Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2113677285608695600 1855 wahwahwah the Conjurer (level 9, 0/61 HPs) Began as an Octopode Conjurer on Sept 26, 2026. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:10:05 (6563 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 6563, Time: 00:10:06 Health: 0/61 AC: 8 Str: 6 XL: 9 Next: 12% Magic: 16/16 EV: 12 Int: 24 God: Gold: 409 SH: 0 Dex: 11 Spells: 10/17 levels left rFire . . . (100%) c - +2 short sword (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) b - amulet of chemistry rElec . (100%) d - ring of willpower rCorr + (50%) e - ring of resist corrosion SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -19), under a protective aura, attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, MP-powered wands a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 409 gold pieces. Inventory: Hand Weapons a - a +0 whip of electrocution c - a +2 short sword of protection (weapon) Missiles f - a throwing net Jewellery b - an amulet of chemistry (worn) d - a ring of willpower (worn) e - a ring of resist corrosion (worn) g - a +5 ring of evasion Wands f - a wand of mindburst (7) p - a wand of polymorph (8) Scrolls t - 4 scrolls of teleportation b - 2 scrolls of blinking V - 3 scrolls of vulnerability a - a scroll of enchant armour N - a scroll of noise r - a scroll of revelation c - a scroll of amnesia {unknown} d - a scroll of fear {unknown} Potions g - a potion of magic b - a potion of brilliance f - a potion of moonshine m - a potion of might a - a potion of ambrosia L - 2 potions of lignification Skills: - Level 5.3 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.8 Spellcasting - Level 6.9 Conjurations + Level 4.6 Translocations + Level 5.0 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 25% 3d14 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 54% N/A 1% 2 Lesser Beckoning Tloc 54% N/A 1% 2 Static Discharge Conj/Air 44% 3-5/arc 3% 2 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 (+2d4 9% 4 Call Imp Summ 10% N/A 14% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Brom's Barrelling Bould Conj/Erth 22% 2d6 22% 4 Iskenderun's Battlesphe Conj/Frge 22% 2d9 22% 4 Confusing Touch Hex 5% N/A 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Petrify Alch/Erth 13% N/A 30% 4 Sticky Flame Fire/Alch 27% 2d7 30% 4 Forge Blazeheart Golem Fire/Frge 5% N/A 65% 4 Silence Hex/Air 2% N/A 94% 5 Disjunction Tloc 13% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 ( D:5 (*(: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You expend magic power (3 MP) to strengthen your wands. Message History The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. Your grab misses the water moccasin. You squeeze the water moccasin! The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. x2 You closely miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin misses you. You hit the water moccasin. Your weapon exudes an aura of protection. Your grab misses the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin. You grab the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin. You feel extremely sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. You squeeze the water moccasin. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel extremely sick. Your Alchemy skill increases to level 5! It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You die... .# .# #.# .# #.# .# #.# ## #.# #.# #.# #.# #@# ###############.# ##...............# ...############### #### There were no monsters in sight! Vanquished Creatures Pikel (D:6) Blorkula the orcula (D:5) Menkaure (D:3) 2 water moccasins (D:6) An ogre (D:5) A phantom (D:5) 3 wights (D:6) A marrowcuda (D:6) 3 vampire bats (D:5) A howler monkey (D:4) 3 orc priests A hound (D:4) 2 sleepcaps An iguana (D:6) An orc wizard (D:4) A mummy (D:3) 8 gnolls 7 adders A howler monkey zombie (D:3) A shadow imp (D:5) A hound zombie (D:3) 2 white imps 4 ufetubi 2 dart slugs 4 ribbon worms 7 endoplasms 2 hobgoblins 7 jackals (D:3) 12 orcs 2 quokkas 8 ball pythons 7 bats 3 frilled lizards (D:3) 7 goblins 9 kobolds 5 rats 123 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 345 | D:1 | Reached skill level 1 in Fighting 345 | D:1 | Reached XP level 2. HP: 13/18 MP: 1/5 819 | D:1 | Learned a level 2 spell: Searing Ray 1331 | D:2 | Found a hazy altar of Hepliaklqana. 