Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17775513263330404492 32 wahwahwah the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Oct 4, 2026. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1443 turns). wahwahwah the Conjurer (Octopode Conjurer) Turns: 1443, Time: 00:01:25 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 27% Magic: 0/6 EV: 12 Int: 22 God: Gold: 148 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of flight rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 148 gold pieces. Inventory: Jewellery a - a ring of flight (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} k - a scroll of immolation {unknown} Potions g - 2 potions of magic d - 2 potions of enlightenment {unknown} f - a potion of attraction {unknown} j - a potion of ambrosia {unknown} Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 1.0 Translocations + Level 1.1 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Summon Small Mammal Summ 8% N/A 13% 1 Scorch Fire 4% 2d5 21% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is moderately wounded. The rat closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. The rat closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat! You kill the rat! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You barely miss the rat. You grab the rat. You constrict the rat. You kill the rat! You miss the quokka. Your grab misses the quokka. The quokka bites you. You die... ###### #rr@.## #r##..# #†r##.#### r.rr#....# .r.r.####.# #....## #.# ##...# #.# ####[ ##.##### # #......# You could see a quokka and 2 rats. Vanquished Creatures A ribbon worm (D:2) 5 hobgoblins 3 quokkas A ball python (D:1) A bat (D:1) 2 frilled lizards 3 goblins 2 kobolds (D:2) 18 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wahwahwah the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 252 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 1417 | D:2 | Reached skill level 1 in Alchemy 1420 | D:2 | Reached XP level 3. HP: 17/22 MP: 6/6 1431 | D:2 | Reached skill level 1 in Fighting 1431 | D:2 | HP: 1/23 [rat (1)] 1434 | D:2 | Reached skill level 1 in Translocations 1443 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring D:2: layout_rooms, minmay_misc_feat_iff, minivault_14, minmay_rat_hole Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.1 Fighting | 1 | 1.0 Translocations | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Constrict || 13 Tentacles || 4 Cast: Magic Dart || 47 Armour: None || 19 Dodge: Dodged || 14