waaaahby Level 1 of the Dungeon (0, 0, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (0, 4, D:1) a +0 ring mail (0, 17, D:1) a ball python corpse (skeletalised by now) (3, -15, D:1) a hobgoblin corpse (skeletalised by now) (5, 20, D:1) a +0 short sword (7, -6, D:1) a +0 dagger a kobold corpse (skeletalised by now) (9, 20, D:1) a bat corpse (skeletalised by now) (12, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 16, D:1) a +0 dagger (18, -8, D:1) a +0 club (21, 5, D:1) a +0 robe (34, -14, D:1) a +0 club 5 stones a kobold skeleton (35, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, -8, D:1) 5 poisoned darts (48, -6, D:1) a scarab talisman (50, -2, D:1) a +4 sling (unseen) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (4, -34, D:2) 4 poisoned darts (9, -35, D:2) a +0 helmet (11, -26, D:2) a +0 short sword 5 stones a kobold skeleton (15, -20, D:2) a +0 club a goblin skeleton (15, -19, D:2) a +0 dagger a goblin skeleton (15, -14, D:2) a +0 rapier (18, -16, D:2) a hobgoblin skeleton (20, -45, D:2) an orb of mesmerism (21, -19, D:2) a jackal skeleton (22, -21, D:2) a jackal skeleton (30, -29, D:2) a +0 buckler (31, -27, D:2) a ball python skeleton (33, -40, D:2) a +0 robe (33, -21, D:2) an adder skeleton (36, -40, D:2) a +0 mace (51, -7, D:2) a frilled lizard skeleton (57, 2, D:2) a +0 robe (60, 9, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Kussix" {rF+ Regen+ rCorr Str+2 Int-3} (4750 gold) [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). the ring "Poch" {rElec Wiz Str+4} (5240 gold) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). the ring "Hoq Qar" {rC+ Wiz} (4400 gold) [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. the alchemy staff of Fienear {*Corrode +Blink rPois rN+ Dex+2 Alch} (4180 gold) [staff of alchemy] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. the air staff "Usoannap" {rElec Summ Air} (3760 gold) [staff of air] rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. the +5 short sword of Ad Valorem {speed, rN+ rCorr} (5080 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 leather armour of Anaesthesia {rPois rC+++ Str-2 Dex-4} (3560 gold) rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-2: It affects your strength (-2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the ring of Ceolub {rN+ MP+9 Stlth+} (3400 gold) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. the granite talisman "Trusted Companion" {Int+4} (9600 gold) [granite talisman] Int+4: It affects your intelligence (+4). the +8 sling of Hireeb {drain, Int+6} (6230 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the ring "Toutuf" {*Slow rPois MP+9 Int+7} (4030 gold) [ring of magical power] *Slow: It may slow you when you take damage. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+7: It affects your intelligence (+7). a +1 rapier of holy wrath (1690 gold) the +5 sling of Departure {heavy, Dex+3} (4100 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of False Pretenses {rCorr Int+3 Slay+4} (5490 gold) [ring of slaying] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Onuhocab" {*Slow rPois rC+++ Str+6 Int-5 Slay+5} (8710 gold) [ring of strength] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the fire staff of Sesats