Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5204970915510885213 119 wahwahwah the Conjurer (level 5, -1/35 HPs) Began as an Octopode Conjurer on Oct 3, 2026. Incinerated by a bombardier beetle (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:01 (1674 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 1674, Time: 00:02:01 Health: -1/35 AC: 1 Str: 7 XL: 5 Next: 3% Magic: 7/18 EV: 12 Int: 22 God: Gold: 160 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . (100%) a - +2 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - ring of magical power rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) %: no passive effects @: on fire, glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons a - a +2 devious dagger (weapon) Jewellery b - a ring of magical power (worn) c - a +6 ring of dexterity Scrolls c - 2 scrolls of identify {unknown} e - 2 scrolls of fear {unknown} h - a scroll of fog {unknown} j - a scroll of teleportation {unknown} k - 3 scrolls of poison {unknown} l - a scroll of silence {unknown} Potions g - 3 potions of magic d - a potion of brilliance {unknown} f - a potion of haste {unknown} Skills: + Level 2.3 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are covered in liquid fire! Move or burn! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) The liquid fire burns you! Your Spellcasting skill increases to level 3! You have reached level 5! You feel stronger. You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... #### # ..# .# ..#######.####... ............†.... #.######...#..... #.............. ##.#.####.@.#.#... ..........#....... .##..####...#.###. #.# )...........#.# #.# . #..#####[.#.# ...... .....#..#.# #(##.# ...........# #.##.# ...##.##.### #.##.# #.##.## # #.##.# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) A clockroach (D:3) An adder (D:2) A gnoll (D:1) 3 dart slugs (D:1) A ribbon worm (D:3) An endoplasm (D:1) 5 hobgoblins (D:1) 3 quokkas 3 ball pythons 5 bats 3 frilled lizards 7 goblins 3 kobolds 6 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 122 | D:1 | Reached XP level 2. HP: 6/18 MP: 1/5 204 | D:1 | Reached skill level 1 in Fighting 219 | D:1 | Reached XP level 3. HP: 23/23 MP: 6/6 768 | D:1 | Learned a level 2 spell: Searing Ray 945 | D:2 | Identified the +6 long sword of Strategic Superiority | {freeze, rF+ Int+3 Dex+2} 1495 | D:3 | Reached XP level 4. HP: 12/29 MP: 8/8 1672 | D:3 | Reached XP level 5. HP: 14/35 MP: 6/9 1674 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: co_arrival_hexagon_in_a_hexagon, layout_basic D:2: layout_basic, grunt_ministairs_8, corner_web_ring D:3: layout_loops_ring, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.3 Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 29 | || 29 Melee: Dagger | 29 | || 29 Constrict | 10 | || 10 Tentacles | 7 | || 7 Cast: Magic Dart | 24 | 12 || 36 Searing Ray | 2 | 2 || 4 Stab: Sleeping | 6 | || 6 Armour: None | 8 | || 8 Dodge: Dodged | 23 | || 23