Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15053425827092159187 2331 wahwahwah the Conjurer (level 9, -3/63 HPs) Began as an Octopode Conjurer on Oct 4, 2026. Engulfed by a cloud of steam (6 damage) ... on level 6 of the Dungeon. The game lasted 00:12:34 (6595 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 6595, Time: 00:12:35 Health: -3/63 AC: 1 Str: 8 XL: 9 Next: 42% Magic: 9/18 EV: 12 Int: 24 God: Gold: 509 SH: 0 Dex: 17 Spells: 1/21 levels left rFire . . . (100%) b - +1 trident "Itinti" {spect, rElec Str+2} rCold . . . (100%) e - orb {Stardust} rNeg + . . (50%) (no helmet) rPois . (100%) (no amulet) rElec + (33%) a - +6 ring of dexterity rCorr . (100%) c - ring of see invisible SInv + f - ring of positive energy Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) %: no passive effects @: mighty, on stardust cooldown A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 509 gold pieces. Inventory: Hand Weapons b - the +1 trident "Itinti" (weapon) {spect, rElec Str+2} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. g - the +5 rapier of Wisdom {protect, rN+ Str-5 Int+2} (You found it in a sewer) rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. h - the +6 quarterstaff "Fischimys" {freeze, ^Fragile Fly rF+++ Str-3} (You found it in a sewer) ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). It cannot be enchanted further. Missiles d - a throwing net Armour e - an orb of stardust (worn) Jewellery a - a +6 ring of dexterity (worn) c - a ring of see invisible (worn) f - a ring of positive energy (worn) Wands c - a wand of roots (16) a - a wand of flame (13) Scrolls c - a scroll of vulnerability {unknown} b - 4 scrolls of blinking x - 2 scrolls of amnesia S - a scroll of silence t - a scroll of teleportation a - a scroll of enchant armour w - a scroll of enchant weapon Potions g - 5 potions of magic b - 2 potions of brilliance f - 3 potions of cancellation {unknown} d - 2 potions of moonshine j - 2 potions of enlightenment {unknown} m - 2 potions of might l - a potion of heal wounds {unknown} n - a potion of haste {unknown} o - 2 potions of curing {unknown} p - a potion of berserk rage {unknown} q - 3 potions of mutation {unknown} Skills: - Level 6.7 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 6.5 Spellcasting - Level 7.9 Conjurations + Level 3.9 Hexes + Level 4.4 Translocations - Level 4.0 Earth Magic + Level 5.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Stone Arrow Conj/Erth 72% 3d11 1% 3 d - Fulminant Prism Conj/Alch 19% 3d10 5% 4 e - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 6% 4 f - Passwall Erth 27% N/A 4% 3 g - Tukima's Dance Hex 26% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Sandblast Erth 54% 2d13 1% 1 Jinxbite Hex 52% 2d3 2% 2 Sublimation of Blood Necr 7% N/A 12% 2 Launch Clockwork Bee Frge 7% N/A 22% 3 Swiftness Air 7% N/A 22% 3 Ignite Poison Fire/Alch 19% N/A 26% 4 Sticky Flame Fire/Alch 19% 2d6 26% 4 Enfeeble Hex 13% N/A 100% 7 Malign Gateway Summ/Tloc 9% N/A 100% 7 Ignition Fire 3% 3d4 100% 8 Fire Storm Conj/Fire 13% 8d3 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (visited) Temple: D:4-7 Altars: Cheibriados Shops: D:4 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The killer bee stings you! The killer bee closely misses you. You puncture the killer bee! You kill the killer bee! Your dancing +1 trident "Itinti" {spect, rElec Str+2} disappears. Training target 4.0 for Earth Magic reached! Your Earth Magic skill increases to level 4! Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The steam dragon breathes steam at you. The ball of steam hits your fulminant prism! Your fulminant prism resists. The ball of steam hits you! You hear an explosion! You are engulfed in a cloud of scalding steam. You are engulfed in a cloud of scalding steam. You are too injured to fight recklessly! The steam dragon breathes steam at you. The ball of steam hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (steam, severely wounded, catching its breath, 74% to hit) The stone arrow hits the steam dragon! You kill the steam dragon! You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * Your Alchemy skill increases to level 5! Okay, then. It was a potion of might. You feel very mighty all of a sudden. k -> m - 2 potions of might You are engulfed in a cloud of scalding steam. You die... ## ### ######### #####.