Gour {Fly rF+ Will- rCorr Int+4 Fire} (4390 gold) [staff of fire] Fly: It grants you flight. rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. the ring of Hepliaklqana's Hatred {rElec rPois rF++ Dex-4 Slay+4} (6330 gold) [ring of slaying] rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +3 dagger "Geit Vocw" {devious, rF+ rN+ SInv} (3940 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a +1 whip of venom (1000 gold) the hive talisman of Yredelemnul's Regard {rPois rN+ Int-3} (6900 gold) [hive talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). (0, 0, D:3) a +0 whip (4, -3, D:3) a ball python skeleton (5, 3, D:3) a +0 dagger a stone (7, 20, D:3) a parchment of Teleport Other (17, -7, D:3) a +0 flail a +0 whip an orc skeleton (25, -16, D:3) a +0 whip 2 stones a kobold skeleton (31, -7, D:3) a +0 dagger a +0 robe (32, 16, D:3) a +0 whip 3 poisoned darts (39, 2, D:3) a +0 short sword a +0 leather armour (46, -1, D:3) a +0 club 4 stones Level 4 of the Dungeon (11, -3, D:4) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 dagger (12, -3, D:4) a +0 flail a +0 leather armour (27, 8, D:4) a parchment of Mephitic Cloud (30, -2, D:4) a maw talisman (40, 4, D:4) a +0 trident (40, 7, D:4) a +0 club a +0 ring mail (41, 7, D:4) a +1 dagger of venom a +0 ring mail (47, -8, D:4) a +0 pair of gloves Level 5 of the Dungeon (3, -5, D:5) a +0 dagger a +0 scale mail (7, -5, D:5) a +0 short sword a +0 leather armour a +0 short sword 3 boomerangs a +0 chain mail (11, -2, D:5) a +0 giant spiked club (13, 31, D:5) an inkwell talisman (15, 42, D:5) a +0 dagger (36, 20, D:5) a +0 falchion (36, 42, D:5) a +0 robe (39, -5, D:5) a +0 giant spiked club (41, 4, D:5) a +0 pair of boots (48, -2, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +1 pair of boots of stealth (3, 13, D:6) a +0 flail a +0 leather armour a +0 dagger a +0 chain mail (3, 14, D:6) a +0 dagger (4, 15, D:6) a +0 hand axe a +0 ring mail (18, 10, D:6) a +0 ring mail (26, -24, D:6) a +0 leather armour (26, 4, D:6) a +0 club (28, -5, D:6) a +0 short sword (29, -6, D:6) a +0 dagger a stone (30, -6, D:6) a +0 whip a +0 whip 3 stones (31, -6, D:6) a +0 club 4 stones a +0 short sword (32, -6, D:6) a +0 club 7 poisoned darts (33, -10, D:6) a +0 dagger (35, -9, D:6) a +0 whip (42, 22, D:6) a +0 chain mail (45, -20, D:6) a +0 whip (45, 0, D:6) a +0 long sword (45, 22, D:6) a +0 giant club (63, 10, D:6) a +0 dagger a +0 robe (63, 11, D:6) a +0 short sword a +0 ring mail (63, 12, D:6) a +0 flail a +0 long sword a +0 chain mail Level 7 of the Dungeon (1, 35, D:7) a +3 hand axe (2, 34, D:7) a +0 hand axe (2, 36, D:7) a +0 hand axe (3, 35, D:7) a +0 hand axe (5, 10, D:7) a +0 ring mail a +0 club (6, 8, D:7) a boomerang a +0 short sword (8, 7, D:7) a +0 chain mail a +0 dire flail (8, 8, D:7) a +0 flail (12, 27, D:7) a +0 whip (13, 28, D:7) a +0 dagger (14, 29, D:7) a +0 robe a +2 great sword (14, 30, D:7) a +0 robe a +0 scimitar a +0 robe a +4 war axe (14, 31, D:7) a +0 leather armour a +0 hand axe (15, 30, D:7) a +0 ring mail a +0 dagger (15, 31, D:7) a +0 leather armour a +0 hand axe (16, 28, D:7) a +0 chain mail a +0 flail (16, 31, D:7) a +0 robe a +0 heavy battleaxe (18, 18, D:7) a boomerang a +0 hand axe (20, 17, D:7) a +0 chain