Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 619425416161573407 50 wahwahwah the Conjurer (level 3, -4/24 HPs) Began as an Octopode Conjurer on Oct 3, 2026. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (1872 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 1872, Time: 00:01:47 Health: -4/24 AC: 1 Str: 6 XL: 3 Next: 79% Magic: 1/6 EV: 8 Int: 22 God: Gold: 82 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - +5 ring of evasion rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: held A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Jewellery a - a +5 ring of evasion (worn) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of silence {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of enchant weapon {unknown} Potions g - 2 potions of magic f - 2 potions of curing {unknown} j - a potion of mutation {unknown} k - a potion of resistance {unknown} Skills: + Level 1.7 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 21% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Leda's Liquefaction Alch/Erth 1% N/A 78% 4 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History k - a fizzy brown potion There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You see here a +0 leather armour. f - 2 ruby potions (gained 1) You encounter a ribbon worm. A ribbon worm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray misses the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. You finish channelling your searing ray. The ribbon worm bites you! You struggle to detach yourself from the web. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You struggle to detach yourself from the web. The ribbon worm bites you. You struggle to detach yourself from the web. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You struggle to detach yourself from the web. The ribbon worm bites you! You die... ...'............. ...####....###### ..## ##.#.# .## #####.##### ## #.........# # #.###.###.# #.[##.# ##.##.######.## # #.####.##..@w.....# #### #.........##....... ...# ######.#### ..~~~.. .. ...#### #.# ..~~~.. .. ....... ..# ..~~~.. #. ...### #### ..~~~.. #. ...# ...⌠... #. #### #.....# #. #. You could see a ribbon worm. Vanquished Creatures A gnoll (D:1) 2 dart slugs 3 endoplasms 6 hobgoblins 4 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:2) 2 frilled lizards 7 goblins 5 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 138 | D:1 | Reached XP level 2. HP: 16/18 MP: 0/5 141 | D:1 | Learned a level 2 spell: Searing Ray 326 | D:1 | Reached skill level 1 in Fighting 735 | D:1 | Reached XP level 3. HP: 23/23 MP: 1/6 1720 | D:2 | Found a shimmering blue altar of Sif Muna. 1872 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_cross D:2: layout_loops_corners, basic_altar, kennysheep_decorative_pillar, serial_park_tiny_pond Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 15 Tentacles || 5 Constrict || 2 Cast: Magic Dart || 70 Searing Ray || 2 Stab: Sleeping || 2 Armour: None || 12 Dodge: Dodged || 13