Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 893945270128944564 4 wahwahwah the Conjurer (level 1, 0/12 HPs) Began as an Octopode Conjurer on Oct 4, 2026. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (65 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 65, Time: 00:00:27 Health: 0/12 AC: 1 Str: 6 XL: 1 Next: 70% Magic: 2/3 EV: 12 Int: 20 God: Gold: 29 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. You aren't carrying anything. Skills: + Level 0.4 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat but does no damage. The bat barely misses you. The bat closely misses you. You barely miss the bat. Your grab misses the bat. The bat closely misses you. The bat hits you but does no damage. x2 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The bat barely misses you. The bat attacks as it pursues you! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. Magic courses through your body. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat barely misses you. The bat hits you. You die... .. #.†....###.... #.#.........#.#. #.............# ....#.........# .. #.#.#...).....##.. .................. .................. ..........b.b..... ..........@....... ........$......... .....#########.... ..... #### .. You could see 2 bats. Vanquished Creatures 2 hobgoblins (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 65 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_rooms Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 8 Drink: Magic || 1 Armour: None || 17 Dodge: Dodged || 23