Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9441562087560308105 29 wahwahwah the Conjurer (level 3, -2/23 HPs) Began as an Octopode Conjurer on Oct 3, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:30 (1540 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 1540, Time: 00:01:31 Health: -2/23 AC: 1 Str: 6 XL: 3 Next: 16% Magic: 1/6 EV: 12 Int: 22 God: Gold: 26 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -12) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Scrolls c - a scroll of poison {unknown} d - a scroll of brand weapon {unknown} e - 2 scrolls of noise {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of butterflies {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic Skills: + Level 1.4 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 12% 3d6 16% 3 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) You encounter a dart slug. The searing ray misses the adder. You encounter a kobold. It is wielding a +0 club and quivering stones. The searing ray misses the adder. The adder bites you. You are poisoned. The adder poisons you! You encounter an endoplasm. You stop channelling your searing ray. Found a red potion. You feel sick. You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. Found 7 gold pieces. You feel sick. The adder attacks as it pursues you! The adder barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) You feel sick. The adder closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You die... #. ......J #...# ...K. #...# ...# #...# ####.### #...# #..(...# ###..>#######.##w#.### ............#.#......# ................S#.#..!. ............#.##@#.# .. ###...#####....)....# ###<..### #.#.##..#.# #.......# #.#.##..# # #.#...#.# #.#.....# #.#...#.# #.#..##.# ......#.# #.......# ..#####.# ###..:.$. ..#####.######.######. You could see an adder and a dart slug. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins 3 jackals (D:1) 3 quokkas (D:1) A ball python (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 goblins 2 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 299 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 519 | D:1 | Reached skill level 1 in Fighting 840 | D:1 | Reached XP level 3. HP: 18/23 MP: 0/6 843 | D:1 | Learned a level 2 spell: Searing Ray 978 | D:1 | Found Nefuh's General Store. 1539 | D:2 | HP: 1/23 [adder (4)] 1540 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, serial_shops, shop D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 12 Constrict || 6 Tentacles || 3 Cast: Magic Dart || 45 Searing Ray || 2 Armour: None || 12 Dodge: Dodged || 11