###.####.......### #.......#.##...........## ........#.##.......[....## ........#§##.............# .......†#@##.............# .......†§§§..............# .......................... #...............########## #..........<..### #............## ............## #..........## ###.......## There were no monsters in sight! Vanquished Creatures Jeremiah (D:6) 3 steam dragons 2 black bears A centaur (D:6) 2 kobold brigands (Sewer) 6 scorpions 4 killer bees (D:6) A howler monkey (D:5) A bombardier beetle (D:6) A hound (D:5) A jelly (D:4) 3 orc priests (D:5) A clockroach (D:3) A drude (D:5) A sleepcap (D:6) 3 orc wizards 5 gnolls 10 adders 4 river rats (D:6) A shadow imp (D:6) 2 ufetubi (D:6) 7 dart slugs A ribbon worm (D:3) 14 orcs 12 endoplasms 4 hobgoblins 11 jackals 6 quokkas 4 ball pythons 4 bats 4 frilled lizards 4 goblins 19 kobolds 12 rats 156 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 71 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 74 | D:1 | Learned a level 2 spell: Searing Ray 422 | D:1 | Reached skill level 1 in Alchemy 491 | D:1 | Found a faded altar of an unknown god. 640 | D:1 | Reached XP level 3. HP: 22/22 MP: 2/6 753 | D:1 | Reached skill level 1 in Fighting 753 | D:1 | Reached skill level 1 in Translocations 1328 | D:2 | Identified the +1 trident "Itinti" {spect, rElec Str+2} 1510 | D:2 | Reached XP level 4. HP: 27/28 MP: 7/7 1805 | D:2 | Learned a level 3 spell: Stone Arrow 1877 | D:3 | Reached skill level 7 in Conjurations 1877 | D:3 | Reached XP level 5. HP: 42/42 MP: 5/14 2100 | D:3 | Learned a level 4 spell: Fulminant Prism 2105 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2459 | D:3 | Reached XP level 6. HP: 44/47 MP: 5/15 3316 | D:4 | Reached skill level 1 in Earth Magic 3368 | D:4 | Found Bestrakk's Weapon Emporium. 3619 | D:4 | Learned a level 3 spell: Passwall 3666 | D:4 | Reached skill level 1 in Hexes 3666 | D:4 | Reached XP level 7. HP: 53/53 MP: 1/16 3899 | D:4 | Found a snail-covered altar of Cheibriados. 4332 | D:5 | Entered Level 5 of the Dungeon 4375 | D:5 | Encountered a steam dragon 4924 | D:5 | Reached XP level 8. HP: 58/58 MP: 10/17 5285 | D:5 | Learned a level 3 spell: Tukima's Dance 5613 | D:6 | Encountered Jeremiah 5620 | D:6 | Killed Jeremiah 5621 | D:6 | Reached XP level 9. HP: 48/63 MP: 3/18 5632 | D:6 | Found a glowing drain. 5640 | Sewer | Entered a sewer 5739 | Sewer | Identified the +6 quarterstaff "Fischimys" {freeze, | ^Fragile Fly rF+++ Str-3} 6008 | Sewer | Identified the +5 rapier of Wisdom {protect, rN+ Str-5 | Int+2} 6594 | D:6 | HP: 3/63 [something (9)] 6595 | D:6 | Reached skill level 5 in Alchemy 6595 | D:6 | Engulfed by a cloud of steam Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring, ebering_ecumenical_altar_sacrificial, minmay_tetromino_i4 D:2: layout_basic, chequers_decorated_corner, minmay_quadrilaterals D:3: layout_loops_ring, darby_ripple_courtyard D:4: layout_loops_ring, nicolae_overflow_four_foyers_diagonal, serial_shops, nicolae_square_shop, due_unseen_surprise D:5: layout_loops_ring D:6: layout_cave_pods, minmay_temple_entry_junction, serial_shops, nicolae_shop_peninsula, portal_sewer_entry_e, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Alchemy | 1 2 3 4 5 | 5.0 Fighting | 1 6 | 6.7 Translocations | 1 2 3 4 | 4.4 Spellcasting | 6 | 6.5 Conjurations | 7 | 7.9 Earth Magic | 1 2 3 4 | 4.0 Hexes | 1 2 3 | 3.9 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 17 | 7 | 34 || 58 Melee: Unarmed | 15 | | || 15 Constrict | 7 | 4 | 12 || 23 Punch | 1 | | || 1 Tentacles | 4 | 2 | 11 || 17 Trident | 2 | 7 | 34 || 43 Cast: Magic Dart | 56 | 13 | || 69 Searing Ray | 2 | 5 | || 7 Stone Arrow | | 31 | 46 || 77 Fulminant Prism | | | 15 || 15 Passwall | | | 2 || 2 Tukima's Dance | | | 1 || 1 Drink: Experience | | 1 | || 1 Might | | | 1 || 1 Read: Identify | 4 | 1 | 4 || 9 Stab: Sleeping | | | 1 || 1 Armour: None | 6 | 8 | 35 || 49 Dodge: Dodged | 11 | 9 | 29 || 49