Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14162372600318066685 38 wahwahwah the Conjurer (level 3, -3/34 HPs) Began as an Octopode Conjurer on Oct 4, 2026. Killed from afar by an orc wizard (7 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:12 (1625 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 1625, Time: 00:02:13 Health: -3/34 AC: 21 Str: 6 XL: 3 Next: 43% Magic: 4/6 EV: 2 Int: 22 God: Gold: 70 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) - Branches rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: tree-form, vertiginous A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} e - a scroll of fear {unknown} h - a scroll of enchant armour {unknown} j - a scroll of summoning {unknown} k - a scroll of blinking {unknown} l - a scroll of revelation {unknown} m - a scroll of brand weapon {unknown} Potions n - 2 potions of moonshine Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 1.2 Translocations + Level 1.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 6% 1 b - Searing Ray Conj 42% 2d6 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 14% N/A 22% 2 Scorch Fire 4% 2d5 34% 2 Fulminant Prism Conj/Alch 7% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History Deactivating autopickup; reactivate with Ctrl-A. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear a shout! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Magic courses through your body. You feel less confused. The orc closely misses you. It was a potion of moonshine. You feel tipsy. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. The orc barely misses you. You cannot move. You cannot move. You hit the orc. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. You kill the orc! You hit something. Something hits you but does no damage. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc. The searing ray hits something but does no damage. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... ##.# .#.# ...######### ..#........# .###.###...# ..#.## #.###### #..## #.##...# #.## #.##.#.####### #.# #.##.#...♣{oo# # #.# #.##.#..####o####.##### #.# #.......#.....o.o...... ..# ####.##.#.##.####o####. ### #.##.# #.# o# #.##.# #.# .# #.##.. ..# # #..... ### ### ### You could see an orc priest and 2 orcs. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An orc (D:2) 2 endoplasms 4 hobgoblins A quokka (D:1) 2 ball pythons 3 bats 2 frilled lizards 4 goblins (D:1) 4 kobolds 6 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 426 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 816 | D:2 | Reached skill level 1 in Alchemy 816 | D:2 | Reached XP level 3. HP: 20/22 MP: 0/6 1062 | D:2 | Reached skill level 1 in Translocations 1167 | D:2 | Reached skill level 1 in Fighting 1171 | D:2 | Learned a level 2 spell: Searing Ray 1618 | D:2 | HP: 1/23 [orc/+0 dagger (2)] 1625 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_cross D:2: minmay_wonky_spiral, layout_loops_corners, corexii_item_surrounded_by_moat Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.1 Translocations | 1 | 1.2 Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Constrict || 8 Tentacles || 2 Punch || 1 Cast: Magic Dart || 47 Searing Ray || 1 Drink: Moonshine || 1 Magic || 1 Lignification || 1 Stab: Sleeping || 4 Armour: None || 15 Dodge: Dodged || 15