mail a +0 hand axe (22, -4, D:7) a +0 scimitar (27, 18, D:7) a +0 dagger (27, 44, D:7) a +0 ring mail (30, 2, D:7) a +0 dagger (35, 33, D:7) a +0 war axe (45, 5, D:7) a +0 long sword (45, 35, D:7) a stone (48, 28, D:7) a stone (49, 13, D:7) a +0 falchion (50, 9, D:7) a +0 rapier Level 8 of the Dungeon (1, 17, D:8) a +0 ring mail (2, 22, D:8) a +1 trident of flaming a +0 animal skin (7, 16, D:8) a +0 mace (7, 18, D:8) a +0 robe a +0 dagger (8, 13, D:8) a parchment of Mephitic Cloud (10, 20, D:8) 7 poisoned darts a +0 short sword (11, 19, D:8) a stone a +0 whip (12, 19, D:8) a +0 whip 8 poisoned darts a +0 whip (15, 18, D:8) a +0 robe a +0 battleaxe (28, 29, D:8) a +0 battleaxe a +0 plate armour (29, 10, D:8) a +0 pair of boots (29, 22, D:8) a +0 club (29, 28, D:8) a +0 battleaxe a +0 plate armour (30, 25, D:8) a +0 falchion (32, 15, D:8) a +0 mace (32, 16, D:8) a stone a +0 short sword (33, 16, D:8) a curare-tipped dart a +0 heavy spear (35, 2, D:8) a +0 dagger (35, 12, D:8) a +0 hand axe a +0 ring mail (35, 13, D:8) a +0 whip 6 atropa-tipped darts a +0 ring mail (38, -2, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (1, -2, D:9) a +0 dagger (1, -1, D:9) a +0 short sword 5 poisoned darts (1, 0, D:9) a +0 short sword a +0 scale mail (2, 0, D:9) a +0 dagger 7 poisoned darts (3, 0, D:9) a +0 whip (4, 1, D:9) a +0 dagger 3 poisoned darts (6, 9, D:9) a +0 flail (7, 5, D:9) a +0 ring mail (13, 21, D:9) a +0 sling (20, -16, D:9) a +0 robe (22, 14, D:9) a +0 quarterstaff (32, 3, D:9) 2 flux baubles (36, -14, D:9) a +0 mace (37, 27, D:9) a +0 scale mail (40, 23, D:9) a +0 leather armour (55, -11, D:9) a +0 trident a +0 leather armour (56, -9, D:9) a +2 trident of venom a +0 plate armour (57, -9, D:9) a +0 flail a +0 dagger a +0 robe (58, -10, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 morningstar (9, -26, D:10) a +0 long sword (19, -32, D:10) a staff of fire (28, -9, D:10) a +0 quarterstaff (29, -23, D:10) a +0 war axe (31, -5, D:10) a +0 ring mail (42, -37, D:10) a +0 morningstar (42, -2, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) 5 large rocks (9, -13, D:11) 3 gold pieces (9, -12, D:11) 2 gold pieces (10, -13, D:11) a +0 orcbow (12, -13, D:11) 3 gold pieces (14, -10, D:11) 4 large rocks (15, -10, D:11) 13 gold pieces (17, -10, D:11) 3 gold pieces (18, -10, D:11) 2 gold pieces (20, -11, D:11) 3 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. (16, 3, Lair:1) a +0 falchion (25, 4, Lair:1) a +0 sling (40, 15, Lair:1) a +0 robe (49, -16, Lair:1) 4 large rocks (53, 34, Lair:1) 4 boomerangs (56, -9, Lair:1) a +2 hand axe of freezing Level 2 of the Lair of Beasts (32, 20, Lair:2) a +0 helmet (35, 15, Lair:2) a +0 quarterstaff (35, 16, Lair:2) a parchment of Construct Spike Launcher (46, 23, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 war axe (2, 0, Lair:3) a +0 trident a +0 robe a +0 war axe (7, 13, Lair:3) a +0 battleaxe (8, 13, Lair:3) a +0 mace (8, 14, Lair:3) a +0 short sword (9, 12, Lair:3) a +0 short sword (9, 14, Lair:3) a +0 glaive (9, 16, Lair:3) a +0 club (17, 9, Lair:3) a +0 leather armour (28, 12, Lair:3) a +0 great sword (32, -9, Lair:3) 6 gold pieces (33, -5, Lair:3) a potion of curing (34, -8, Lair:3) 6 gold pieces (37, -3, Lair:3) 22 gold pieces