Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18307887135564003298 1057 wahwahwah the Conjurer (level 8, -1/69 HPs) Began as an Octopode Conjurer on Oct 4, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:06:42 (4801 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 4801, Time: 00:06:42 Health: -1/69 AC: 24 Str: 6 XL: 8 Next: 26% Magic: 1/15 EV: 2 Int: 23 God: Gold: 203 SH: 0 Dex: 10 Spells: 9/17 levels left rFire . . . (100%) a - +2 short sword (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -12), tree-form, vertiginous, enlightened A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 5 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 203 gold pieces. Inventory: Hand Weapons a - a +2 short sword of draining (weapon) b - a +1 whip of electrocution Wands c - a wand of roots (18) Scrolls h - a scroll of silence {unknown} i - a scroll of identify I - a scroll of immolation c - a scroll of amnesia {unknown} e - a scroll of fear {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 5.2 Spellcasting + Level 6.7 Conjurations + Level 3.6 Translocations + Level 3.9 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 74% 2d7 3% 2 c - Foxfire Conj/Fire 84% 2x1d8 6% 1 d - Fulminant Prism Conj/Alch 15% 3d10 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 44% N/A 5% 1 Poisonous Vapours Alch/Air 60% 1d2 10% 1 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 21% 4 Passwall Erth 6% N/A 43% 3 Forge Blazeheart Golem Fire/Frge 6% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Elyvilon Trog Shops: D:4 * Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. You stop channelling your searing ray. You feel extremely sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of moonshine. You feel tipsy. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel very sick. Your magical contamination has completely faded away. It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. You float gracefully downwards. You die... ##......##.........## .##.....##............# .#.........####.††....# ..........####.......## ............#....#...# .## ................#....#.... #...............#.†.....# #.#...#.##.............## ##....####......♣†.....# #..........#...#........# #....##..#.##..#...#.....# ......#..###...#...#...... ......##.#.#...........#.. .....................#.### ......####..........##.. ....#.###...........## ........##............ There were no monsters in sight! Vanquished Creatures Pikel (D:4) A water moccasin (D:5) A lemure (D:4) A bombardier beetle (D:5) 2 hounds (D:5) A jelly (D:5) 2 orc priests (D:4) 2 iguanas (D:4) Ijyb (D:4) 4 orc wizards 7 adders A ribbon worm (D:2) 2 dart slugs 9 orcs 4 endoplasms 8 hobgoblins 11 jackals 2 quokkas 5 ball pythons 9 bats 2 frilled lizards 6 goblins 7 kobolds 2 rats (D:1) 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 149 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 152 | D:1 | Learned a level 2 spell: Searing Ray 205 | D:1 | Identified the spore talisman "Eddokari" {rElec Str+3} 1197 | D:2 | Reached XP level 3. HP: 14/21 MP: 1/7 2252 | D:2 | Reached XP level 4. HP: 10/27 MP: 8/8 2670 | D:3 | Found a faded altar of an unknown god. 2843 | D:3 | Reached skill level 5 in Conjurations 3036 | D:3 | Found a bloodstained altar of Trog. 3036 | D:3 | Found a white marble altar of Elyvilon. 3107 | D:3 | Reached XP level 5. HP: 31/31 MP: 6/10 3218 | D:3 | Encountered Sigmund 3397 | D:4 | Learned a level 1 spell: Foxfire 3402 | D:4 | Learned a level 4 spell: Fulminant Prism 3533 | D:4 | Encountered Ijyb 3561 | D:4 | Killed Ijyb 3765 | D:4 | Reached skill level 1 in Alchemy 3765 | D:4 | Reached XP level 6. HP: 36/36 MP: 8/12 3883 | D:4 | Encountered Pikel 4049 | D:4 | Found a broken altar of Ashenzari. 4053 | D:4 | Saw a vision of the Shoals and the Snake Pit. 4053 | D:4 | Encountered a merfolk 4053 | D:4 | Encountered a sea snake 4053 | D:4 | Encountered a water elemental 4053 | D:4 | Encountered a merfolk 4053 | D:4 | Encountered a naga 4053 | D:4 | Encountered a naga mage 4053 | D:4 | Encountered a black mamba 4053 | D:4 | Encountered a black mamba 4053 | D:4 | Encountered a naga ritualist 4053 | D:4 | Encountered a naga 4053 | D:4 | Encountered a water nymph 4066 | D:4 | Reached skill level 1 in Translocations 4215 | D:4 | Found Mohoetru's Neck Hole. 4259 | D:4 | HP: 1/36 [Pikel/+1 whip of electrocution (15)] 4260 | D:4 | Killed Pikel 4261 | D:4 | Reached skill level 6 in Conjurations 4261 | D:4 | Reached XP level 7. HP: 1/41 MP: 1/14 4277 | D:4 | Reached skill level 5 in Spellcasting 4630 | D:5 | Entered Level 5 of the Dungeon 4637 | D:5 | Reached XP level 8. HP: 46/46 MP: 11/15 4800 | D:5 | HP: 1/46 [poisoned by a water moccasin] 4801 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, minmay_tall_x D:2: layout_basic, minivault_27, kennysheep_another_room D:3: layout_basic, nicolae_overflow_ecumenical_swirl, gammafunk_temple_overflow_wave, chequers_ecumenical_altar_simple, hangedman_decor_points, minmay_distorted, uniq_sigmund, uniq_terence D:4: layout_basic, grunt_ashenzari_visionary [grunt_ashenzari_visionary_shoals, grunt_ashenzari_visionary_snake], moated_statue, nicolae_shop_sticking_my_neck_out, uniq_pikel, uniq_ijyb D:5: wad_lake_hut, layout_cave_pools Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 | 5.2 Conjurations | 5 6 | 6.7 Alchemy | 1 3 | 3.9 Translocations | 3 | 3.6 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 32 | 33 | 11 || 76 Melee: Unarmed | 32 | | || 32 Constrict | 8 | 9 | 1 || 18 Tentacles | 7 | 11 | 1 || 19 Punch | 1 | | || 1 Short sword | | 33 | 11 || 44 Cast: Magic Dart | 71 | 54 | 23 || 148 Foxfire | | 11 | 2 || 13 Fulminant Prism | | 4 | 1 || 5 Searing Ray | | 2 | 4 || 6 Drink: Magic | 1 | | || 1 Curing | | | 2 || 2 Heal wounds | | | 1 || 1 Enlightenment | | | 1 || 1 Moonshine | | | 1 || 1 Lignification | | | 1 || 1 Read: Identify | | 3 | || 3 Teleportation | | 1 | || 1 Blinking | | 1 | || 1 Stab: Sleeping | 1 | 2 | || 3 Armour: None | 25 | 23 | 17 || 65 Dodge: Dodged | 23 | 17 | 11 || 51