Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15218658695330982956 1023 wahwahwah the Conjurer (level 8, 0/54 HPs) Began as an Octopode Conjurer on Oct 3, 2026. Slain by a water moccasin (8 damage) ... on level 6 of the Dungeon. The game lasted 00:04:56 (4886 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 4886, Time: 00:04:57 Health: 0/54 AC: 1 Str: 6 XL: 8 Next: 22% Magic: 5/15 EV: 12 Int: 25 God: Gold: 301 SH: 0 Dex: 10 Spells: 6/17 levels left rFire . . . (100%) d - +7 spear "Jigimeti" {vamp, Will+ rCorr Int+2} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - ring of see invisible rCorr + (50%) e - ring of wizardry SInv + (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: wizardry (x1) @: lethally poisoned (0 -> -7) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 301 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed d - the +7 spear "Jigimeti" (weapon) {vamp, Will+ rCorr Int+2} (You found it on level 4 of the Dungeon) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Jewellery b - a ring of see invisible (worn) c - an amulet of dissipation e - a ring of wizardry (worn) Wands c - a wand of iceblast (7) a - a wand of flame (12) d - a wand of digging (4) Scrolls b - 2 scrolls of blinking e - a scroll of noise {unknown} h - 2 scrolls of teleportation {unknown} j - 3 scrolls of identify {unknown} c - a scroll of enchant weapon {unknown} m - a scroll of butterflies {unknown} o - 3 scrolls of amnesia {unknown} u - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of experience {unknown} k - a potion of heal wounds {unknown} l - 2 potions of moonshine {unknown} n - a potion of curing {unknown} p - a potion of brilliance {unknown} q - a potion of mutation {unknown} Skills: + Level 4.9 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 5.0 Spellcasting + Level 6.4 Conjurations + Level 1.7 Translocations + Level 2.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 6% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 88% 2x1d8 1% 1 Scorch Fire 12% 2d5 4% 2 Confusing Touch Hex 6% N/A 10% 3 Sigil of Binding Hex 6% N/A 10% 3 Cigotuvi's Putrefaction Necr/Air 6% N/A 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Okawaru Uskayaw Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) You feel very sick. The water moccasin closely misses you. The gnoll closely misses you. Your Spellcasting skill increases to level 5! Your Alchemy skill increases to level 2! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (83% to hit) You focus your ray upon the gnoll. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You feel sick. The water moccasin barely misses you. The gnoll completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... #... .#?.. .....### #...... .#......#### ......).... ...!..)#.# ...$..)S<# .......#@# #####..### .... .#### # You could see a water moccasin. Vanquished Creatures 6 ogres A phantom (D:5) A scorpion (D:5) A bombardier beetle (D:5) A jelly (D:4) A hound (D:5) A gnoll bouda (D:4) 3 clockroaches An iguana (D:4) Ijyb (D:3) 5 gnolls 7 adders 3 dart slugs 3 orcs 3 ribbon worms (D:3) 9 endoplasms 5 hobgoblins A quokka (D:1) 4 ball pythons 7 bats 6 frilled lizards 4 goblins 6 kobolds 7 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 193 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 196 | D:1 | Learned a level 2 spell: Searing Ray 280 | D:1 | Reached skill level 1 in Fighting 828 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 1346 | D:2 | Found a hide-covered altar of Uskayaw. 1429 | D:2 | Reached XP level 4. HP: 29/29 MP: 2/8 1719 | D:3 | Encountered an ogre 1723 | D:3 | Killed an ogre 1724 | D:3 | Reached XP level 5. HP: 35/35 MP: 3/9 1954 | D:3 | Encountered an ogre 2241 | D:3 | Encountered Ijyb 2246 | D:3 | Killed Ijyb 2247 | D:3 | Reached skill level 5 in Conjurations 2249 | D:3 | Encountered an ogre 2309 | D:3 | Killed an ogre 2310 | D:3 | Reached XP level 6. HP: 42/42 MP: 5/11 3250 | D:4 | Identified the +7 spear "Jigimeti" {vamp, Will+ rCorr | Int+2} 3276 | D:4 | Reached XP level 7. HP: 47/47 MP: 3/13 3862 | D:4 | Reached skill level 6 in Conjurations 4051 | D:4 | Learned a level 4 spell: Fulminant Prism 4056 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4080 | D:5 | Entered Level 5 of the Dungeon 4114 | D:5 | Reached skill level 1 in Alchemy 4191 | D:5 | Reached skill level 1 in Translocations 4326 | D:5 | Found an iron altar of Okawaru. 4436 | D:5 | Reached XP level 8. HP: 45/54 MP: 5/15 4885 | D:6 | Reached skill level 5 in Spellcasting 4886 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic D:2: layout_rooms, basic_altar D:3: minmay_inner_zag, layout_loops_ring, kennysheep_another_room, nicolae_wormholes, uniq_ijyb D:4: layout_basic D:5: layout_basic, nicolae_okawaru_hey_there's_oka_statue_tiles D:6: layout_basic, temple_doors_e, serial_shops, nicolae_shop_well_armoured Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.9 Spellcasting | 3 4 5 | 5.0 Conjurations | 5 6 | 6.4 Alchemy | 1 2 | 2.0 Translocations | 1 | 1.7 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 12 | 4 | 4 || 20 Melee: Unarmed | 6 | | || 6 Tentacles | 2 | 1 | || 3 Constrict | 2 | 1 | || 3 Dagger | 6 | 4 | || 10 Spear | | | 4 || 4 Cast: Magic Dart | 58 | 54 | 40 || 152 Searing Ray | 1 | 9 | 14 || 24 Read: Blinking | | 1 | || 1 Stab: Distracted | | 1 | || 1 Sleeping | | 1 | || 1 Armour: None | 6 | 3 | 13 || 22 Dodge: Dodged | 10 | 4 | 10 || 24