of protection (weapon) Wands p - a wand of polymorph (7) Scrolls c - a scroll of identify {unknown} Potions g - 3 potions of magic d - a potion of mutation {unknown} f - a potion of moonshine {unknown} j - 3 potions of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations + Level 1.3 Translocations + Level 1.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 21% 2 Passwall Erth 2% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History A bat is nearby! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. Found an escape hatch in the floor. Found a hammer. Found a stone staircase leading down. There is a stone staircase leading down here. Found a hammer. There is an escape hatch in the floor here. Found a hammer. You see here a +0 hammer. Found seven hammers. Found a runed translucent door. You see here a +0 hammer. You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff of chaos. Found a hammer. You see here a +0 hammer. Crazy Yiuf shouts! You see here a +0 hammer. Found two hammers. You see here a +0 hammer. You open the door. Crazy Yiuf twirls on the spot. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos. You feel your attacks grow feeble. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos. The searing ray misses Crazy Yiuf. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... ...### .....####### ...........# ....###....# ##### ....# #....# #).⌠# ###.# #....# #)))# #.######.# ))) #..# #.# #j# ##.## ##.# ♣@♣♣ #..# #..# ♣♣)♣ ##.###.## ♣)♣♣ #...#..# ♣♣)♣ #######....# ♣♣)♣♣ ...........# ♣♣P.)♣ ...........# ♣...P♣ #####......# #....# ####†...#######....## You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 4 endoplasms 4 hobgoblins (D:1) 5 quokkas 2 ball pythons (D:1) 5 bats A frilled lizard (D:2) 4 goblins 3 kobolds 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waaaahby the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 546 | D:1 | Reached skill level 1 in Alchemy 587 | D:1 | Found Hucw's Jewellery Shoppe. 593 | D:1 | Reached skill level 1 in Translocations 718 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1082 | D:1 | Learned a level 2 spell: Searing Ray 1710 | D:2 | Encountered Crazy Yiuf 1716 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, serial_shops, shop D:2: cheibrodos_pilgrimage, layout_rooms, basic_altar, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.5 Translocations | 1 | 1.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 13 Tentacles || 4 Constrict || 3 Dagger || 2 Cast: Magic Dart || 65 Searing Ray || 1 Stab: Sleeping || 2 Armour: None || 7 Dodge: Dodged || 9