Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12354437171782136042 92 wahwahwah the Conjurer (level 4, 0/40 HPs) Began as an Octopode Conjurer on Oct 3, 2026. Succumbed to an orc wizard's poison ... on level 4 of the Dungeon. The game lasted 00:02:14 (1616 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 1616, Time: 00:02:15 Health: 0/40 AC: 1 Str: 12 XL: 4 Next: 60% Magic: 2/8 EV: 12 Int: 27 God: Gold: 70 SH: 0 Dex: 7 Spells: 5/8 levels left rFire . . . (100%) b - +7 whip "Mupifuf" {freeze, rC- Int+5 Dex-3 SInv} rCold x . . (150%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - +6 ring of strength rCorr . (100%) (no ring) SInv + (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: berserking, lethally poisoned (0 -> -19), very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - the +7 whip "Mupifuf" (weapon) {freeze, rC- Int+5 Dex-3 SInv} (You found it on level 2 of the Dungeon) rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. Jewellery a - a +6 ring of strength (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of brand weapon {unknown} Potions g - a potion of magic j - a potion of lignification {unknown} Skills: + Level 2.8 Dodging + Level 4.0 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 26% 3 Fulminant Prism Conj/Alch 7% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You bump into the rock wall. You bump into the rock wall. You feel less confused. You hit the orc. You freeze the orc. You kill the orc! Things that are here: a +0 club; an orc corpse You closely miss the orc wizard. Your grab misses the orc wizard. Your squeeze misses the orc wizard. The orc wizard hits you with a +0 dagger of venom. You are poisoned. You barely miss the orc wizard. You grab the orc wizard. You squeeze the orc wizard, but do no damage. You constrict the orc wizard. You feel very sick. The orc wizard hits you with a +0 dagger of venom. You are lethally poisoned! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger of venom and wearing a +0 robe (lightly wounded, constricted by you, slightly transparent, 100% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) You constrict the orc wizard. You feel very sick. The orc wizard hits you with a +0 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You stop channelling your searing ray. You constrict the orc wizard. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc wizard barely misses you. You flog the orc wizard! You freeze the orc wizard. You kill the orc wizard! You die... ......# #.............. ......# #..........# ......######......)### .....................# ...............###.#.# .................#.#.#### .....>..................## #............)...)........ #.............##@#.#...... ..............##...#...... ..............######...... ##... ... .. There were no monsters in sight! Vanquished Creatures An iguana (D:4) 2 orc wizards (D:4) An adder (D:2) A ribbon worm (D:2) 2 orcs (D:4) 2 endoplasms 4 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons 5 bats 3 frilled lizards 2 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 397 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1279 | D:2 | Found a glowing golden altar of the Shining One. 1317 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1322 | D:2 | Identified the +7 whip "Mupifuf" {freeze, rC- Int+5 Dex-3 | SInv} 1449 | D:2 | Encountered Terence 1472 | D:2 | You fall into a shaft and drop 2 floors! 1494 | D:4 | Reached XP level 4. HP: 27/27 MP: 0/7 1497 | D:4 | Learned a level 2 spell: Searing Ray 1616 | D:4 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring D:2: layout_rooms, basic_altar, uniq_terence D:4: layout_basic, mainiacjoe_overflow_tiny_flanked, minmay_temple_entry_sparse_star Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Dodging | | 2.8 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | 5 || 13 Melee: Unarmed | 6 | || 6 Constrict | 2 | 1 || 3 Tentacles | 1 | 1 || 2 Whip | 2 | 5 || 7 Cast: Magic Dart | 62 | 9 || 71 Searing Ray | | 1 || 1 Drink: Berserk rage | | 1 || 1 Armour: None | 6 | 4 || 10 Dodge: Dodged | 9 | 1 || 10