1505 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 2135 | D:3 | Found a shimmering blue altar of Sif Muna. 2139 | D:3 | Found a faded altar of an unknown god. 2184 | D:3 | Found a transporter. 2196 | D:3 | Found a basalt altar of Yredelemnul. 2207 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2208 | D:3 | Encountered Menkaure 2422 | D:3 | Found a transporter. 2438 | D:3 | Reached XP level 4. HP: 27/30 MP: 7/7 2533 | D:3 | Killed Menkaure 2534 | D:3 | Reached skill level 5 in Conjurations 2534 | D:3 | Reached XP level 5. HP: 13/36 MP: 0/8 3279 | D:4 | Found a blossoming altar of Fedhas. 3298 | D:4 | Reached XP level 6. HP: 13/43 MP: 2/9 3453 | D:4 | Found a staircase to the Ecumenical Temple. 3453 | D:4 | Found a statue of an orb of winter. 3454 | D:4 | Found a statue of an orb of winter. 3500 | Temple | Entered the Ecumenical Temple 3539 | D:4 | Reached skill level 6 in Conjurations 3576 | D:4 | Found Seirret's Antique Weapon Shoppe. 3738 | D:4 | Reached XP level 7. HP: 49/49 MP: 2/10 3934 | D:4 | Found a glowing golden altar of the Shining One. 4162 | D:4 | Found a burning altar of Makhleb. 4246 | D:5 | Entered Level 5 of the Dungeon 4337 | D:5 | Reached skill level 5 in Fighting 4480 | D:5 | Found Ximum's Book Emporium. 4491 | D:5 | Found Kamuhow's General Store. 4581 | D:5 | Encountered Blorkula the orcula 4909 | D:5 | Learned a level 4 spell: Fulminant Prism 4987 | D:5 | Reached skill level 1 in Translocations 4987 | D:5 | Reached skill level 1 in Alchemy 5134 | D:5 | Found Wiat Jap's Weapon Shoppe. 5135 | D:5 | Found Mutroliame's Weapon Emporium. 5298 | D:5 | Killed Blorkula the orcula 5299 | D:5 | Reached XP level 8. HP: 28/55 MP: 10/12 5620 | D:6 | Encountered Pikel 5631 | D:6 | Killed Pikel 6247 | D:6 | Reached XP level 9. HP: 41/61 MP: 12/16 6374 | D:6 | Identified the rimehorn talisman of the Tatzelwurm {Str+5} 6562 | D:6 | Reached skill level 5 in Alchemy 6563 | D:6 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 6563 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_ring, minmay_bisected D:2: layout_basic, basic_altar, hex_large, hangedman_decor_peaks_small, minmay_split_cup_small D:3: layout_loops_ring, gammafunk_temple_of_torment, mainiacjoe_overflow_paths, hellmonk_ecumenical_altar_heavens_door, st_stairs_1, grunt_ministairs_11 D:4: layout_rooms, nicolae_fedhas_fungal_naptime, lightli_temple_of_fire, general_overflow_altar, minmay_temple_entry_stoned_glass, serial_shops, nicolae_shop_dealshenge, minmay_fractal_squares_5 D:5: layout_loops_ring, hangedman_decor_opposing, nicolae_shop_national_dungeon_mall, uniq_blorkula_the_orcula D:6: layout_loops_ring, serial_bayou_pond_d, uniq_pikel Temple: minmay_temple_forest_path Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 5 | 5.3 Conjurations | 5 6 | 6.9 Translocations | 2 4 | 4.6 Alchemy | 2 4 5 | 5.0 Spellcasting | 4 | 4.8 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 29 | 49 | 70 || 148 Melee: Unarmed | 6 | | || 6 Constrict | 13 | 14 | 16 || 43 Tentacles | 11 | 13 | 11 || 35 Punch | 1 | | || 1 Whip | 23 | 5 | || 28 Short sword | | 44 | 70 || 114 Cast: Magic Dart | 53 | 28 | 25 || 106 Searing Ray | | 11 | 18 || 29 Drink: Heal wounds | | | 1 || 1 Might | | | 1 || 1 Brilliance | | | 1 || 1 Moonshine | | | 1 || 1 Lignification | | | 1 || 1 Attraction | | | 1 || 1 Mutation | | | 1 || 1 Read: Identify | | 7 | 1 || 8 Enchant weapon | | 1 | || 1 Stab: Sleeping | 6 | 4 | 5 || 15 Armour: None | 9 | 26 | 119 || 154 Dodge: Dodged | 10 | 24 | 50 || 84