wahwahwah Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, -11, D:1) a +0 club (10, 2, D:1) a +0 leather armour (12, -36, D:1) a bat corpse (skeletalised by now) (13, 11, D:1) a +0 dagger (14, -13, D:1) a +0 club a goblin skeleton (15, 11, D:1) a +0 cloak (18, -37, D:1) a +0 robe (18, -25, D:1) a hobgoblin skeleton (20, -1, D:1) a hobgoblin skeleton (20, 5, D:1) a bat skeleton (23, -19, D:1) a bat skeleton (23, -15, D:1) a rat skeleton (25, 9, D:1) a +0 short sword 4 stones a kobold skeleton (26, 9, D:1) a frilled lizard skeleton (29, -1, D:1) a +0 club (38, -38, D:1) a jackal corpse (skeletalised by now) (38, 2, D:1) a +0 hand axe (39, -13, D:1) a +0 robe (39, 4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (41, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -27, D:1) a hobgoblin skeleton (46, -36, D:1) a frilled lizard corpse (skeletalised by now) (56, -38, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -13, D:2) a hobgoblin corpse (skeletalised by now) (16, -2, D:2) a +0 leather armour (21, -10, D:2) a +0 trident (24, -21, D:2) a +0 robe (24, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (30, -20, D:2) a frilled lizard skeleton (39, 2, D:2) a +0 dagger a goblin skeleton (39, 6, D:2) a bat skeleton (42, -8, D:2) a +0 leather armour (43, -18, D:2) a +0 short sword a kobold skeleton (44, -17, D:2) a rat skeleton (45, 7, D:2) a +0 robe (48, -27, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton (1, 13, D:3) 2 boomerangs (8, -8, D:3) a +0 hand axe (15, 15, D:3) a rat skeleton (18, 21, D:3) 2 flux baubles (29, -7, D:3) a rat skeleton (41, -11, D:3) a +0 club a goblin skeleton (49, 19, D:3) a ball python corpse (skeletalised by now) (58, -6, D:3) a +0 whip a +0 leather armour (59, -6, D:3) a +0 mace (60, -6, D:3) a +0 dagger a +0 robe a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (61, -6, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 2, D:4) a +0 dagger 5 stones (2, 35, D:4) a +0 ring mail (5, 36, D:4) the +5 ring mail of the Armoured One {+Inv Int+3} +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (6, 33, D:4) a +0 dagger (7, 32, D:4) a +0 leather armour (12, 31, D:4) a +0 giant club (16, -2, D:4) a +0 hand axe (28, 4, D:4) 4 boomerangs (28, 22, D:4) a staff of cold (37, 36, D:4) a +0 short sword (39, 12, D:4) a +0 whip (39, 18, D:4) a +0 dagger (45, 23, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (20, 2, D:5) 6 poisoned darts (28, 15, D:5) 9 gold pieces (29, 20, D:5) a scroll of teleportation (38, -4, D:5) a +0 quarterstaff (39, 21, D:5) a +0 chain mail (40, 11, D:5) 8 gold pieces the Ecumenical Temple